7 Days to Die

7 Days to Die

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Kefka 2019 年 8 月 6 日 下午 2:37
Split Screen?
Quick Queston - does the PC version support splitscreen? I can only find some posts requesting it from like 2017 and can't find any more recent info on it. Has it been added since then?
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SylenThunder 2019 年 8 月 6 日 下午 3:51 
No. It's not likely that it ever will either. Split screen option on PC games are extremely limited due to the input methods commonly available.

It's pretty much a feature that you will only ever see popular on a game console.
{FU}TheForgeryTTV 2019 年 8 月 6 日 下午 4:01 
Split-screen has been dead for years.
CoinSpin 2019 年 8 月 7 日 上午 10:45 
Poor options for input (other than controllers perhaps) are just one of the reasons split screen would be difficult in 7 Days. Complexity in character profile saving and tracking would be another fun item to work out.

But my main concern, with all of the realtime voxel and other assorted calculations being done, I have to wonder what kind of extra strain doing 2 distinct views simultaneously would put on the game engine? It already struggles at times for many players, could only make matters worse I think.
Crater Creator 2019 年 8 月 7 日 下午 1:16 
引用自 CoinSpin
But my main concern, with all of the realtime voxel and other assorted calculations being done, I have to wonder what kind of extra strain doing 2 distinct views simultaneously would put on the game engine? It already struggles at times for many players, could only make matters worse I think.

Indeed, games in general will have this same problem if they weren’t designed for split screen from the start. Two or four cameras rendering at the same time and multiple characters running around doing things on the same system means many times as many calculations to do. But most games want to squeeze everything they can out of your system to give the best looking results for one player. They’re not holding back on GPU and CPU use. There’s no reserve on which to draw to make that second screen, so bye bye framerate.

I suppose the one time when your game might coincidentally convert well to split screen is if it’s a VR game. Then it’s already designed to render things twice, so that could manifest as either left eye + right eye or player 1 + player 2. You’d still have the added calculation of two different characters in potentially different loaded areas doing different things, though.

There is a console version of the game. Does it have split screen?
Kefka 2019 年 8 月 7 日 下午 1:57 
引用自 CoinSpin
But my main concern, with all of the realtime voxel and other assorted calculations being done, I have to wonder what kind of extra strain doing 2 distinct views simultaneously would put on the game engine? It already struggles at times for many players, could only make matters worse I think.

I mean, if my PS4 can run it, my PC definitely can. I don't even have a PS pro lol. Obviously quality would have to go down the drain but we're talking about a 5-ear alpha game. At this point, I don't think anyone has those kinds of expectations. I thought since splitscreen was included in the ps4 version that they were prioritizing it as a feature; it's not like it's a common feature on consoles anymore either. But based on the response I got that's clearly more reflective of Telltale's design approach than of TFP.
CoinSpin 2019 年 8 月 7 日 下午 2:19 
I don't even have a small inkling as to how the console version compares to the full PC version, so it's hard to compare. But, the console already has the user interface issue covered with controllers, so that's a plus. I just don't know how detailed the game engine is compared to the current PC build - from everything I can see, the last patch to the console was December of 2017, so I'm guessing that the graphics engine and other features are nowhere near the state of the PC version?

It's typically all a matter of comparitive complexity. You can make pretty much anything work on any platform, if you are willing to compromise and/or make potentially major concessions. The version running on a PS4 has been heavily optimized for specific hardware, and could maybe run on a PC given that it's been so optimized. But there's no guarantee the PC version could run on a console, it tends to be a much more complex and less optimized affair...
SylenThunder 2019 年 8 月 7 日 下午 3:00 
引用自 Kefka
引用自 CoinSpin
But my main concern, with all of the realtime voxel and other assorted calculations being done, I have to wonder what kind of extra strain doing 2 distinct views simultaneously would put on the game engine? It already struggles at times for many players, could only make matters worse I think.

I mean, if my PS4 can run it, my PC definitely can. I don't even have a PS pro lol. Obviously quality would have to go down the drain but we're talking about a 5-ear alpha game. At this point, I don't think anyone has those kinds of expectations. I thought since splitscreen was included in the ps4 version that they were prioritizing it as a feature; it's not like it's a common feature on consoles anymore either. But based on the response I got that's clearly more reflective of Telltale's design approach than of TFP.
The PS4 version is on a14, which has much lower hardware requirements than the current version on PC. The console isn't capable of running single-screen with the current PC version.
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发帖日期: 2019 年 8 月 6 日 下午 2:37
回复数: 7