7 Days to Die

7 Days to Die

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Joined friend, can't take quest without him?
Anyway to change this?
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Showing 1-5 of 5 comments
Quests work like this...

First quest is a buried treasure quest. Each player has to do theirs separately.

Except Special Jobs that take you to the next trader, all other quests after the first quest is automatically shared when in party with other people. If those people leave the party, then the quest is automatically unshared.

Special Jobs, or whatever they are called, are on a per player basis. So if you wait until the rest of your party catches up, they will get the same trader progression quest as you do.

As for your question, I don't quite understand what you mean. You can take any quest with and without him. That is, unless you're using mods that changes this mechanic.
Scar Oct 10 @ 7:50pm 
Originally posted by GinsengSamurai:
Quests work like this...

First quest is a buried treasure quest. Each player has to do theirs separately.

Except Special Jobs that take you to the next trader, all other quests after the first quest is automatically shared when in party with other people. If those people leave the party, then the quest is automatically unshared.

Special Jobs, or whatever they are called, are on a per player basis. So if you wait until the rest of your party catches up, they will get the same trader progression quest as you do.

As for your question, I don't quite understand what you mean. You can take any quest with and without him. That is, unless you're using mods that changes this mechanic.
When I was playing with a friend by joining his game (not a server per say) it said he had to be nearby?
Originally posted by Scar:
When I was playing with a friend by joining his game (not a server per say) it said he had to be nearby?

If you two are sharing the same quest, you two have to be next to each other to start it at the location. Otherwise, the consequence is whatever it tells you would happen.
Last edited by GinsengSamurai; Oct 10 @ 8:18pm
Scar Oct 10 @ 10:58pm 
Originally posted by GinsengSamurai:
Originally posted by Scar:
When I was playing with a friend by joining his game (not a server per say) it said he had to be nearby?

If you two are sharing the same quest, you two have to be next to each other to start it at the location. Otherwise, the consequence is whatever it tells you would happen.
I'll go further into clarification as I believe something has gotten messed up somewhere.

My friend told me to join is singleplayer/coop game and he was wandering around, I went straight to the trader for a quest, the trader wouldn't give me the quest until he was nearby
Roland Oct 10 @ 11:52pm 
Traders give quests to individuals regardless of where their allies are standing. If the trader wouldn't give you a quest until your ally was nearby then you are probably playing a modded game.

Shared quests will give you a warning at the quest marker that your ally will fail the quest if he is not close enough. But you can still start the quest without them and they will simply fail it and you can do it alone.

The default game does not force you to quest with any of your allies. You can do quests without them. If they fail the quest it is just a message but they don't lose reputation or suffer any penalty at all.
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