7 Days to Die

7 Days to Die

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Optimizing game performance please.
Hi, I'm posting here because I have a claim for the devs which it seems is active on Steam. Here is my question: When will you sincerely look into the optimization of the game? I know this has probably been asked a lot and a lot is an understatement but I can't take it anymore.

I want to play this game either solo or with my friends but regardless of the graphic options chosen whether in the game, or in the Nvidia control panel and even with mods I have drops in totally intolerable framerate in 2023, especially in big cities and even more in the devastated biomes whose name I forgot.

As an indication I have a 3060 Ti with a Ryzen 7 2700X and 48 GB of ram so I don't think the problem comes from my configuration. All my drivers are up to date too. I know that you are taken by the development of new updates and I think that all the players thank you for it, but there me I can more it is necessary to optimize the play it is capital.
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Showing 1-15 of 60 comments
There is currently a bug with window models tanking everyone's systems.

Fix: https://www.nexusmods.com/7daystodie/mods/2397
Vintorez Mar 29 @ 8:49am 
Full optimization isn't worth doing until the game is feature complete as upcoming features would be prone to breaking those optimizations.

In the mean time, try doing the tweak at the bottom of this guide, after the conclusion. It still works and helps a ton, especially in cities.

https://steamcommunity.com/sharedfiles/filedetails/?id=2681830746
OzHawkeye Mar 29 @ 12:55pm 
Originally posted by FRLyse:
Hi, I'm posting here because I have a claim for the devs which it seems is active on Steam. Here is my question: When will you sincerely look into the optimization of the game? I know this has probably been asked a lot and a lot is an understatement but I can't take it anymore.

As others have noted, optimisation isn't a priority while the game is still in Alpha mode, because the additional content that gets added in would then force the optimisation process to start over again.

Optimisation (and bug fixing) will become the prime focus of the Devs when the game moves into Beta phase (I'd suspect somewhere around 1+ year(s) from now). That said, optimisation isn't totally ignored either even in Alpha and there are some current issues which TFP is looking into for fixing for A21.

You could also look at Vintorez' guide, and others if you like, about how to configure the settings to perform your own personal optimisation of how the game runs.
We've been hearing this alpha excuse forever for the lack of optimisation and bug squashing, the reality is that the modding community has added more content and far beyond scope the games dev team could ever dream of implementing over the coming years, so why not just pivot to fixing the glaring performance issues and the let community run wild on it, I'm sure it'll reinvigorate/boost sales as a bonus.

Treat your game like a platform for the community to make the content, the player base just needs you guys to pivot to bug squashing and optimisation. Look at Skyrim as an example model, even minecraft.

Surely, with 15 million copies sold, and estimated $160m revenue, you could just get this done so players like me, who've hit game breaking bugs and crashes every alpha release, could actually give the game the attention it deserves and not have basic frustrations of crashing everytime we play (Along with some frankly hilariously long load times to get back into it... M.2 drive here so...)

Anyway these posts always come up discussion like clockwork so for the funsies I'm just going to give some speculation as to why the game is taking so long to get out of alpha.

In no particular order;

1. Game is a resounding success and money is in the bank so the devs can ultimately coast along on alpha for as long as they see fit - Popular theory of the frustrated
2. Code base for the game and its engine are so poorly built that any changes/additions take extreme development time and effort - ...Maybe but modders have already done so much.
3. The game has actually been in maintenance mode and the fun pimps have been dedicating the vast majority of dev resources to "7 Days 2" or a re-release similar to "skyrim special edition" - makes sense to me from a business/revenue perspective
4. Some mix of the above

Sincerely,
Someone who has crashed more times than hours in the game (189hrs, rookies numbers as I understand it)

PS. PC specs:
9700k @4.9ghz
1080ti 11GB
16GB RAM
2TB M.2 Drive
FT Mar 29 @ 2:59pm 
Originally posted by FRLyse:
...regardless of the graphic options chosen...I have drops in totally intolerable framerate in 2023, especially in big cities and even more in the devastated biomes...

...I have a 3060 Ti with a Ryzen 7 2700X and 48 GB of ram...
Do you use all 48gb of RAM for anything? If not, you could safely remove a couple of the mismatched sticks to leave the fastest matched pair (in the correct motherboard slots...usually slot#2 and #4....or #1 and #3) and make sure it's set to the full XMP for best Ryzen CPU performance.


Even with that slower CPU and goofy RAM situation I wouldn't expect frequent or long-lasting drops below 30fps at the LowestPreset in the game's graphic options.
With ViewDistance NEAR, ShadowDistance OFF, and ObjectQuality LOWEST I'd expect you to easily keep 80+FPS pretty consistently unless something with the computer is acting really strangely.


