Space Pirates and Zombies 2

Space Pirates and Zombies 2

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Blorf  [developer] Jul 14, 2016 @ 3:06pm
The Mining/Side Objective Update! v0.4.0
The Rogue Mining Op:

There have been quite a few requests to get some SPAZ 1 style rock picking into SPAZ 2. We spent some time and think we have come up with a good way to handle this. We now have Rogue Mining Ops.

They appear over time on the Starmap and will also expire. This expiry and limited nature is meant to make them feel special when you find one, since it is a free source of a limited supply of Rez. You also cannot grind them endlessly, which was a big problem in SPAZ 1. We want people to use all of the tools we created to survive in the Galaxy, and not to grind one event, so Mining Ops will expire over time.

So here's how they work. You will find a pretty dense asteroid field filled with a new asteroid type. They are purplish and veiny and have little bits of Rez inside them. Blow them up, and you can go collect the Rez. You are free to do this and none of the miners in the level will care.

But...

There are also crates littered around the asteroid field (they are hard to find on purpose) These crates have large amounts of Rez inside them. If you steal from these crates, then the miners will get very angry. They will then call their friends and maintain a certain population that will pummel your ship until all their reinforcements are used up. If you survive, you can simply warp out as normal (if things get too tense, there is a warp gate too)

If you decide to keep pushing it, stealing from more crates, the alert level will rise and a larger fleet will warp in. If you survive that, then you can warp out. If you are really nuts, you can go for the last few crates and an even larger fleet will warp in. It is up to you to only steal as much as you feel comfortable with and pay the price if you are too greedy.


Side Objectives (Little Blue Missions)

We have added a side objective system to help teach players the intricacies of the game. Each objective has a little brain that runs and evaluates if it is a good time to teach a certain game mechanic. Some preconditions are simple, like being level 12 or having zombies in the galaxy, while others are more unusual like having 3 loose junk parts triggering a quest to get rid of the garbage weighing you down. The real goal here is to provide the kind of advice that you would get if one of us was standing next to you providing hints on different ways to tackle problems and pointing out less used systems.

Some objectives will come and go as the brain detects and then undetects good situations for completing that objective. Objectives can also be postponed if you don't want to complete them right now and want to free up another slot for a different objective to become active. Not to worry, postponed objectives will come back after a while.

Here is a list of the objectives we have now:
Bounty a Captain
Bounty a Starbase
Bounty a Zombie Starbase
Collect your Stockpile
Extort a Captain
Fund a Starbase Expansion
Hire a Wingman
Attack a Captain
Destroy a Starbase
Attack a Zombie
Do a Mining Op
Pay a Tribute
Start a Raid
Try the Arena
Pay Reparations
Duel a captain
Recruit a Captain to your Faction
Use a build Incentive
Join a Fight
Jettison unused Junk

We are hoping the objectives help to get people to try all of these things at least once to see how they poke the simulation in new ways.

Additionally: (Better building tutorials)

We have revised the intro building tutorial to make it hopefully more bullet proof when it comes to learning how to add and remove parts on ships. We still teach the old tractor beam method here since you need to know how to use this if you are ever in battle. The tractor beam method is the basic fallback construction method.

We also added a tutorial for the new method that will trigger the first time that you enter the inventory level from the Starmap on your own.


So this update was mainly about getting people playing the game a little better/deeper with a little extra ambient mining op flavor for those who already know how to play :)

We hope you enjoy!

Andrew(Blorf) and Richard(Narlak)
Last edited by Blorf; Jul 14, 2016 @ 3:57pm
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Showing 1-15 of 49 comments
Blorf  [developer] Jul 14, 2016 @ 3:06pm 
just released: v0.4.0
Last edited by Blorf; Jul 14, 2016 @ 3:55pm
Dune0z Jul 14, 2016 @ 3:41pm 
Awesome! I love the ambience and immersion when mining, Especially that satisfying feeling after you know you had to work to get some rez. <3
cdarklock Jul 14, 2016 @ 4:16pm 
Well, looks like I got some updating to do this weekend. ;)
Blorf  [developer] Jul 14, 2016 @ 4:22pm 
Thanks for making the updates, your player's guide is a great resource for people.
WWDragon Jul 14, 2016 @ 4:54pm 
Wooot! I'm looking forward to trying these out.
eliotno3 Jul 15, 2016 @ 1:28am 
Um... all this in one month? I'm thinking we got a couple zombie devs here guys considering they don't even sleep!
alveolate Jul 15, 2016 @ 2:01am 
those objectives look like they could translate into steam achievements!

