7 Days to Die

7 Days to Die

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7 Days to Die > Modding > Topic Details
Red Eagle LXIX Dec 18, 2015 @ 4:19pm
[Alpha 16.2] & [Alpha 15.2] [UI][HUD] - Red's HUD.
Current Version:
[Alpha 16.2b7][UI][HUD] - Red's HUD. v0.19
Download: https://www.dropbox.com/s/zbssv9mo6phuy3p/RELXIX_HUD_v0.19_A16.2b7Experimental.zip

Poll created to select if I should change the default of IcoChng versus Static for Zombie Kills, PKills, Deaths:
http://www.strawpoll.me/13575958.

Older versions:
[Alpha 16.1][UI][HUD] - Red's HUD. v0.19
Download: https://www.dropbox.com/s/ih7exu7778ro3un/RELXIX_HUD_v0.19b_A16.1b1.zip
[Alpha 16][UI][HUD] - Red's HUD. v0.18
Download: https://www.dropbox.com/s/g9nfxfsxo63d454/RELXIX_A16b138_HUD_v0.18.zip
[Alpha 15.2][UI][HUD] - Red's HUD. v0.18
Download ALT: https://www.dropbox.com/s/3wnj71ob6cro0k7


Stock (no mods):
http://steamcommunity.com/sharedfiles/filedetails/?id=1094438926
http://steamcommunity.com/sharedfiles/filedetails/?id=1094439230
RWG Preview Stock (no mods)
http://steamcommunity.com/sharedfiles/filedetails/?id=1094458662
http://steamcommunity.com/sharedfiles/filedetails/?id=1094438792
Red's HUD
v0.19
HUD : v0.19 -- playerZKPKDIcoChngHUD - playerSkillPointsHUDBar
Note the icon for Zombie Kills in these 3 shots as the kill count goes up. (IcoChng)
Yes, the IcoChng works for PKills and Deaths. I just didn't die or PKill, hence still black.
Once white (255+) changes stop for that icon (ex 255+ deaths = white deaths icon).
http://steamcommunity.com/sharedfiles/filedetails/?id=1094455169
http://steamcommunity.com/sharedfiles/filedetails/?id=1094455439
http://steamcommunity.com/sharedfiles/filedetails/?id=1094455689
HUD : v0.19 -- playerZKDHUD - playerSkillPointsHUDRight
Note here all icons always white.
http://steamcommunity.com/sharedfiles/filedetails/?id=1094455810
RWG Preview HUD v0.19
http://steamcommunity.com/sharedfiles/filedetails/?id=1094454735
http://steamcommunity.com/sharedfiles/filedetails/?id=1094454816
Red Eagle LXIX's Custom HUD : v0.19 : A16.1(b1) To use in Multi-player, the files need to be installed on the server/host of the game. ----- INSTALL INSTRUCTIONS: 1. Extract the contents of this zip into your 7 Days To Die Config folder Default path is "C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\Data\Config" 2. You should be prompted to replace SteamApps\common\7 Days To Die\Data\Config\xui.xml - say yes (if not, manually extract the file and overwrite) 3. You should be prompted to replace SteamApps\common\7 Days To Die\Data\Config\XUi\windows.xml - say yes (if not, manually extract the file and overwrite) 4. You should be prompted to replace SteamApps\common\7 Days To Die\Data\Config\XUi\controls.xml - say yes (if not, manually extract the file and overwrite) 5. You should be prompted to replace SteamApps\common\7 Days To Die\Data\Config\XUi\styles.xml - say yes (if not, manually extract the file and overwrite) 7. You should be prompted to replace SteamApps\common\7 Days To Die\Data\Config\XUI_Menu\xui.xml - say yes (if not, manually extract the file and overwrite) 8. You should be prompted to replace SteamApps\common\7 Days To Die\Data\Config\XUI_Menu\windows.xml - say yes (if not, manually extract the file and overwrite) 9. You should be prompted to replace SteamApps\common\7 Days To Die\Data\Config\XUI_Menu\controls.xml - say yes (if not, manually extract the file and overwrite) 10. You should be prompted to replace SteamApps\common\7 Days To Die\Data\Config\XUI_Menu\styles.xml - say yes (if not, manually extract the file and overwrite) ----- UNINSTALL INSTRUCTIONS 1. Verify Integrity of Game Cache in Steam client. ----- Tweaking Instructions: Adjust UI size (FILE = xui.xml (Config\xui.xml && Config\XUI_Menu\xui.xml): 1. Get a good text editor (not notepad) (Recommended: UltraEdit or Notepad+). 