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My latest save involved starting in the snow biome on Warrior90, and I took over Vanity Tower on Day 9. Restored it physically by the Day 56 horde and eventually restored and refurnished the interior too. The pool area I converted to a 144 plot Supercorn farm for endless Dukes.
https://steamcommunity.com/sharedfiles/filedetails/?id=3400896595
https://steamcommunity.com/sharedfiles/filedetails/?id=3400897544
I think you didn’t provide any specificity on what “worse” means to you, on which one could base a recommendation. If you simply want to know what version people think is best to play, with no caveats, then why not search for “best alpha?” or similar, and read up on the existing discussions on that topic?
It is much easier for me to sacrifice the leveling stuff of A16, than the weather from A14 (A13 wasn too forgiving).
Otherwise I would immeaditly say A11.
So A11 or A14.
Alpha 16 is my fav but the game looks like doodoo but its fun
Alpha 13 zombies are crazy
I now can have over 4 NPCs guarding my base with guns plus have NPCs follow me to help out if I want them to.
When someone comments on the game getting worse, maybe save your fringe use case that has nothing to do with the actual gameplay loop. Because what you're talking about is more like House Flippers than 7 days.
"Seems fine here. If you play the zombie game with no story and no enemies as a house flipper game, it works".
Be smarter Brian. You're basically advertising that the actual loop is garbage, you have no fun playing other games, thus youve resorted to... restoring single player POIs???
Opinion, sure, but this is only 2nd in place in terms of lameness to the guy who spends hours 'picking up trash in the city streets' in 7 days. I imagine that means hitting the rubbish with an axe.
Good for the both of you, I mean that part genuinely at least. Whatever tickles you in life man...
worse
/wərs/
adjective
1. of poorer quality or lower standard; less good or desirable.
"the accommodations were awful, and the food was worse"
2. more ill or unhappy.
"he felt worse, and groped his way back to bed"
adverb
less well or skilfully.
"the more famous I became the worse I painted"
noun
a more serious or unpleasant event or situation.
"the small department was already stretched to the limit, but worse was to follow"
this is what worse means to us, what does worse mean to you?
A16 is the best for me, Learn-By-Doing, pretty self explanatory. All the alphas beyond that have done away with the system and you can only get better at a skill by killing zombies, getting exp, and spending levels.
You can re-implement this system into later alphas by using mods, or you can just play A16.
or hevy modded A13
I'll post whatever I want, thanks.
When you fail to articulate anything meaningful (why game worse?), there is no wrong answer. Yet, most of us are able to extrapolate what the OP is complaining about.
They love the game mechanics from A16, we all did. But the world looked like garbage, with limited POI selections. Now the terrain and POI generation are fantastic.
OP misses the jars, hates books, blah, blah, blah. All crap people have been whining about for years. Early Access isn't for everyone. They know game mechanics will change, and they still sky scream about it.
Play whatever Alpha that makes your dingle tingle the best. But don't lie and say the game is worse. That's very generalized and subjective.
For context sake I play on insane with sprinter zombies on default settings aside (64 night horde). I have around 1k hours in the game at this point and I've been playing since alpha 14.
I think the game has been getting worse for the past few updates now.
First of all I'm not a fan of the "magazine" system at all. I vastly prefer a learning by doing system and honestly I hate how RNG dependent the game and even though the placement of points "influences" the finding of magazines I don't feel like it influences it enough. In my currrent game I'm on day 10, I have three points in knives and none in any other melee weapon and for some reason I can make a tier 5 stone spear, but only a tier 2 bone knife. That makes no sense.
I don't have enough points to take starter points early on in everything I need, so I for example have plenty of cooking books and medical books (I can already make herbal antibiotics) but I have found almost no books on crafting stations or tools. I can't even make a tier 3 stone tool. This makes the early game extremely painful.
Then there's the "the game is realistic when it would suck for you and not when it would help you" portion of the game.
So every safe is locked, and takes ages to break open, or you have to use an RNG pile of lockpicks that are often worth more than whatever came out of the safe because having the safe locked is "realistic" but when I look into a room there's nothing in it until I step inside and then it literally rains zombies from the walls, ceilings, and that's assuming they don't just magically appear out of thin air.
The magic zombies are totally out of control at this point and their spawn triggers are so insanely specific that it's completely immersion breaking.
Zombies spawn on a rooftop I can clearly see is empty as soon as my foot touches it. Zombies hiding on special rafter blocks that exist soley for them to surprise you with, there are even places where you can clearly see into the entire area and the zombies only spawn when you push a specific button or stand in a very specific spot.
I'm sorry, it's cheese. The dev's are cheesing me and I can clearly tell that the design was to be a ♥♥♥♥ about it. Floors that break when you step on them but have no graphical way to tell they aren't stable and don't break when you hit them are another big thing I can't stand.
It ends up feeling cheap, gimmicky, and bad faith and it ruins the game for me. I can do everything in my power to try and be safe about it, I can hit things to make noise and hopefully draw them to me, I can be stealthy and super quiet and try to take them out before they see me, none of it matters because half the time the zombies literally do not exist until it would suck for me for them to do so and there is legit zero reason I should ever see them spawn in front of me ever in a game that's supposed to be about survival.
It robs me of any agency I have when dealing with them because no amount of being careful or trying to outsmart them is going to work on a spawn zone I don't know is there and once I know it's there it's even worse because I know what to do before I even go inside. Break a specific block here, don't touch the floor here, don't touch that button there just go through the wall here. It robs me of any sense that I'm actually a person trying to survive and makes me feel like everything is a puzzle clearly designed with intent that I have to break and I'm just not for that.
Add in the new changes to the screamers and I am not a fan of that at all. Look I get it, if I go around blasting a machine gun I should see a screamer, but I'm seeing them after melee killing 10 or so zombies and not even using guns. I'm seeing them places I've cleared with a bow. What's the point of being quiet if just fighting the zombies is enough to spawn these things? Just get a gun go in blasting and be better armed when they show up. There's no incentive to play smart at all.
Then there's the inconsistent blocks. A zombie can crawl through a one block wide opening, but they can't crawl through the opening between two posts even though its roughly the same size? A zombie can get stuck in crawl animation and break down a door and I can't hit them through the hole but they can hit me through the solid part of the door just fine? I can't melee through bars but I can melee through a ladder? In the dev's rush to combat players building wacky horde night nullifying bases they made it hard for someone to build a normal, reasonable looking defense and have it work.
In this latest patch I'm not even sure what's going on with the spawning system. I got three feral wights spawning out of a tier 3 truck stop on day 2. That's insane. I'm getting cops and feral bikers on day one from a tier 2 building. How is that happening? Enemies that have no business spawning where they are as early as they are and its making me suspicious the game is bugged. It's extra fun when I actually manage to kill these late game enemies and find absolutely nothing good for my trouble because apparently its fine to give me late game enemies but its not okay to give me even mid game gear for fighting them.
It's become a very frustrating experience and the direction the updates are going it seems to be getting worse with every iteration they go through. We went from "zombies are everywhere and you can attract them with noise or avoid them by being quiet" to "zombies are in places with loot and you can attract them with noise" to "zombies don't exist until you walk through this exact spot" and "There is a chain fence you can clearly see is empty but the instant your foot touches the ground in that fenced area multiple zombies will just spawn mere feet from you and there's nothing you can do about this other than to know in advance it happens and avoid it before it does." How is this better?