FortressCraft Evolved

FortressCraft Evolved

DjArcas  [developer] Oct 28, 2016 @ 3:10am
Patch 14 Bleeding Edge notes - updated regularly!
V14 Bleeding_Edge Notes - Updated Daily!

This is handy : https://steamdb.info/app/254200/depots/

To opt in, right click on FortressCraft in Steam, properties, betas, and select Bleeding_Edge. Then BACKUP YOUR WORLD.

Known issues:

Unreleased Changes and Fixes:
  • Mission Report should no longer list *all* the worst Ore Extractors, just a maximum of 2 worst and 2 best.
  • The /Missions command now also disabled Mission Reports
  • Added /MissionReport command to immediately show a report.
  • Publically-listed servers should now correctly auto-refresh.
  • Basic Robotics should be extra extra hidden away for non-patreons. Fingers extra-crossed!
  • Context-sensitive 'Craft 25' button added!
  • Help button added on the Craft screen!

14.10 - In progress! - 28th November 2016
  • Private servers now flag up dedicated/listen and linux/windows
  • Fixed issue with magma bore gantry missing dynamic texture load
  • Laser Borer should now play sound effects without error.
  • Threat should no longer do odd things when the game is paused
  • Mobs should no longer move when the game is paused (large benefit to autopause dedicated servers)
  • Fixed further pausing issues
  • Resin handling now uses Crude ('green') Organic Eyes, available from lower-level wasps and slimes.
  • Added 4 new achievements. No-one has 100% anymore, muahahaha!
  • Rewrote large parts of the Crafting UI - you can now cancel automation \o/
  • Suit Panels now disappear appropriately - no more overdraw in silly aspect ratios! \o/
  • Lots of Category tweaks
  • Added Freezon Injector handbook entry
  • Added FCQuit command for RCON clients that are dumb.
  • Made high-packet-loss servers more robust by increasing packet loss threshold to 400ms
  • Added support for Named Ore Extractors in the Mission Report. Don't know how to name an Ore Extractor? Stick a sign next to it!
  • Signs now marked as Glass, so you can transmit power through them.
  • Reduced ARTHER Navlight from 800% to 500% brightness

14.09 - Go tidy your room
  • Fixed issue with too many mods installed - you can now reliably look through many pages of them. Best bug I've had to fix in a while! :)
  • Turrets no longer show their range during AFK or ORBIT modes
  • Intellicam ('AFK Cam') now limited to tracking mobs within 64 metres
  • Intellicam should no longer embed itself within large mobs.
  • Fixed potential issue with 'tabbing away during load' and also improved and fixed logging for when it goes wrong.
  • Removed debug key for missions
  • Increased the number of categories from 11 to 22
  • Categories are no longer case-sensitive.
  • Added Smelting category and moved a number of Mining machines into it.
  • Added ARTHER Upgrades category, clearing up the Progression category
  • Added Storage category, clearing up the Logistics category.
  • Added "Explore Deeper" mission recommendation, if the player has not located the Cold Caverns, but has located Lithium.
  • Fixed an issue where unresearched categories would disallow selection of later categories.
  • Added LPT0, Rack Railer, Slime Attractor, MK2 power pack, Agitator and Reducer helpfile categories.
  • Updated a number of other category (ty Taboo Raver)


14.08 - Mission Report: December 16th, 1991 - 22nd Nov 2016
  • New Power panel!
  • Fixed Crafting panel icons!
  • New crafting panel!
  • New hazard panel!
  • Mission Report, December 16th, 1991.
  • Added MOD functionality for non-machine based network signalling.
  • Ore Extractors no longer calculate efficiency on the wrong thread.
  • An enormous amount of base introspection code added.
  • Base Recommendations (more suggestions welcomed)
  • Many turrets + Low Threat = Increase Threat
  • More than 10% LPTs missing lenses = craft and fit lenses
  • More than 16 Mynocks = Clear Infestation
  • Others!
  • Use RightCtrl to access the mission reports immediately. This is a temporary binding.
  • Tabbing away during load is still broken.

14.06 - Trying to please everyone - 16th November 2016
  • Mission system now tells you about un-researched Scans immediately.
  • Mission system will now explicitly guide you to complete 8 scans
  • Mission system will now explicitly guide you to complete 8 pieces of research
  • Missions system now directs you to locate Tin and Copper; only once found are you instructed to Extract/Smelt it.
  • SpiderBot base construction Mission raised from Important to Critical.
  • Added "Critical Research : SpiderBot" mission
  • Added "Locate : Organic Rock" mission

14.05 - LOOTSPLOSION! - 10th November 2016
  • RCON commands are now passed to local server sim (this means that builderlist, etc, will work)
  • Fixed Specular highlighting on Instanced Shaders.
  • Improved error message for missing mod.config on Linux (Linux is a case-sensitive operating system, so mod.config, Mod.Config and MOD.CONFIG are 3 different files!)
  • Fixed Orbital Strike Controller windup graphics
  • Pandora's Box mutator expanded. I'm not going to go into details - it's a surprise. Sometimes good... sometimes not.
  • Added Scan/Progression system to Research Panel. Somewhat buggy, but accurate at the end (I think!)

