7 Days to Die

7 Days to Die

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Arcamean Apr 6, 2015 @ 8:07pm
Null exception spam in SP
Not sure what to do, soon as I create a new game the debug menu is open and spamming Null exception errors. Here's a trunicated version, else it would probably be miles long.

Initialize engine version: 5.0.0p3 (8c9c1a5d2db2)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dumx.dll 9.18.13.4465]
Renderer: NVIDIA GeForce GTX 780
Vendor: NVIDIA
VRAM: 2994 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll into Unity Child Domain
- Completed reload, in 0.160 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
2015-04-06T20:03:55 0.000 INF [Steamworks.NET] SteamAPI_Init() ok

2015-04-06T20:03:55 0.043 INF Initializing EAC

2015-04-06T20:03:55 0.046 INF EAC initialized :: Initialization completed.

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.510434 ms
2015-04-06T20:03:57 2.105 INF Awake

2015-04-06T20:03:57 2.123 INF Version: Alpha 11.1 (b3) Compatibility Version: Alpha 11.1, OS: Windows 64 Bit

2015-04-06T20:03:57 2.123 INF Last played version: Alpha 11.1

2015-04-06T20:03:57 2.124 INF Local UTC offset: -7 hours

2015-04-06T20:03:57 2.127 INF Command line arguments: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie.exe

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
2015-04-06T20:04:01 6.207 INF WorldStaticData.Init() needed 2.735s

2015-04-06T20:04:01 6.228 INF Loading permissions file at 'C:\Users\Owner\Documents/7 Days To Die/Saves/serveradmin.xml'

2015-04-06T20:04:01 6.258 INF Loading permissions file done.

2015-04-06T20:04:01 6.282 INF Load key config check

2015-04-06T20:04:01 6.283 INF Load key config

2015-04-06T20:04:01 6.291 INF Awake done


Unloading 578 unused Assets to reduce memory usage. Loaded Objects now: 186474.
Total: 384.286774 ms (FindLiveObjects: 9.817502 ms CreateObjectMapping: 7.592570 ms MarkObjects: 366.259949 ms DeleteObjects: 0.614235 ms)

2015-04-06T20:04:02 6.855 INF [Steamworks.NET] Login ok.

Setting up 1 worker threads for Enlighten.
Thread -> id: 63e0 -> priority: 1
2015-04-06T20:04:36 40.888 INF [Steamworks.NET] NET: Resolving SteamID for IP 199.231.84.114:25030

Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
2015-04-06T20:04:57 61.951 WRN [Steamworks.NET] NET: Requesting rules from TCP failed due to connection problems

2015-04-06T20:04:57 61.952 EXC A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.



SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.


at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0

at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0

at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in <filename unknown>:0

at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
7AAA1:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ServerListManager:RequestRulesTCP(GameServerInfo, RulesRequestTCPDone)
NetworkClient:Connect(GameServerInfo)
ConnectionManager:Connect(GameServerInfo)
NGuiWdwConnectToServerV2:connectToServer(String)
NGuiWdwConnectToServerV2:71AA1()
EventDelegate:Execute()
EventDelegate:Execute(List`1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:Update()

(Filename: Line: -1)

2015-04-06T20:04:57 61.975 INF Connecting to server 199.231.84.114:25030 via Steam...

2015-04-06T20:04:57 62.223 ERR [NET] Connection to server failed: Could not retrieve server information

2015-04-06T20:05:09 73.835 INF [Steamworks.NET] NET: Resolving SteamID for IP 199.231.84.114:25030

2015-04-06T20:05:30 94.832 WRN [Steamworks.NET] NET: Requesting rules from TCP failed due to connection problems

2015-04-06T20:05:30 94.833 EXC A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.



SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.


at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0

at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0

at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in <filename unknown>:0

at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
7AAA1:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ServerListManager:RequestRulesTCP(GameServerInfo, RulesRequestTCPDone)
NetworkClient:Connect(GameServerInfo)
ConnectionManager:Connect(GameServerInfo)
NGuiWdwConnectToServerV2:connectToServer(String)
NGuiWdwConnectToServerV2:71AA1()
EventDelegate:Execute()
EventDelegate:Execute(List`1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:Update()

(Filename: Line: -1)

2015-04-06T20:05:30 94.848 INF Connecting to server 199.231.84.114:25030 via Steam...

