resident evil 4 / biohazard 4

resident evil 4 / biohazard 4

View Stats:
 This topic has been pinned, so it's probably important
crismorales Mar 5, 2014 @ 6:06pm
Our Resident Evil 4 HD Texture Project
Updating the OP to reflect current info (updated 5/12/2016):

In 2005, Resident Evil 4 debuted as one of the most graphically impressive games of that console generation. Now, over a decade later, the visuals certainly show their age.

At this point it seems safe to say that an official across-the-board HD revamp of the game isn't coming anytime soon. As a result, this project was born: a complete HD texture overhaul that remains true to the original artistic intent and tone of the game.

GUIDING PRINCIPLES
* Be true to the original textures, intent, and tone of the game
* By default, improve the texture resolution by 800-1600%, unless a greater increase is necessary
* Wherever possible, leverage the original real-life sources for a given texture

FREQUENTLY ASKED QUESTIONS
** What version of the game is this project for?
The Ultimate HD version released in 2014 for PC.

** Who are you?
We’re two guys who love Resident Evil 4 and want to help create the definitive version of the game from a graphical perspective. Cris is from the midwest in the US, while Albert lives in Spain. Albert’s experience goes all the way back to the 2007 PC release of the game, for which he created one of the most definitive and well-received texture packs, while this is Cris’ first attempt.

** How much of an upgrade will this be?
We are essentially taking each texture, scaling it up 8-16 times the original resolution (in most cases) and redrawing / remaking from there. Additionally, there are many many instances where Albert has been able to find the original source materials used, which allows us to faithfully replicate the original intent at a much higher resolution.

** Do you want feedback?
Definitely! Please comment on any post on our site (http://www.re4hd.com) to give us feedback on our progress. In some cases it will help shape the end product!

** How can I keep up with your progress?
There are several ways to stay connected:
* Our site: http://www.re4hd.com
* Twitter: @re4hdproject
* Facebook: https://www.facebook.com/re4hd
* This thread

** How can we support the project?
There are a few ways to help support: 1) Let others know about it! 2) Comment if you have feedback / kind words. 3) Donate (offsets the costs of the hardware / software / textures purchased for this project, travel for acquiring real-life texture sources, etc).

** Where are you finding the real-life texture sources?
Capcom did a lot of photography work in various areas of Spain and Wales for this game (and others), and they also leveraged existing texture libraries. So for us, it's a combination of the following:
* Going to and photographing those same locations
* Finding hi-res images online of those locations
* Simply finding the original texture images used

** Have you released any of your work?
Yes. A "draft" version of the entire Village section is available at our site (re4hd.com) -- click on the link at the top that says, "Village Download"

** How long will this project take?
The project is now slightly over 2 years old. Based on our current progress I believe 3 years is a reasonable estimate. However it's difficult to really gauge.

** Can I join the project?
While anyone is welcome to let us know about any resources that may be helpful, we're not looking to add any official collaborators at this time.

** How much of the game is going to be retextured?
Just about every texture, including those for Separate Ways, Mercenaries, etc.

** How much has been completed?
We are working through the game in the following order:
- Environmental Textures
- Items and Weapons
- Enemies, NPCs, Playable Characters, Misc.
- Mercenaries, Separate Ways, and anything not covered above
You can track our progress here: http://www.re4hd.com/?page_id=1656

COMPARISON SHOTS
http://www.re4hd.com/wp-content/gallery/0036-comparison-shots/0002.jpg
http://www.re4hd.com/wp-content/gallery/0036-comparison-shots/0003.jpg
http://www.re4hd.com/wp-content/gallery/0036-comparison-shots/0001.jpg
http://www.re4hd.com/wp-content/gallery/0036-comparison-shots/0006.jpg
http://www.re4hd.com/wp-content/gallery/0036-comparison-shots/0008.jpg
http://www.re4hd.com/wp-content/gallery/0036-comparison-shots/0009.jpg
http://www.re4hd.com/wp-content/gallery/0036-comparison-shots/0010.jpg
http://www.re4hd.com/wp-content/gallery/0036-comparison-shots/0011.jpg

And of course, if you read through this thread you'll see progress shots throughout.

You can keep up with the progress at the site for this project: http://www.re4hd.com

Thanks!
Last edited by crismorales; May 12, 2016 @ 8:05pm
< >
Showing 1-15 of 3,041 comments
Bass Mar 5, 2014 @ 6:11pm 
*throws money at screen*

*sigh,another user doing a much better job than Qloc. your stuff looks really good,cris. REALLY GOOD.

do you plan on replacing leons head model with his higher quality cutscene/radio model?
Last edited by Bass; Mar 5, 2014 @ 6:12pm
ShaDoW Mar 5, 2014 @ 6:11pm 
Awesome dude, please keep up the good work!
V I D A L Mar 5, 2014 @ 6:12pm 
You're doing really good man.. Every now and then your project pop up around here... I've been followed your progress for tha past week and I'm sure everyone is excited about. Keep it up.
V I D A L Mar 5, 2014 @ 6:15pm 
Also, this guy Albert (responsible for some good texture mods for the old PC version) is working in a texture pack as well: http://residentevilmodding.boards.net/thread/483/resident-evil-ultimate-hd-edition?page=27

Why dont you guys join forces and work together? (assuming you are not the same person).
Reachie Mar 5, 2014 @ 6:15pm 
Very awesome man. This looks ver promising. Strangley, one thing I am looking foward to, is Leon's Mafia outfit, god that thing needs better textures hahah
Phoenixperson Mar 5, 2014 @ 6:20pm 
Great job man, looking awesome, cant wait for this, keep up the good work!
Kameraden Mar 5, 2014 @ 6:29pm 
Personally I rather see some animaters/editors add in real in engine cutscenes for Specials 2 and Seperate Ways, and some how mod into the game Special outfits for Seperate Ways with cutscenes as well, gosh I can picture using Ada with her Merc mode outfit on Seperate Ways. 1000x more awesome than Textures.

However still, some of those are quite pretty.
Starfall Mar 5, 2014 @ 6:32pm 
Godspeed, my man.
Miseryguts Mar 5, 2014 @ 7:22pm 
Phenomenal work so far sir, can't wait to see how this progresses.. your time & effort is much appreciated.
naomha Mar 5, 2014 @ 7:41pm 
Looks fantastic. Release?
LukeSkyhwacker Mar 5, 2014 @ 10:55pm 
I've never wanted something more in my entire life. Fantastic work. I will be following this quite closely!
Sleepy Girl Madi Mar 5, 2014 @ 11:04pm 
Amazing job OP.
V I D A L Mar 5, 2014 @ 11:05pm 
Originally posted by Lumina:
Personally I rather see some animaters/editors add in real in engine cutscenes for Specials 2 and Seperate Ways, and some how mod into the game Special outfits for Seperate Ways with cutscenes as well, gosh I can picture using Ada with her Merc mode outfit on Seperate Ways. 1000x more awesome than Textures.

However still, some of those are quite pretty.
Great! Crismorales work on the textures and you work on this costume business of yours.
Last edited by V I D A L; Mar 5, 2014 @ 11:24pm
Time Of Dying Mar 5, 2014 @ 11:18pm 
nice
Bass Mar 6, 2014 @ 5:19am 
bump
< >
Showing 1-15 of 3,041 comments
Per page: 15 30 50