Stonehearth > General Discussions > Topic Details
Warbrand2 Jun 29, 2017 @ 6:12pm
Random suggestions after seven hours of play.
Ok highly doubt any of these will get made but eh I like this game and man if the models are made with a voxel program I could easily make any models needed for ideas from this. (depending on program)

ok, this is just for convenience sake when working on custom buildings from scratch using the cubes. cause detailing results in a large pain once thoughs are done. this mode would allow players to look around from there hearthlings POV as a ghost of sorts and would have two main functions.

1. easier placement of furnature
2. ability to add/remove ladders manually. (managed to get all my workers stuck on a roof once oops)

concept: in this mode the player would use WASD to move, mouse to aim. pressing the 1 key opens a furnature menu where you can sellect and place anything you have crafted, primary places secondary rotate (left and right mouse buttons). pressing 2, swaps to ladder mode where left click places a ladder and right click removes. these ladders vanish the moment you leave first person view mode.

trait idea: were fox/rabbit
this is the least likely of ideas here to happen, werefoxes/wererabbits would te a rare trait that your hearthlings can have. these are as much an upside as a down side. and like all traits have their pros and cons.

wererabbit pros and cons
+green thumb
+likes raw food above cooked. (both have this)
~doesn't sleep (instead turns into a rabit person at night)
-pack minded (only social with other weres)
-eats 2x more then normal hearthlings.

werefox pros and cons
+expert trapper (starts at level 2 as a trapper)
+likes raw food
~doesn't sleep (turns into a werefox at night)
-pack minded (only social with other weres)
-combative (high chance of negative interactions with other hearthlings)

bonus: werefoxes and rabbits can speard, wererabbits will spread to cultists though you can stop this by a "quest" notice asking if you will allow it. werefoxes on the other hand may bite others in combative conversations while a potion will heal them and cure quickly if the hearthling isn't treated it will spread.

both of these are meant to be something you have to watch out for if one apears in your town. as you may have to do some population control to stop it from spreading or build your town around the spread with all the pros and cons of such.

ok this is an idea for a job, miners. these guys will mine out rocks and tunnels with one goal finding stone and ore. they are much faster at mining then other hearthlings and can be given improved picks from the stone (level 1 mason) to iron.

JOB: mines out disignated areas and builds "stable tunnels" these tunnels place torches and pillers for easier vissiblity to the player as well as the miners.

O:can build miner items
1:faster mining
2: more stone from mining
3: more ores from mining likely to find vains of ore.
4: insperation may build improved mining items.

miner items

mining table: takes 2 stone, 1 wood. used to craft mining supplies.
torches: 1 wood, 1 coal. held in off hand provides "light" will place on pillers as they mine.(have infinite of)
mine entry: a large stone door that fits in a 4x4 hole when placed the miners will see everything behind it as a mine sight instead of manual mining. though you can still add rooms manually.

rails: used for moving ore carts. (miners auto place once you have these)
ore cart: can move a long rails has 20 slots miners will fill them full of supplies then push them to the entry. (miners auto place once you have these)

mining lamp: upgrade to torches, placed on top of pillers. (have infinite of)
canary: decorative requires herbs and a trapper.
mining explosives: late game gear you can must buy the parts for this which are explosive powder and paper. (used to quickly mine out a 4x4x4 area, thrown in combat (thrown ones do not damage buildings)
Last edited by Warbrand2; Jun 29, 2017 @ 6:14pm
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Showing 1-8 of 8 comments
CommanderLouiz Jun 30, 2017 @ 10:27am 
Yes you can make models with any voxel program. Yes, if you wanted, you could make these a mod. The idea for moving minecarts is one that's been around for awhile, and already partially attempted.
Palad1n Jun 30, 2017 @ 10:52am 
I do not like that I lose my characters to advanced classes and need to find replacements for them. It makes no sense why my farmer who gets promoted to a higher position in that farming tree, suddenly loses the ability to farm.

This issue persists through every profession skill tree, so unless you have a good stat hearthling to take over a T1 or T2 job, you lose that ability to do anything with that job as soon as the hearthling doing it is promoted in that profession tree.

Jeff1985 Jun 30, 2017 @ 1:18pm 
For the miner yeah would be handy for those that like to build on the green to be able to send a cart full of ore back down the hill to the blacksmith. would say same for the farm to the mine or if you want a castle but instead of a miners cart it sends a ox with a saddle bag or something. would need to have a route design that you can place like a rail or trail.
Calb Jun 30, 2017 @ 6:15pm 
IDK about first person, dunno how'd it'd work. But I would like to see an "eye of settler" kind of dealio like the way you can see through the eyes of park residents in roller coaster tycoon. Might add a bit more flavor.
Radiant  [developer] Jun 30, 2017 @ 6:47pm 
These are great ideas. :D Many of them would work really well as mods, too! :D
CommanderLouiz Jun 30, 2017 @ 7:33pm 
The cook can still farm, you just cant make any new plots.
Warbrand2 Jul 1, 2017 @ 3:50pm 
Originally posted by Radiant:
These are great ideas. :D Many of them would work really well as mods, too! :D

and that is way over my head.

the most I can understand is how to use voxel programs to make models like

and even then that took a long time. (image linked is one of many. can't understand code and script to save my life but I can make models)

that said. if I knew what program to use, I could easily imulate the stile of this game and make some voxel models for the werefox (as the rabbit would be more script by the looks of things)

I also have a lizard race idea (on offical forums) that I just want to make models for.
CommanderLouiz Jul 1, 2017 @ 8:01pm 
Really, any voxel program will work. Magica Voxel. Voxelshop. StoneVox, to name some.

Though if you make something you want to be animated (at some point in the future), you're gonna need a program that supports multiple matrices. (VoxelShop does, StoneVox maybe?)
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Stonehearth > General Discussions > Topic Details
Date Posted: Jun 29, 2017 @ 6:12pm
Posts: 8