14.04 - Mutator of Games!- 9th November 2016
  • Fixed a broken auto texture load using the MagmaBore.
  • Fuel Compressor now correctly draws power
  • Added BarRainbowAlloy for mod authors
  • Bumped WorldVersion to 5
  • Added in storage for all 10 mutators
  • Added network transmission for all 10 mutators.
  • Mutators selectable! They don't work yet tho!
  • Plasma Cutter Heads now require Advanced Miner Upgrades as well as Alloys.
  • Tweaked the Laser Borer description to be clearer.
  • Par times are no longer suggested for Creative play throughs.
    Untested! [Patreon] Pandora's Box Mutator now works. Drop Pods will now drop between 1 and 150 items of questionable levels of use. There's a 1% chance of a LootSplosion, and that will drop 1-150 items of random types. Not all items are good, and can include really, really bad things.

14.03 - Hider of Dragons - 8th November 2016
  • Fixed a number of dynamic texture loads (It didn't work correctly when they were stored in a root folder)
  • Spooky Aesthetics now costs 1RP
  • Removed some spam from log files
  • Significantly improved item handling CPU time under certain circumstances.
  • Dedicated servers now re-request their IP every server readout
  • Server readouts now happen every 10 minutes (3 was just too often!)
  • Performance warnings now happen once per 30 seconds, as opposed to 3 times a second (oops)
  • Fixed spam and performance warning for when wasps were killed AFTER the end of a wave.
  • [Patreon]Critters should no longer leak.
  • Mutators panel is now selectable.

14.02 - Quality Street (of life)- 7th November 2016
  • Fixed dynamic loading of several new texture variants.
  • Added support in serveroverrides.ini for WorldName - this should force the game to load in a specifically named world. Setting this will also no longer break the RCON password.
  • Corrupted Ini files should now fail gracefully, or at least 'more' gracefully.
  • A change to the grappling hook means that server Visitors should be able to use them now. This *may* lead to weirdness in single-player; let me know if that's the case!
  • Storage Hoppers no longer have Extract predicated off of AllowMovement; this means that guests should no longer be able to use them.
  • Increased the chance of Quality loot from all Wasps from 3% to 5%.
  • Manufacturing Plants should now correctly clear after auto-crafting the required number of items. Infinite loops should now also work. (Thanks to Dessi for this!)
  • Laboratories should now go to Idle, not Finished, when researching. This should allow you to auto-feed them any amount of items for Research Points, without human interaction. (Thanks to Flexible Games for this!)
  • UV scrolling now pauses during pausing.



14.01 - I downloaded you some extra memory - 3rd November 2016
  • Saved a few hundred megs by re-marking some music as streaming, as opposed to load (oops)
  • Altered compression type of other audio files, saving more memory.
  • Hid away Robotics research properly
  • Added a much more generic Material dynamic loading system; used it on the MagmaBore, saving ~160 megabytes of GPU ram. This memory WILL be used again if you build one, of course, but it means you're not carrying around unneeded textures. The code can also form the basis of a dynamically-unloading reference counted system. (I wish Unity supported streaming textures like Unreal has since V3...)
  • Reduced texture usage in a number of places (for example, the light cookie on the snowman is no longer 4 megs in size)
  • Rename Crystal Deposit to Crystal Ore for missions.
  • Reduced texture footprint of minecarts-on-conveyor-belts by 25 megs.
  • Reduced size of explosions from the intro sequence by about 40 megs, and quietly wondered why Unity felt the need to keep them loaded.
  • All Turret textures now dynamically loaded.
  • All skins (player, ARTHER, Spider and Construct-o-Bots) are now compressed.
  • Unloaded resources are now dumped appropriately.
  • TL;DR, texture footprint is down by 400 megs, a system has been implemented to easily, dynamically load textures in future, and main ram requirement has been reduced by several hundred megs.

