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Out of curiosity do you enjoy roller coasters? If they make you queasy it might mean you are prone to motion sickness.
The only thing I can come up with is synchronisation of refreshing between the graphics card and the monitor. Given the performance issues with 7DTD, it definitely can matter. Do you know if your hardware supports adaptive sync? It needs support from the monitor and the graphics card drivers. Personally, I have adaptive sync and vertical sync globally on in the driver control panel and vertical sync always off in every game's settings. That seems to work best for me.
(EDIT: Adaptive sync is also known as G-sync and Freesync. Those are the names that nvidia and AMD gave to their implementations of adpative sync. So they're all adaptive sync).
You say you're not technical at all, so I'll put in a bit of explanation. Adaptive sync changes the refresh rate of the monitor to match what the graphics card is capable of generating. People generally perceive that as being better motion than having the monitor refreshing at one rate and the image changing at a different rate. Vertical sync on its own delays the monitor update until the next image is available from the graphics card (EDIT: and the next update cycle of the monitor at the fixed refresh rate occurs). That prevents tearing but can result in wildly varying displayed framerates. People generally perceive that as worse motion and it might trigger motion sickness in some people.
When you were experimenting with different field of view settings, how long did you try each setting for? I find a change in FOV settings more disconcerting than whatever the setting is, within a fairly wide range. It takes me a little while to get used to a new FOV setting, even if that setting is better for me than what it was set to before.