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รายงานปัญหาเกี่ยวกับการแปลภาษา
The reason I provide help via PMs, well, best to start from the beginning. Basically, it's a driver issue, or a hardware minimum issue. In most cases either the pixel shader requirement isn't being met, or the software drivers are not communicating them to XNA properly.
The engine that runs Tiny Barbarian DX was originally built for the Xbox 360 (for indie arcade titles), and uses DirectX for its graphics. But it also required XNA and the .net Framework, which made for a very large installation process, and what we ended up doing instead was porting the game to Mono, a kind of generic XNA, which could reduce the installation (essentially meaning users could just unzip a file and run the game). But Mono doesn't use DirectX, it uses OpenGL.
What we found, prior to getting on Steam, was that OpenGL's driver compatibility wasn't as good as DirectX, so I'd send people a DirectX build if they were having trouble and in many cases that fixed the problem. Now that we're on Steam, Steam has a ton of built-in tools to make installation painless, we switched back over to DirectX. But some video cards still report the problem.
But we found in some cases switching over to the OpenGL pipeline of the DRM free release (the download version delivered via Humble Shop) did fix it, though sadly in not very many. So the only fix available to us, due to the driver incompatibility with XNA v4.0--it isn't really any special troubleshooting or anything we can change on our end, but I can't just pass out game keys on the forum and expect them to go where they need to.
This isn't what the "beta" feature of Steam is for, but we're working on getting that set up so we'll be able to refer you to that to try out the OpenGL version right here in Steam (with all Steam features active) rather than needing to send you a whole new key. There doesn't seem to be any other way to provide an alternate build. If you want to try right now, feel free to PM me and I'll send you one, though!