2. Open xui.xml 3. Search for "<ruleset name="default" scale="1.255" stackpanel_scale="1.05">" without quotes (this is the default) 4. Change the scale and/or stackpanel_scale to your preference. Stackpanels are the floater notifications. 5. Save the file. Basic removing of added windows (FILE = Config\xui.xml): 1. Get a good text editor (not notepad) (Recommended: UltraEdit or Notepad+). 2. Open xui.xml 3. Search for "Delete this line to remove these items -->" without quotes. 4. Find the line with the description that matches what you want to remove (example: "Window that displays Numbers on the tool belt for each slot"). 5. Delete the entire line. 6. Save the file. Picking Zombie Kills, PKills, Deaths or Zombie Kills, Deaths HUD display with dynamic or static colored icons or removing completely (FILE = Config\xui.xml): 1. Get a good text editor (not notepad) (Recommended: UltraEdit or Notepad+). 2. Open xui.xml 3. Search for "playerZKPKDIcoChngHUD" without quotes. 4. a. Replace "playerZKPKDIcoChngHUD" with one of the following: playerZKPKDIcoChngHUD, playerZKDIcoChngHUD, playerZKPKDHUD, or playerZKDHUD -- ZK = Zombie Kills, PK = PKills, D = Deaths, IcoChng means the icons change color from black to white b. Delete the entire line to remove the window completely and the display of Kill and Death info Picking position for SkillPointsAvailable display or removing completely (FILE = Config\xui.xml): 1. Get a good text editor (not notepad) (Recommended: UltraEdit or Notepad+). 2. Open xui.xml 3. Search for "playerSkillPoints" without quotes. 4. a. Replace "playerSkillPointsHUDBar" with "playerSkillPointsHUDRight" To move to the right side of the belt. b. Delete the entire line to remove the window completely and the display of Skill Points Available Removing of added mapTimeHUD windows (FILE = Config\xui.xml): 1. Get a good text editor (not notepad) (Recommended: UltraEdit or Notepad+). 2. Open xui.xml 3. Search for "mapTimeHUD" without quotes. 4. Find all occurrances. 5. Delete all occurance of the entire line that contains text mapTimeHUD. 6. Save the file. Restoring the 7DTD Default Compass and Date/Time (FILE = Config\xui.xml): 1. Get a good text editor (not notepad) (Recommended: UltraEdit or Notepad+). 2. Open xui.xml 3. Search for "windowCompassRELXIX" without quotes. 4. Replace "windowCompassRELXIX" with "windowCompass". 5. RECOMMENDED To delete the "mapStatsHUD" lines right below (and labelled as such) when using default compass Restoring the 7DTD Default RWG Preview (FILE = Config\XUI_Menu\xui.xml): 1. Get a good text editor (not notepad) (Recommended: UltraEdit or Notepad+). 2. Open xui.xml 3. Search for "windowRWGPreviewer" without quotes. 4. Replace "windowRWGPreviewer" with "windowRWGPreview". ----- Added: Requested: Window with Skill Points Available with optional display position (with 2 options for position) (playerSkillPointsHUDBar or playerSkillPointsHUDRight) -- Default: playerSkillPointsHUDBar enabled Requested: Window that displays Zombie Kills, PKills, and Deaths with option to not show PKills (with dynamic or static colored icon versions[black to white]) (playerZKPKDIcoChngHUD, playerZKDIcoChngHUD, playerZKPKDHUD, or playerZKDHUD) -- Default: playerZKPKDIcoChngHUD enabled mapTimeHUD Window to display time in many areas of the GUI where the date/time does not display as the Compass is hidden. mapTimeHUD Window to many window groups in the xui.xml files to have the time displayed on a lot of stations/menus/etc Postion of mapTimweHUD window may or may not change as I am unsure where I want it. It is where it is at to be compatible