2015-04-06T20:05:30 94.860 ERR [NET] Connection to server failed: Could not retrieve server information

2015-04-06T20:05:33 98.025 WRN Loaded world file from different version: 'Alpha 11(b67)'

2015-04-06T20:05:33 98.027 WRN Loaded world file from different version: 'Alpha 11(b67)'

2015-04-06T20:05:33 98.052 WRN Loaded world file from different version: 'Alpha 11(b67)'

2015-04-06T20:05:33 98.080 WRN Loaded world file from different version: 'Alpha 11(b67)'

2015-04-06T20:05:37 102.450 INF StartGame

GamePref.AdminFileName = serveradmin.xml

GamePref.AirDropFrequency = 24

GamePref.AutopilotMode = 0

GamePref.BlockDurabilityModifier = 100

GamePref.BuildCreate = True

GamePref.ConnectToServerIP = 199.231.84.114

GamePref.ConnectToServerPort = 25030

GamePref.ControlPanelEnabled = False

GamePref.ControlPanelPort = 8080

GamePref.CraftTimer = 0

GamePref.CreateLevelDim = 8

GamePref.CreateLevelName = My Level

GamePref.CreativeMenuEnabled = False

GamePref.DayCount = 3

GamePref.DayNightLength = 40

GamePref.DebugMenuEnabled = False

GamePref.DebugMenuShowTasks = False

GamePref.DebugStopEnemiesMoving = False

GamePref.DedicatedServer = False

GamePref.DisableNAT = False

GamePref.DropOnDeath = 2

GamePref.DropOnQuit = 0

GamePref.DynamicSpawner =

GamePref.EACEnabled = False

GamePref.EnemyDifficulty = 0

GamePref.EnemySenseMemory = 60

GamePref.EnemySpawnMode = 1

GamePref.FavoriteServersList =

GamePref.FragLimit = 20

GamePref.FriendlyFire = True

GamePref.GameDifficulty = 1

GamePref.GameMode = GameModeSurvivalMP

GamePref.GameName = BoneYard

GamePref.GameVersion = Alpha 11.1

GamePref.GameWorld = Random Gen

GamePref.JoiningOptions = True

GamePref.LandClaimDeadZone = 30

GamePref.LandClaimDecayMode = 0

GamePref.LandClaimExpiryTime = 3

GamePref.LandClaimOfflineDurabilityModifier = 4

GamePref.LandClaimOnlineDurabilityModifier = 4

GamePref.LandClaimSize = 15

GamePref.LootAbundance = 100

GamePref.LootRespawnDays = 3

GamePref.LootTimer = 0

GamePref.MatchLength = 10

GamePref.MaxSpawnedZombies = 60

GamePref.NightPercentage = 35

GamePref.OptionsAA = 1

GamePref.OptionsAmbientVolumeLevel = 0.5

GamePref.OptionsDeferredLighting = True

GamePref.OptionsFieldOfView = 60

GamePref.OptionsImageEffects = False

GamePref.OptionsInvertMouse = False

GamePref.OptionsLODDistance = 0.6

GamePref.OptionsMicVolumeLevel = 0.8134152

GamePref.OptionsMouseSensitivity = 6

GamePref.OptionsMusicVolumeLevel = 0.05208154

GamePref.OptionsOverallAudioVolumeLevel = 0.5426939

GamePref.OptionsPlayerModel = playerFemale

GamePref.OptionsPlayerModelTexture = Player/Male/Player_male

GamePref.OptionsReflectionDistance = 10

GamePref.OptionsReflectionQuality = 1

GamePref.OptionsReflectiveWater = True

GamePref.OptionsShadowDistance = 2

GamePref.OptionsSSAO = False

GamePref.OptionsTextureQuality = 0

GamePref.OptionsTreeQuality = 0

GamePref.OptionsViewDistance = 9

GamePref.OptionsVoiceChatEnabled = False

