7 Days to Die

7 Days to Die

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Rusty Damage May 17, 2021 @ 8:10am
Timed charge, useless bomb ever.
I know it "supposed" to use only open safes but c'mon, bomb is making 3000 block damage and you cannot destroy almost nothing with it even if using it many times. I dont mind if damage radius is 1 but it would be excelent item to demolist some unwanted mega block from your POI or base, dynamite is too dangerous for that job.

Timed charge better name would be picklock-boom. Is anyone used that to open safes more than one time?
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Showing 1-15 of 36 comments
Amanoob105 May 17, 2021 @ 8:27am 
From what I could tell, they seemed to be mostly for opening doors which they do more damage to.
Still never used them though and only made one to say I did. They do way too little for what they cost to make. Which is a shame as they both look cool, as does the concept of them.
IRuleAll May 17, 2021 @ 8:29am 
ya its a shame, because c4 on a remote charge would be really fun in a game like this, but instead we get the turd that is timed charges
Rusty Damage May 17, 2021 @ 8:44am 
Originally posted by IRuleAll:
ya its a shame, because c4 on a remote charge would be really fun in a game like this, but instead we get the turd that is timed charges
I agree with you that it would add to the fun of the game. I think that explosion skill tree need some love too, i still think dynamite should be able to extract materials but it could only succeed with maximum explosion skill tree.
ν May 17, 2021 @ 9:02am 
I use them, they're cheap to make and are the fastest way to open locked things (unless lockpicks can do it under 5 seconds with max perks?) and you can set it and forget it i.e. place them and continue killing zombies or looting. It's only good as a breaching tool, or attaching to zombies/player heads, not sure why everyone seems to think they work like nukes or smth... :CatKira:
Rusty Damage May 17, 2021 @ 10:30am 
Originally posted by Sonata:
not sure why everyone seems to think they work like nukes or smth... :CatKira:
There are literally six C4 bomb bars wrapped together with timer...
Shurenai May 17, 2021 @ 10:51am 
Originally posted by Rusty Damage:
Originally posted by Sonata:
not sure why everyone seems to think they work like nukes or smth... :CatKira:
There are literally six C4 bomb bars wrapped together with timer...
I mean, it's 6 sticks of -something- wrapped in a timer. Considering it's made with gunpowder, acid, iron, and some electrical parts, it's definitely not C4. Might look like it- But it isn't.

It's essentially a breaching charge- IT's designed to funnel the explosive payload into a small area for maximum breaching power. On a safe or door, that's enough to blow through the locking mechanism. On a meter thick concrete wall, that's enough to put a couple inch deep hole into the spot where it blows through- You'd do very little appreciable damage to it.
IRuleAll May 17, 2021 @ 3:25pm 
Originally posted by Shurenai:
Originally posted by Rusty Damage:
There are literally six C4 bomb bars wrapped together with timer...
I mean, it's 6 sticks of -something- wrapped in a timer. Considering it's made with gunpowder, acid, iron, and some electrical parts, it's definitely not C4. Might look like it- But it isn't.

It's essentially a breaching charge- IT's designed to funnel the explosive payload into a small area for maximum breaching power. On a safe or door, that's enough to blow through the locking mechanism. On a meter thick concrete wall, that's enough to put a couple inch deep hole into the spot where it blows through- You'd do very little appreciable damage to it.
its not about what its supposed to be, its the fact that what it is designed to do is really stupid. who would ever waste the resources needed to craft these pieces of trash, and the fact that its a completely wasted opportunity. instead of c4 on remote charges that actually do something, which could be a lot of fun, we get useless timed charges that open up containers that are extremely easy to open without wasting gunpowder and duck tape(or whatever it is they use to craft, cant say i have ever bothered crafting them after seeing just how useless they are).
Last edited by IRuleAll; May 17, 2021 @ 3:27pm
IRuleAll May 17, 2021 @ 3:29pm 
even if i was given an unlimited stack of these useless things for free to open up every single container, i still wouldnt waste the item/stash space in my inventory lugging around something so useless and redundant.
Seftak May 17, 2021 @ 3:50pm 
Originally posted by IRuleAll:
even if i was given an unlimited stack of these useless things for free to open up every single container, i still wouldnt waste the item/stash space in my inventory lugging around something so useless and redundant.
You do not want to waste space to carry breaching charges but will carry lockpicks? They take the very same space but you cannot use lockpicks to open vault doors and they take much longer to open safes unless you invested points into the skill.
Last edited by Seftak; May 17, 2021 @ 3:50pm
Azure May 17, 2021 @ 4:27pm 
Not useless just very niche, but in that niche they excel.
Shurenai May 17, 2021 @ 4:34pm 
Originally posted by Seftak:
Originally posted by IRuleAll:
even if i was given an unlimited stack of these useless things for free to open up every single container, i still wouldnt waste the item/stash space in my inventory lugging around something so useless and redundant.
You do not want to waste space to carry breaching charges but will carry lockpicks? They take the very same space but you cannot use lockpicks to open vault doors and they take much longer to open safes unless you invested points into the skill.
Honestly, If it DID do block damage to everything in it's blast radius, You wouldn't actually be able to use it for it's intended purpose at all.