with most menus. NOTE: if you find a window/screen that should not have time displayed, or time missing from one where it should display let me know. Screenshot would be great. Fixed: Minor positional mistakes Changed: Adjusted Font sizes slightly under compass and for level Near entire layout for Editing Tools RWG Previewer consolidated playerStatsHUD and playerStatsBarsHUD into single window of playerStatsHUD (don't think anyone was using food/water without the fill bars) Removed: Old mapCoordsHUD window as it is not coming back anytime soon. As of Alpha 16 this option could not be enabled due to a Stack Overflow error that occurs which potentially can completely crash 7DTD or cause other errors and bugs. Known Issues: The Skill Points Available is not real-time updated. It updates based on a few GUI events. The most common one to work is going to inventory. Hack alert: By putting the Skill Point window in the window_group toolbelt it will mostly/only update when pausing/hitting ESC. By having the Skill Point window in the compass group it allows the window to update when going into the crafting menus, looting, and many other commonly accessed GUI areas. To avoid issues the toolbelt controller is used to hide it at the right times (example on the minibike) ----- ----- Reminder: All changes in the XML files are tagged at the start and end of all changes with "Red Eagle LXIX's Custom HUD" or on the lines changed with that text. ----- Credit to The Fun Pimps for 7 Days To Die Credit to Sirillion's HUD mod for early inspiration: http://steamcommunity.com/app/251570/discussions/5/494631967664775812 ----- ----- Thanks For the bug reports. :) ----- ----- Terms Of Use: All original values and layouts are property of The Fun Pimps. The Fun Pimps own all of the original source data for this modification. All modifications and changes done by myself are hereby released for use in other modifications of 7 Days To Die or the core game itself (7 Days To Die). Credit for any modification I have done is not necessary but is appreciated if you re-use my changes or build on them. Notifcation of re-use of any modification I have done is not necessary but is appreciated (after all I want to check out what others do). ----- ----- Thanks to The Fun Pimps for this great game. I bought it once and have had so many new and different versions and experiences it feels like I've bought many games. ----- --
Last edited by Red Eagle LXIX; Aug 4 @ 3:14pm
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Showing 1-15 of 390 comments
Surmene Dec 18, 2015 @ 5:29pm 
Thank you for updating this. I just came in the modding forum since the previous version bugged out with the current game patch.
Can you fill the Food and the water bar with color. or can you tell me what i must do for it?
Latheos Dec 18, 2015 @ 10:51pm 
Looks good, Red. I like the addition of information on the lower left, although the items under the compass are a bit busy for my taste. I haven't gotten around to making UI changes yet, but I'll keep your mod in mind when I do.
YamaKami Dec 19, 2015 @ 2:38am 
More than I wanted but you checked all the boxes on my wish list here. I'll wait for a few more patches and then use this. 1st time for me modding 7D2D, but I feel this info on my HUD is crucial for me. Thanks Red much obliged
Red Eagle LXIX Dec 19, 2015 @ 7:39am 
Originally posted by YamaKami:
More than I wanted but you checked all the boxes on my wish list here. I'll wait for a few more patches and then use this. 1st time for me modding 7D2D, but I feel this info on my HUD is crucial for me. Thanks Red much obliged
I've tagged each file where modified sections begin and end so should be easy enough to find what you're looking.