GamePref.OptionsVoiceVolumeLevel = 0.8134152

GamePref.PersistentPlayerProfiles = True

GamePref.PlayerAutologin = False

GamePref.PlayerId = 76561198027257731

GamePref.PlayerName = Arcamean

GamePref.PlayerSafeZoneHours = 5

GamePref.PlayerSafeZoneLevel = 5

GamePref.PlayerToken =

GamePref.RebuildMap = False

GamePref.SaveGameFolder = C:\Users\Owner\Documents/7 Days To Die/Saves

GamePref.SelectionContextMode = 0

GamePref.SelectionOperationMode = 0

GamePref.ServerDescription =

GamePref.ServerIP =

GamePref.ServerIsPublic = True

GamePref.ServerMaxPlayerCount = 8

GamePref.ServerName = Default Server

GamePref.ServerPort = 26900

GamePref.ServerWebsiteURL =

GamePref.ShowFriendPlayerOnMap = True

GamePref.TelnetEnabled = False

GamePref.TelnetPort = 25003

GamePref.ZombiePlayers = True

GamePref.ZombiesRun = 0

GameStat.AirDropFrequency = 0

GameStat.BlockDurabilityModifier = 1

GameStat.CraftTimer = 1

GameStat.CurrentRoundIx = 0

GameStat.DayLimitActive = False

GameStat.DayLimitThisRound = 0

GameStat.Difficulty = 2

GameStat.DropOnDeath = 1

GameStat.DropOnQuit = 0

GameStat.EnemyCount = 0

GameStat.EnemyDifficulty = Normal

GameStat.EnemySenseMemory = 60

GameStat.EnemySpawnMode = 3

GameStat.FragLimitActive = False

GameStat.FragLimitThisRound = 0

GameStat.GameDifficulty = 2

GameStat.GameModeId = 0

GameStat.GameState = 0

GameStat.GlobalMessageToShow =

GameStat.IsCreativeMenuEnabled = False

GameStat.IsFlyingEnabled = False

GameStat.IsFriendlyFire = True

GameStat.IsPlayerCollisionEnabled = True

GameStat.IsPlayerDamageEnabled = True

GameStat.IsResetMapOnRestart = False

GameStat.IsSaveSupplyCrates = True

GameStat.IsSpawnEnemies = True

GameStat.IsSpawnNearOtherPlayer = False

GameStat.IsTeleportEnabled = False

GameStat.IsVersionCheckDone = True

GameStat.LandClaimDeadZone = 30

GameStat.LandClaimDecayMode = 0

GameStat.LandClaimExpiryTime = 3

GameStat.LandClaimOfflineDurabilityModifier = 32

GameStat.LandClaimOnlineDurabilityModifier = 32

GameStat.LandClaimSize = 7

GameStat.LoadScene =

GameStat.LootTimer = 1

GameStat.NightPercentage = 50

GameStat.ScoreDiedMultiplier = -5

GameStat.ScorePlayerKillMultiplier = 1

GameStat.ScoreZombieKillMultiplier = 1

GameStat.ShowAllPlayersOnMap = False

GameStat.ShowFriendPlayerOnMap = True

GameStat.ShowSpawnWindow = False

GameStat.ShowWindow =

GameStat.ShowZombieCounter = False

GameStat.TimeLimitActive = False

GameStat.TimeLimitThisRound = 0

GameStat.TimeOfDayIncPerSec = 20

GameStat.ZombieHordeMeter = False

2015-04-06T20:05:38 102.523 INF StartAsServer

2015-04-06T20:05:38 102.525 INF createWorld: Random Gen, BoneYard, GameModeSurvivalMP

2015-04-06T20:05:38 102.640 INF Started thread thread_Regenerating

2015-04-06T20:05:38 102.676 INF World.Load: Random Gen

2015-04-06T20:05:38 102.738 INF Started thread thread_Pathfinder

2015-04-06T20:05:38 103.370 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)

