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Bir çeviri sorunu bildirin
Since your question concerns how mods work, I’m moving it to the Modding sub-forum.
A: If its the icons then you can manually change the mod to use a vanilla game icon instead, and then use the "tint" property (in the XML) to make the icon have a different color. Its not "the best" and it may be very hard to find an icon that looks even close to what you want, but it will work. So if the mod had a cool "piece of ham" icon, you could just replace it in the XML with the raw meat or grilled meat icon and tint it yellow or pink or brown so its visually different than the vanilla game icons, and also kinda looks like it could be a piece of ham.
As an example: I have some mods that have a pen, and a pencil. I just used the icon for the dart trap ammo for both and colored/tinted the "pen" blue and the "pencil" yellow. Its not great, but it works to make it server side safe.
If there are any 3D models (in teh mods resources folder, they have extensions of unity.3D) then you cannot convert these
Yes, you´re right, it´s not the best of the best but it´s an option. I will check if I can find matching icons for the mods I want to install.
Thanks and have a nice day!
:-)