For anyone, that same tagging should make it easy to copy into other mods, and or updated versions of these files.

As for the size/clutter. I am a stats guy, I like numbers and seeing them.
I personally make this recommendation.
This mod supports changing the size via the xui.xml line : <ruleset name="default" scale="1.255">
That is The Fun Pimps default value and the one included in the mod. I do this so all the other windows look as the user expects since setting the scale lower shrinks all the windows a bit.
I personally use 1.1 : <ruleset name="default" scale="1.1">
That tweaks out to:
http://steamcommunity.com/sharedfiles/filedetails/?id=578959567
Last edited by Red Eagle LXIX; Dec 19, 2015 @ 7:40am
Red Eagle LXIX Dec 19, 2015 @ 8:16am 
Originally posted by <U|F>DΛЯKBЯΛIП:
Can you fill the Food and the water bar with color. or can you tell me what i must do for it?
I personally don't use bars for viewing food/water, but if I find a moment I'll do the positioning and sizing as an example sometime this weekend.
Red Eagle LXIX Dec 19, 2015 @ 5:35pm 
v0.04 now includes bars by default behind PlayerTemp, Hunger% and Water %
Bars can be disabled by removing the window playerStatsBarsHUD from window group toolbelt in file xui.xml
Commenting has been much improved through all files.
Tweaks to the positioning and size of many items that were added.
Screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=579402677
Link (same as above): {LINK REMOVED}
Last edited by Red Eagle LXIX; Dec 19, 2015 @ 5:42pm
YamaKami Dec 20, 2015 @ 3:07am 
Originally posted by Red Eagle LXIX:
v0.04 now includes bars by default behind PlayerTemp, Hunger% and Water %
Bars can be disabled by removing the window playerStatsBarsHUD from window group toolbelt in file xui.xml
Commenting has been much improved through all files.
Tweaks to the positioning and size of many items that were added.
Screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=579402677
Link (same as above): {LINK REMOVED}

Beautiful, this is what the game needs. Otherwise I spend too much time in a menu looking for the same info that should be apparent. Looking forward to giving this a whirl when I reach my weekend.
Kiesel Dec 20, 2015 @ 4:29am 
Thanks. As soon as I install the game again I'll install this as well
CatPerson Dec 20, 2015 @ 4:44am 
Originally posted by Red Eagle LXIX:
This mod supports changing the size via the xui.xml line : <ruleset name="default" scale="1.255">
I'll mention here: since you mentioned this to me a day or three ago (thanks for that again, btw), I've been doing just that and it works great except ... I think it messes up the map-marker flag positioning/creation (as well as the compass being 'off" if you try to use it to follow a flag) when the UI is made smaller.

If I click the map to place a flag, the flag is placed in a spot far away from where I actually clicked. The visual UI scales but maybe the map co-ord thingies do not. Anyone else notice this? I've been living with it and it doesn't bother me too much, but it's a note. :)
Last edited by CatPerson; Dec 20, 2015 @ 4:45am
Sirillion Dec 20, 2015 @ 6:35am 
Yeah, I've noticed this. Didn't think much of it as I was just testing a code atm but yeah, I was scaled when I did that.
Red Eagle LXIX Dec 20, 2015 @ 6:42am 
Originally posted by CatPerson:
Originally posted by Red Eagle LXIX:
This mod supports changing the size via the xui.xml line : <ruleset name="default" scale="1.255">
I'll mention here: since you mentioned this to me a day or three ago (thanks for that again, btw), I've been doing just that and it works great except ... I think it messes up the map-marker flag positioning/creation (as well as the compass being 'off" if you try to use it to follow a flag) when the UI is made smaller.

If I click the map to place a flag, the flag is placed in a spot far away from where I actually clicked. The visual UI scales but maybe the map co-ord thingies do not. Anyone else notice this? I've been living with it and it doesn't bother me too much, but it's a note. :)
Yeah, at 1.255 (the default) the bug is present, but gets worse when scaled. I wonder if it is something that might be tweaked via the XML or not. Zoomed out when scaled is the worst, Zoomed out Normal, then Zoomed in scaled, then Zoomed in normal is the best. None ever seem to place the marker right where you click though.
Last edited by Red Eagle LXIX; Dec 20, 2015 @ 11:25am
Latheos Dec 20, 2015 @ 4:39pm 
Red, would you mind if I incorporated this into LathMod? I've done some preliminary poking at the UI aspects, and I can't see that I'd do all that much differently (with perhaps some trimming of things I don't use, like wind speed). Credit, of course, would go to you for the code.
Kalex Dec 20, 2015 @ 4:44pm 
Red, what would I need to comment out to remove just the bedroll coordinates from showing? That's the only thing on your UI that my husband doesn't like.
Red Eagle LXIX Dec 20, 2015 @ 4:45pm 
No Credit necessary for my part. Use what you like I commented it so people could use it however and whereever they wish.
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7 Days to Die > Modding > Topic Details