If it actually did block damage to all blocks, Placing it on a chest or safe or door would explode literally every block around it in 90% of situations (I can think of like, 5-10 cases where a door/safe/chest is encased or supported by something tough enough to survive 3000 hp explosive damage), totally destroying all loot in the blast radius as well as the chest/safe itself in the process via collapse (Because the explosion would have blown out the floor under it, or the wall behind it in the case of wall safes.).

Like, I get the desire here- But, You should be asking for a new explosive that does what you want; Not trying to change the existing one that does what it does for a reason.
Last edited by Shurenai; May 17, 2021 @ 4:36pm
[BLA]Unmortal May 17, 2021 @ 4:55pm 
maybe just a option to repackage the bomb into something else or be able to recycle the content of it into gunpowder or a diffrent type of explosive material.

c4 is nice and jolly for a few things but if you dont care about blowing up locks then lockpicking shouldnt be a issue / cheaper if you find a lot of it.

and theres also the idiots way of hammering the lock into oblivion.

but yes they could add some more options to the crafting menu.

would be funny to make a trowebale explosive spear (wink wink) to kill a strong zombie or cause some AOE effect on a herd of zombs.
Seftak May 17, 2021 @ 5:07pm 
Originally posted by BLAUnmortal:
maybe just a option to repackage the bomb into something else or be able to recycle the content of it into gunpowder or a diffrent type of explosive material.

c4 is nice and jolly for a few things but if you dont care about blowing up locks then lockpicking shouldnt be a issue / cheaper if you find a lot of it.

and theres also the idiots way of hammering the lock into oblivion.

but yes they could add some more options to the crafting menu.

would be funny to make a trowebale explosive spear (wink wink) to kill a strong zombie or cause some AOE effect on a herd of zombs.
THIS would be a nice addition to the perception tree. Combining spear and explosive into one awesome weapon. Damage on hit and then the zombie become a walking explosive that will take all his friends with him when he blow up.
Last edited by Seftak; May 17, 2021 @ 5:15pm
BagreMago May 17, 2021 @ 5:55pm 
I love how people bring the realism "logic" when it's convenient.. i mean, sure, the timed charge is not strong enough to blow through the 1 meter block of concrete, at the same time i'm carrying 200 of the same block in my backpack.. go figure.

My point is, if your argument for something in this game is based on realism, then the whole game needs to change, drastically.
Last edited by BagreMago; May 17, 2021 @ 5:56pm
Amanoob105 May 17, 2021 @ 6:02pm 
Originally posted by Seftak:
Originally posted by IRuleAll:
even if i was given an unlimited stack of these useless things for free to open up every single container, i still wouldnt waste the item/stash space in my inventory lugging around something so useless and redundant.
You do not want to waste space to carry breaching charges but will carry lockpicks? They take the very same space but you cannot use lockpicks to open vault doors and they take much longer to open safes unless you invested points into the skill.
Funny thing about almost all vault doors.
While they themselves are normally very hard to brake through, the blocks around them are often a lot easier to dig through, even though there's at least two of them.
And by the time you could rocking timed charges, you will also normally be rocking a more than decent pickaxe.

The same if often true of a lot of doorways in this game. While the door itself can be one very sturdy construction, the walls around it are often not so much by comparison.
Sometimes there's even a zombie on the other side that will hear you trying to brake in and start to "help out" by digging from their side :steamhappy:.

As to them taking up the same amount of slots. Time charges can only fit 10 to a stack while lock picks can fit 50, so in the space of one slot you can fit a lot more opportunities to open up things.

On a note of cost, timed charges need one acid to make and I don't want to use one of what is one of the rarer resources in the world to risk opening a gun safe only to find it's full of blunderbuss ammo, a level 5 hunting rifle and pistol parts.
Again, I can see why the charges exist but the lockpicks are far cheaper to make and more likely to be found out in the world. So if some of them get used and I don't really get anything equal to the worth of a bottle of acid I haven't really lost anything.

This came out a lot longer than it sounded in my head.
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Date Posted: May 17, 2021 @ 8:10am
Posts: 36