what about objectives for combat? will they be considered? stuff like:
- Ram a part off a ship/starbase
- Obtain a powerup
- Tractor-launch a barrel into an enemy
- Use asteroid as cover while regenerating to 100% shields
- Use leech beam to trap and kill a ship
- Shoot down an enemy Krule blade
- OHKO a ship using 9 mass drivers

suggestions for more objectives on map:
- Reach +120 rep with non-ally captain
- Recruit a Captain from a non-neutral Faction
- Form an Alliance with another Faction
- Go to War with another Faction
- Produce (aka have available on sale) Medium/Large Noses/Wings/Engines at your Starbase (=6 different objectives)
- Produce Science/Civilian/Militia/Hunter/Miner parts (=5 obj)
- Buy & equip a 1/2/3/4/5/6 star part
- Reach 100TL

these objectives will definitely help new players learn about some of the less-obvious mechanics, so no complaints there. would still like to see real fleshed-out missions, though. want a list of potential missions? :D

also, i thought core synergies were a priority? did i miss the thread talking about mining rez... i don't recall it :/
cdarklock Jul 15, 2016 @ 2:10am 
Originally posted by alveolate:
did i miss the thread talking about mining rez... i don't recall it :/

It was waaaaayyyy back when the game first came out (that's like, months ago, which is an eternity in internet time), and there were LOTS of them. A bunch of people out there... including me... really liked the part where you sit there and watch your ships collect rez in SPAZ.

This had its detractors for the current game setting and style, though, so while I read this and go "aww, man" -

Originally posted by Blorf:
You also cannot grind them endlessly, which was a big problem in SPAZ 1.

- I also understand where they're coming from on it, and think the way they've accounted for this will probably be an improvement.

After almost 300 hours, I was getting a little burned out on SPAZ 2, so I took a break to cleanse my palate with some casual gaming and whatnot. It is definitely about time to get back into the fray with it, though, so I can update the guide to cover new features.
Nighty Jul 15, 2016 @ 2:15am 
Finally mining is back, thanks Blorf.
Loomi Jul 15, 2016 @ 3:07am 
Originally posted by alveolate:

also, i thought core synergies were a priority? did i miss the thread talking about mining rez... i don't recall it :/
I'm also waiting with my next playthrough for an update to tackle the "problem" with core layouts, but I'm happy with all the work they are putting into the game.
Troll Jul 15, 2016 @ 3:28am 
I must admit that this update sounds like it adds nothing that would make me want to start another game.

I never wanted more early game rez, I wanted less rez and resources overall.
I never wanted side-quests that are geared towards teaching game mechanics.

But hey, I am not going to go complaining. I still think it's a good update, just not one for me.

That aside, is there/will there be an option to disable the educational side-quests? Actual exclusion, so that I receive no quest notification.
Now that the system is in place, I do expect that in the future we're going to see more interesting quests, quests sponsored by important captains (faction leaders, powerful neutrals) to entice the player to do their dirty work and change some relations around. Something more than simple bounties.

You (the devs) love this project, so let us all (community and devs) work together to make it better and better. Keep up the good work!
Blorf  [developer] Jul 15, 2016 @ 9:10am 
Originally posted by Loomi:
Originally posted by alveolate:

also, i thought core synergies were a priority? did i miss the thread talking about mining rez... i don't recall it :/
I'm also waiting with my next playthrough for an update to tackle the "problem" with core layouts, but I'm happy with all the work they are putting into the game.

We are just finishing up the last of the task list here before moving on to bandits and core synergies. https://steamcommunity.com/app/252470/discussions/0/364042262889515926/

We feel that it is best to finish the task list that we posted before jumping to other tasks even if the other tasks may be higher priority because we posted a plan so we should stick to it. The last two tasks on the list are cheats which won't take long and starmap cloaking, which is a bit of an unknown but not technically too difficult. Under the hood, Richard is already doing previsualuization work for the synergies so we can hit the ground running with that.

Our next tasks lists will be shorter so we aren't bound up with them for an extended period of time and are better able to shift focus as good ideas come up.
cdarklock Jul 15, 2016 @ 9:15am 
Originally posted by Blorf:
We are just finishing up the last of the task list here

Can I just say it's kind of amazing that you did all those hotfixes AND the whole task list in two months? Applause, applause.
Blorf  [developer] Jul 15, 2016 @ 10:27am 
Thanks very much. We are doing our best.
Pillow Jul 15, 2016 @ 8:53pm 
I really dig the big chaotic battles that happen when you assault a mining area. It got kind of dull just always fighting a few big captain ships.
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