14.00 - [Pause this] - 2nd November 2016
  • Fix for Bars being sorted when you're using the Type filter
  • Added description for HODOR and Fuel Compressor layout (3x1x3 and 3x3x3, respectively)
  • Working Night and Day doesn't let you know about progress so annoyingly often.
  • Added support for server overrides of minimum latency for 'lost packet' calculation, and for network buffer size.
  • Added BufferSize to serveroverrides.ini, which sets the outgoing server buffer size. This buffer is per-client, and defaults to 2000000 (2 megabytes). Decreasing this may decrease latency. Increasing it may increase reliability.
  • Added MinLatency to serveroverrides.ini, which sets the minimum threshold for which a packet is determined to be 'lost' - this defaults to 200. Increasing this number may give a slower gaming experience for clients, but should reduce the resends. If you are seeing players being kicked from your server, you can try increasing this. I would not recommend going above 1,000. Decreasing this number may cause large amounts of RAM bloating.
  • Removed the HydroJet Cutter requirements from all recipes.
  • Removed the Required Modules display from the crafting screen.
  • Crafting Automation queue only appears when there's automation taking place.
  • If the player has a suit heater, but has not progressed lower than -280m, they'll get a new mission : "Traverse the Cold Caverns"
  • Left-Clicking the crafting ingredients now jumps you to the appropriate sub-craft, or opens the help file if it's not craftable. Middle-clicking continues to open the help.
  • Accessing the handbook from within the crafting menu should now lock the mouse.
  • The in-game menu should now pause the game. You have 29 days to find issues with this before it goes live. This is an utterly terrifying and wide-ranging change that affects many, many threads, and can potentially cause all sorts of horrific issues, but I've been hounded into it.
  • ARTHER readout should now be configurable from all threads.
Last edited by DjArcas; Nov 30, 2016 @ 7:48am
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Showing 1-15 of 102 comments
Woodiey77 Oct 29, 2016 @ 2:36pm 
I noticed that the skin is not saved. Need to set it each time.
NateinMpls Nov 2, 2016 @ 5:20am 
I've noticed that if I use the scanner on something and don't finish the scan, the block continues to glow blue. If I mine the block the blue glow remains until I hit scan again in the same location or scan something else.
SerioDmGuy Nov 2, 2016 @ 7:30am 
Changes look great so far, I noticed minor bug with floating yellow bar in my underground world. If I find it again I'll post thread with screenshot in it. :)
Tychon Nov 3, 2016 @ 3:19am 
Is it possible to change pausing the game with a button insted of switch to ingame menu?
DrPain Nov 3, 2016 @ 4:37am 
Does the game automatically pause when you ALT-TAB out now? Seems it does, and when I come back, I get a screenful of red debug text.

Pic

IMHO pausing while ALT-TABBed out is a Very Bad Thing. Many times I'll be short gobs of something or other and will just let it run in the background mining and making those things.


Perhaps make a setting that enables/disables pausing?
Last edited by DrPain; Nov 3, 2016 @ 4:40am
Tychon Nov 3, 2016 @ 4:45am 
Originally posted by DrPain:
Does the game automatically pause when you ALT-TAB out now? Seems it does, and when I come back, I get a screenful of red debug text.

Pic

IMHO pausing while ALT-TABBed out is a Very Bad Thing. Many times I'll be short gobs of something or other and will just let it run in the background mining and making those things.


Perhaps make a setting that enables/disables pausing?
Thats exactly why I am asking about a pause button or something like that. I hope he will change it...
Zwockel Nov 3, 2016 @ 10:27am 
Since 14.01 the texture of Trencher Drill & Fuel Compressor are missing.

Some minor things:
The gfx of a MK3 turret into a storage crate is 50% shifted (down).

At 13.xx the laboratory showed the gold Pod and blue Pod with the wrong backcolor (always from the previous pod color), the green Pod was OK.

nothing game breaking so far :)
DjArcas  [developer] Nov 3, 2016 @ 11:00am 
Originally posted by Zwockel:
Since 14.01 the texture of Trencher Drill & Fuel Compressor are missing.

Cheers. That's part of the new texture loading system.
harley9699 Nov 3, 2016 @ 2:50pm 
14.01=Sweet. Thanks! I was starting to get quite

laggy.
taigenraine Nov 3, 2016 @ 3:14pm 
HODOR texture is also missing (or part of the new texture loading system...)
pHredric Nov 3, 2016 @ 4:27pm 
Originally posted by DjArcas:
  • Left-Clicking the crafting ingredients now jumps you to the appropriate sub-craft, or opens the help file if it's not craftable. Middle-clicking continues to open the help.
  • Accessing the handbook from within the crafting menu should now lock the mouse.

<3
Kleadron Nov 3, 2016 @ 4:37pm 
Thankyou for downloading me more memory DJ :D
Kleadron Nov 3, 2016 @ 4:50pm 
Originally posted by NateinMpls:
I've noticed that if I use the scanner on something and don't finish the scan, the block continues to glow blue. If I mine the block the blue glow remains until I hit scan again in the same location or scan something else.
i have this same problem, and its getting pretty anoying...
Tychon Nov 4, 2016 @ 3:26am 
[Pause]Spiderbot not affected
Tychon Nov 4, 2016 @ 3:35am 
Originally posted by DrPain:
Does the game automatically pause when you ALT-TAB out now? Seems it does, and when I come back, I get a screenful of red debug text.

Pic

IMHO pausing while ALT-TABBed out is a Very Bad Thing. Many times I'll be short gobs of something or other and will just let it run in the background mining and making those things.


Perhaps make a setting that enables/disables pausing?
You can workaround that. Open the inventory and then Alt-tab out of FCE. FCE will not pause in this case.
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Date Posted: Oct 28, 2016 @ 3:10am
Posts: 102