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报告翻译问题
It's pretty much a feature that you will only ever see popular on a game console.
But my main concern, with all of the realtime voxel and other assorted calculations being done, I have to wonder what kind of extra strain doing 2 distinct views simultaneously would put on the game engine? It already struggles at times for many players, could only make matters worse I think.
Indeed, games in general will have this same problem if they weren’t designed for split screen from the start. Two or four cameras rendering at the same time and multiple characters running around doing things on the same system means many times as many calculations to do. But most games want to squeeze everything they can out of your system to give the best looking results for one player. They’re not holding back on GPU and CPU use. There’s no reserve on which to draw to make that second screen, so bye bye framerate.
I suppose the one time when your game might coincidentally convert well to split screen is if it’s a VR game. Then it’s already designed to render things twice, so that could manifest as either left eye + right eye or player 1 + player 2. You’d still have the added calculation of two different characters in potentially different loaded areas doing different things, though.
There is a console version of the game. Does it have split screen?
I mean, if my PS4 can run it, my PC definitely can. I don't even have a PS pro lol. Obviously quality would have to go down the drain but we're talking about a 5-ear alpha game. At this point, I don't think anyone has those kinds of expectations. I thought since splitscreen was included in the ps4 version that they were prioritizing it as a feature; it's not like it's a common feature on consoles anymore either. But based on the response I got that's clearly more reflective of Telltale's design approach than of TFP.
It's typically all a matter of comparitive complexity. You can make pretty much anything work on any platform, if you are willing to compromise and/or make potentially major concessions. The version running on a PS4 has been heavily optimized for specific hardware, and could maybe run on a PC given that it's been so optimized. But there's no guarantee the PC version could run on a console, it tends to be a much more complex and less optimized affair...