Have you already tried the Boot.Config tweak?
It usually adds 5-15fps in the worst lowFPS situations where it's needed the most.
OzHawkeye Mar 29 @ 5:14pm 
2
Originally posted by One Punch Man:
We've been hearing this alpha excuse forever for the lack of optimisation and bug squashing,

You can call it an excuse if that makes you feel better, but it's standard industry practice. Alpha is not focused on optimisations, that happens in Beta, and whether you like it or not, only the Devs get to decide when they move from the former to the latter.
Last edited by OzHawkeye; Mar 29 @ 5:14pm
Seem like you don't know to set well game graphic & your GPU manually...
Auto-config it's not good even from AMD/Nvidia...
Note that, it's useless to play quality ultra because that change nothing compar to quality high, play in 1080p it's enought...

My PC game is very old +5 years & I can play well this game.
- in city with many skycrapper +60fps
- out city +100fps
& I use mod to spawn 100 zombies in the same time h24 every where...
Last edited by .♥~*°("_")°*~♥.; Mar 29 @ 10:26pm
Originally posted by OzHawkeye:
Originally posted by One Punch Man:
We've been hearing this alpha excuse forever for the lack of optimisation and bug squashing,

You can call it an excuse if that makes you feel better, but it's standard industry practice. Alpha is not focused on optimisations, that happens in Beta, and whether you like it or not, only the Devs get to decide when they move from the former to the latter.

Since when is having a game in alpha for 10 or 11 years considered "standard industry practice"? So please, that is the real excuse here. Sure games dev cycles can last that long, or longer, but surely with the income the game has generated, which is far beyond even some the most expensive AAA games dev costs, you understand why people shouldn't take that silly response at face value? $500k kickstarter + 15 million in copies sold (even at $5 per sale this would equate to $75million gross) = enough money and resources to get it done, without having to rely on the "community" for optimzation and bug fixes to make it "playable" or to a playable standard.

I just want to happily play a great game, I paid for, with my friends without the looming timer of a hard crash every 30mins(memory leak issue) and then a 5mins+ load screen. I have no problem with the constant poor performance and fps drops.

And yes I'm aware the devs make that decision, so feel free to give the feedback and I hope others keep pushing for the same, the numbers just aren't adding up to what's being delivered at this stage. (The gameplay itself is incredible obviously but irrelevant if it's unplayable)
Originally posted by One Punch Man:
Originally posted by OzHawkeye:

You can call it an excuse if that makes you feel better, but it's standard industry practice. Alpha is not focused on optimisations, that happens in Beta, and whether you like it or not, only the Devs get to decide when they move from the former to the latter.

Since when is having a game in alpha for 10 or 11 years considered "standard industry practice"? So please, that is the real excuse here. Sure games dev cycles can last that long, or longer, but surely with the income the game has generated, which is far beyond even some the most expensive AAA games dev costs, you understand why people shouldn't take that silly response at face value? $500k kickstarter + 15 million in copies sold (even at $5 per sale this would equate to $75million gross) = enough money and resources to get it done, without having to rely on the "community" for optimzation and bug fixes to make it "playable" or to a playable standard.

I just want to happily play a great game, I paid for, with my friends without the looming timer of a hard crash every 30mins(memory leak issue) and then a 5mins+ load screen. I have no problem with the constant poor performance and fps drops.

And yes I'm aware the devs make that decision, so feel free to give the feedback and I hope others keep pushing for the same, the numbers just aren't adding up to what's being delivered at this stage. (The gameplay itself is incredible obviously but irrelevant if it's unplayable)
Though I sympathize with the issue you (and some others) have with game performance, I must say that even if this is an Alpha, it's quite playable by the majority of players.

The problem with polishing and optimization is that is often needed to catch issues with specific HW/SW configurations and to optimize the game across the board.

That doesn't mean that everyone or even the majority of players are experiencing what you do while playing. Believe it or not, the current version (A20) works like a charm for me, and I only experience a few hiccups here and there in some rare moments.

But just to be clear: I've read the devs repeatedly say that they're always trying to fix bugs and optimize the game. They just can't focus on clearing them all out and do a better optimization, until everything settles down (the game is content locked).
Last edited by ⚜ JOST AMMAN ⚜; Mar 30 @ 3:50am
1,614 hours of my life wasted and the game has only crashed once, I have only suffered one instance of my stuff going poof and disappearing from my inventory and hot bar, I have only played 5 games, longest game was in the day 700's before I got bored and began a new bigger map and am still playing that game in the day 400's. I can suffer the lag in cities and play in my George A. Romero world where the zombies are dead people and not a hoard of Jason Voorheeses chasing me down. I don't get why so many people have performance issues unless of course it's a potato PC. :munchies:
Originally posted by One Punch Man:
Since when is having a game in alpha for 10 or 11 years considered "standard industry practice"? So please, that is the real excuse here. Sure games dev cycles can last that long, or longer, but surely with the income the game has generated, which is far beyond even some the most expensive AAA games dev costs, you understand why people shouldn't take that silly response at face value? $500k kickstarter + 15 million in copies sold (even at $5 per sale this would equate to $75million gross) = enough money and resources to get it done, without having to rely on the "community" for optimzation and bug fixes to make it "playable" or to a playable standard.