2015-04-06T20:05:38 103.373 INF Started thread thread_GenerateChunks

2015-04-06T20:05:39 103.981 INF Loading rwgmixer.xml

2015-04-06T20:05:39 104.035 INF Loading and parsing of generator took 69ms

2015-04-06T20:05:39 104.045 INF createWorld() done

2015-04-06T20:05:39 104.046 INF Loading players.xml

2015-04-06T20:05:39 104.196 INF Created player with id=171

2015-04-06T20:05:39 104.251 INF Adding observed entity: 1, (-873.5, 66.1, 395.0), 9

2015-04-06T20:05:39 104.256 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 0

2015-04-06T20:05:39 104.257 INF Setting for 'CraftTimer' does not match the default (server will go to the modded category): current = 0, default = 1

2015-04-06T20:05:39 104.257 INF Setting for 'LootTimer' does not match the default (server will go to the modded category): current = 0, default = 1

2015-04-06T20:05:39 104.258 INF Setting for 'EnemySpawnMode' does not match the default (server will go to the modded category): current = 1, default = 3

2015-04-06T20:05:39 104.258 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 3, default = 7

2015-04-06T20:05:39 104.259 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72

2015-04-06T20:05:39 104.260 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False

2015-04-06T20:05:39 104.278 INF StartGame done

NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.GetClientsArr () [0x00000] in <filename unknown>:0

at ConnectionManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Security.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.GetClientsArr () [0x00000] in <filename unknown>:0

at ConnectionManager.Update () [0x00000] in <filename unknown>:0


(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.GetClientsArr () [0x00000] in <filename unknown>:0

at ConnectionManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

2015-04-06T20:06:06 130.734 INF Disconnect

2015-04-06T20:06:06 130.736 INF [NET] DisconnectedFromServer: Server shut down

2015-04-06T20:06:06 130.737 INF SaveAndCleanupWorld

2015-04-06T20:06:06 131.015 INF Saving 0 of chunks took 19ms

2015-04-06T20:06:06 131.027 INF [Steamworks.NET] Stopping server

2015-04-06T20:06:06 131.099 INF World.Unload

2015-04-06T20:06:06 131.161 INF Exited thread thread_GenerateChunks

2015-04-06T20:06:06 131.207 INF Exited thread thread_Pathfinder

2015-04-06T20:06:06 131.209 INF World.Cleanup

2015-04-06T20:06:06 131.209 INF Exited thread thread_Regenerating

2015-04-06T20:06:06 131.234 INF Cleanup

Unloading 5 Unused Serialized files (Serialized files now loaded: 2)

Unloading 11885 unused Assets to reduce memory usage. Loaded Objects now: 61445.
Total: 60.573555 ms (FindLiveObjects: 6.425679 ms CreateObjectMapping: 7.675920 ms MarkObjects: 34.063469 ms DeleteObjects: 12.407554 ms)

2015-04-06T20:06:06 131.477 INF OnApplicationQuit

Last edited by Arcamean; Apr 6, 2015 @ 8:11pm
< >
Showing 1-2 of 2 comments
Krusty Apr 6, 2015 @ 8:09pm 
have you tried to reinstall

plus i think there have been a few of these already posted not sure if they got answered or not tho
Last edited by Krusty; Apr 6, 2015 @ 8:11pm
Jᴧgᴧ (Banned) Apr 6, 2015 @ 8:11pm 
Try a clean reinstall:

  • Uninstall the game through Steam, then close Steam
  • Find the 7DTD install folder "\Program Files (x86)\Steam\SteamApps\Common\7 Days to Die" and delete it.
  • Edit the registry with regedit, find the "HKEY_CURRENT_USER\Software\The Fun Pimps\7 Days To Die" key and remove it entirely.
  • Run a tool like CCleaner to get rid of temp files, DNS entries, etc. Make sure Steam is checked in the 2nd tab before cleaning.
  • Find "ClientRegistry.blob" in Steam's folder (\Program Files (x86)\Steam), rename it to "ClientRegistry.blob.old"
  • Restart the computer
  • Start Steam and reinstall the game

If you aren't playing a game currently and plan on starting a new one, you can also delete the Saves directory under the "My Documents\7 Days to Die" folder (or rename it OLDSaves).
< >
Showing 1-2 of 2 comments
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Date Posted: Apr 6, 2015 @ 8:07pm
Posts: 2