Eldritch
This game doesn't seem very Lovecraftian...
Looks like fun but I just don't understand this use of theme. Is the mythos really just used as a monster manual to throw a bunch of monsters together in a dungeon crawl? Is there no sanity mechanics? Is it all fairly standard FPS gameplay?
Viimeisin muokkaaja on Pothocket; 21.10.2013 klo 17.54
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It looks to me like another game that uses the aesthetics of Lovecraftian fiction without really understanding the underlying themes of cosmic horror. The myhtos is just turning into "oh! here are some neat monsters!" instead of "oh crap, my existence means nothing in the grand scheme of things."
I'd call it Lovecraft-lite. It uses creature from the mythos (some in pretty interesting ways the further you get into the game), but if you're looking for something like Amnesia/Eternal Darkness, this isn't the game. This is more of a basic rogue-lite with occasional Shoggoths.

TBH, I kinda like it like this. Its more of a "pick-up n play" game that you can goof around with. Pretty relaxing despite having very little health and being hunted by cultists and snakemen.
I consider even Eternal Darkness (great game though it is) to be Lovecraft lite. You shouldn't be able to take on the Great Old Ones at all. In Dark Corners of the Earth they do what they're supposed to do- drive you insane. This game might be good, but the flippant use of a universe I'm very invested in makes me not want to play it.
HazelS 21.10.2013 klo 12.53 
Lovecraft loved to play minecraft, he used to build R'lyeh, just to blow it up with TNT. Then he wrote books about it.
Fiver's love pony lähetti viestin:
Lovecraft loved to play minecraft, he used to build R'lyeh, just to blow it up with TNT. Then he wrote books about it.

This made my adventure into the Steam forums worth it for the day. Thanks.
LabRat 21.10.2013 klo 13.40 
Why do you think a game inspired by Lovecraft needs to have a sanity meter? Did Lovecraft write about how videogames inspired by his work should be in one of his short stories? Might have missed that one.

A game where you lose sanity and get a black screen as soon as you see an enemy sounds really cool, yeah dude. Awesome.

Although suffering damage over time by staring at enemies could be a cool mechanic to make it harder as the game needs more difficulty as it is.
Viimeisin muokkaaja on LabRat; 21.10.2013 klo 13.42
Wintermute lähetti viestin:
Why do you think a game inspired by Lovecraft needs to have a sanity meter? Did Lovecraft write about how videogames inspired by his work should be in one of his short stories? Might have missed that one.

A game where you lose sanity and get a black screen as soon as you see an enemy sounds really cool, yeah dude. Awesome.

Although suffering damage over time by staring at enemies could be a cool mechanic to make it harder as the game needs more difficulty as it is.


I like how even though you try putting words in my mouth with the intent of making my opinions sound stupid....you still manage to come around and talk yourself into realizing I'm not wrong.

Sanity is a core concept in Lovecraft fiction, thus it should be a core concept in anything based off the mythos.
LabRat 21.10.2013 klo 13.57 
Pothocket lähetti viestin:
Wintermute lähetti viestin:
Why do you think a game inspired by Lovecraft needs to have a sanity meter? Did Lovecraft write about how videogames inspired by his work should be in one of his short stories? Might have missed that one.

A game where you lose sanity and get a black screen as soon as you see an enemy sounds really cool, yeah dude. Awesome.

Although suffering damage over time by staring at enemies could be a cool mechanic to make it harder as the game needs more difficulty as it is.


I like how even though you try putting words in my mouth with the intent of making my opinions sound stupid....you still manage to come around and talk yourself into realizing I'm not wrong.

Sanity is a core concept in Lovecraft fiction, thus it should be a core concept in anything based off the mythos.

It doesn't have to be intrigrated via a sanity meter, though.
Viimeisin muokkaaja on LabRat; 21.10.2013 klo 14.00
In Zangband, a fork of a true roguelike Angband they actually implemented great old ones as enemies below a depth of 90 or so. They drained your intelligence, wisdom or experience and could kill in few turns. However in a roguelike you're not meant to attack everything that comes your way nor are you able to kill everything at any time hence it's ok to throw Cthulhu at the player.
Also a good implementation of sanity was featured in don't starve.
Who said anything about a sanity meter? If it's quantifiable and manageable it takes away from the uncertainty at hand. One of my biggest criticisms of Eternal Darkness was that sanity had a viewable meter. The game was certainly more interesting at a low sanity level, but I felt it should have taken a clue from the Call of Cthulhu RPG, where you lose sanity (often permanently) if you use magic.

Blurring and blacking out at low Sanity is frankly a lazy way to portray it. There are more interesting ways to do so (and Eternal Darkness was really good about doing little things that messed with your head) and Dark Corners of the Earth did well with having your character shoot himself if sanity got too low.
Sanity would be a fun concept, the more time you spend looking at enemies, the more it goes up. You could start seeing flashes/blinks of enemies that aren't actually there, and as it gets worse, so does the frequency of the hallucinations. Another sanity effect could be shifting light, the lights get dimmer and the world gets darker as your meter raises.
I would actually like sanity to reflect your character's insane state of mind, the way different Silent Hill characters see different things due to the manifestations of the town. So far, pretty much only TF2 does that with Pyroland...
I think there should be a lovecraft game where you are crazy. driven insane by the Old Ones you now do thier bidding thier voices driving you mad. Whilber Whatley with a much longer todo list than a mere shoggoth.
Technically a sanity meter shouldnt really work for anything Cthulhu Mythos. Every "Monster" in Lovecraft's stories pretty much turned everyone ♥♥♥♥♥♥♥ insane just by seeing them for a second. And really, I would have loved to see someone in those stories even try to take on a Byakhee. I think out of all the Lovecraft stories I've read, the only time a mortal creature has killed one of the monsters was in The Dunwich Horror (and I'm pretty sure that was just a mutated cultist)
Cthulhu got rammed with a boat. It slowed him down, a little. I think Richard Pickman got a shot or two off at a ghoul in Pickman's Model, but of course he disappears immediately after that. And of course, the FBI raid on Innsmouth probably ended up in a few Deep Ones gunned down. Cthulhu got rammed with a boat. It slowed him down, a little.
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