I just want to happily play a great game, I paid for, with my friends without the looming timer of a hard crash every 30mins(memory leak issue) and then a 5mins+ load screen. I have no problem with the constant poor performance and fps drops.

And yes I'm aware the devs make that decision, so feel free to give the feedback and I hope others keep pushing for the same, the numbers just aren't adding up to what's being delivered at this stage. (The gameplay itself is incredible obviously but irrelevant if it's unplayable)

Well, that's a different issue, and I know there's a lot of angst among some sections of the playerbase on how quickly (or not) the game is progressing through the Alpha phase. Beyond relaying the feedback to the Devs (and they are definitely aware of some of the community feeling on this matter), there's not much I can do, either the development speed is something that is going to bother you, or it's not, and either opinion is a valid one.

That said, are you claiming the game is unplayable? Because if that's so, then we need to look at your specific configuration because I have yet to see even a single instance of someone claiming that, that couldn't be fixed.
Originally posted by One Punch Man:
I just want to happily play a great game, I paid for, with my friends without the looming timer of a hard crash every 30mins(memory leak issue) and then a 5mins+ load screen.
If that is your priority (and this is totally fine), then EA might not really be turf to look for viable games.
I would stick to the actually released ones in that case.

On the other hand, I wouldn't be able to name one game in my library, where there are not some obscure fixes necessary for single specific PC configurations.

With a similar Hardware cinfig, with a slightly older CPU I haven't had more than 3 crashes in 1200 hrs, and my load times are below 5 minutes.

Which doesn't mean, I doubt that you experience the issues you do - but they probably aren't that frequent throughout the active player base, as you think they are.
[FR]Lyse Mar 30 @ 6:59am 
Alright, no wonder I couldn't find that optimization guide because he's only on steam forum, so I'll give that a try and get back to you if it doesn't work. Thank you for your answers.
Originally posted by FRLyse:
Alright, no wonder I couldn't find that optimization guide because he's only on steam forum, so I'll give that a try and get back to you if it doesn't work. Thank you for your answers.

Also see.....
---------** FPS / Performance tips;
https://steamcommunity.com/app/251570/discussions/1/3190241086281294394/
Tahnval Mar 30 @ 10:23am 
Originally posted by OzHawkeye:
Originally posted by One Punch Man:
We've been hearing this alpha excuse forever for the lack of optimisation and bug squashing,

You can call it an excuse if that makes you feel better, but it's standard industry practice. Alpha is not focused on optimisations, that happens in Beta, and whether you like it or not, only the Devs get to decide when they move from the former to the latter.

There are two problems that I can see with that:

1) There's no indication that 7DTD will ever move out of alpha.

Why would it? Being in alpha benefits the devs, so they would need some motive for recategorising it as beta, let alone release. That could be either external or internal, but I see no indication of either.

External could be pressure from publishers or distributors, but they obviously don't care and won't apply any pressure. It's already been 10 years. Another year or five or twenty won't make any difference. Steam has no restrictions on the length of time a game they distribute being in alpha.

External could be economic pressure, i.e. sales. That's obviously not a problem because 7DTD sells well and is already long past the point at which sales of a game usually drop off a great deal. Not many 10 year old games continue to sell well.

External could be legal pressure. Doesn't apply here because TFP never made any agreement to release the game as anything other than alpha. There's scope for dispute about not delivering on Kickstarter promises, but I doubt if there's any chance of a lawsuit about that. I doubt if Kickstarter promises are binding anyway, even if they're not phrased in a way that doesn't actually mean anything.

Internal would be the devs wanting to declare it done before moving on to something else. I don't see that happening any time soon. They seem to like working on 7DTD and as far as I know they're independent so they don't get orders from a bigger business.

2) Optimisation isn't something that's only done when a game is finished. It has to be designed in from the start to some extent. There's only so far you can go with optimising afterwards unless you've done a really bad job of coding and are cleaning that mess up.

So my guess is that the main goal for "optimisation" is to carry on as is and rely on hardware improvements to carry the load. Although that's looking much less viable nowadays as PC gaming is being deliberately priced out of existence by nvidia and AMD. $1000 for the midrange of graphics cards isn't a sustainable model for PC gaming. I understand why - there's much more profit to be made in selling graphics hardware at sky-high prices for commercial use, often not involving graphics at all. There are other uses for massively parallel processors. Why sell a gaming card at $200 profit when you can sell the same card at $600 profit for cryptocurrency use? Or the same GPU and slightly different hardware at $1000 profit for an AI business? Or any other use for a card with a massively parallel processor and plenty of very fast RAM right next to it.
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Date Posted: Mar 29 @ 7:59am
Posts: 60