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Fix: https://www.nexusmods.com/7daystodie/mods/2397
In the mean time, try doing the tweak at the bottom of this guide, after the conclusion. It still works and helps a ton, especially in cities.
https://steamcommunity.com/sharedfiles/filedetails/?id=2681830746
As others have noted, optimisation isn't a priority while the game is still in Alpha mode, because the additional content that gets added in would then force the optimisation process to start over again.
Optimisation (and bug fixing) will become the prime focus of the Devs when the game moves into Beta phase (I'd suspect somewhere around 1+ year(s) from now). That said, optimisation isn't totally ignored either even in Alpha and there are some current issues which TFP is looking into for fixing for A21.
You could also look at Vintorez' guide, and others if you like, about how to configure the settings to perform your own personal optimisation of how the game runs.
Treat your game like a platform for the community to make the content, the player base just needs you guys to pivot to bug squashing and optimisation. Look at Skyrim as an example model, even minecraft.
Surely, with 15 million copies sold, and estimated $160m revenue, you could just get this done so players like me, who've hit game breaking bugs and crashes every alpha release, could actually give the game the attention it deserves and not have basic frustrations of crashing everytime we play (Along with some frankly hilariously long load times to get back into it... M.2 drive here so...)
Anyway these posts always come up discussion like clockwork so for the funsies I'm just going to give some speculation as to why the game is taking so long to get out of alpha.
In no particular order;
1. Game is a resounding success and money is in the bank so the devs can ultimately coast along on alpha for as long as they see fit - Popular theory of the frustrated
2. Code base for the game and its engine are so poorly built that any changes/additions take extreme development time and effort - ...Maybe but modders have already done so much.
3. The game has actually been in maintenance mode and the fun pimps have been dedicating the vast majority of dev resources to "7 Days 2" or a re-release similar to "skyrim special edition" - makes sense to me from a business/revenue perspective
4. Some mix of the above
Sincerely,
Someone who has crashed more times than hours in the game (189hrs, rookies numbers as I understand it)
PS. PC specs:
9700k @4.9ghz
1080ti 11GB
16GB RAM
2TB M.2 Drive
Even with that slower CPU and goofy RAM situation I wouldn't expect frequent or long-lasting drops below 30fps at the LowestPreset in the game's graphic options.
With ViewDistance NEAR, ShadowDistance OFF, and ObjectQuality LOWEST I'd expect you to easily keep 80+FPS pretty consistently unless something with the computer is acting really strangely.
Have you already tried the Boot.Config tweak?
It usually adds 5-15fps in the worst lowFPS situations where it's needed the most.
You can call it an excuse if that makes you feel better, but it's standard industry practice. Alpha is not focused on optimisations, that happens in Beta, and whether you like it or not, only the Devs get to decide when they move from the former to the latter.
Auto-config it's not good even from AMD/Nvidia...
Note that, it's useless to play quality ultra because that change nothing compar to quality high, play in 1080p it's enought...
My PC game is very old +5 years & I can play well this game.
- in city with many skycrapper +60fps
- out city +100fps
& I use mod to spawn 100 zombies in the same time h24 every where...
Since when is having a game in alpha for 10 or 11 years considered "standard industry practice"? So please, that is the real excuse here. Sure games dev cycles can last that long, or longer, but surely with the income the game has generated, which is far beyond even some the most expensive AAA games dev costs, you understand why people shouldn't take that silly response at face value? $500k kickstarter + 15 million in copies sold (even at $5 per sale this would equate to $75million gross) = enough money and resources to get it done, without having to rely on the "community" for optimzation and bug fixes to make it "playable" or to a playable standard.
I just want to happily play a great game, I paid for, with my friends without the looming timer of a hard crash every 30mins(memory leak issue) and then a 5mins+ load screen. I have no problem with the constant poor performance and fps drops.
And yes I'm aware the devs make that decision, so feel free to give the feedback and I hope others keep pushing for the same, the numbers just aren't adding up to what's being delivered at this stage. (The gameplay itself is incredible obviously but irrelevant if it's unplayable)
The problem with polishing and optimization is that is often needed to catch issues with specific HW/SW configurations and to optimize the game across the board.
That doesn't mean that everyone or even the majority of players are experiencing what you do while playing. Believe it or not, the current version (A20) works like a charm for me, and I only experience a few hiccups here and there in some rare moments.
But just to be clear: I've read the devs repeatedly say that they're always trying to fix bugs and optimize the game. They just can't focus on clearing them all out and do a better optimization, until everything settles down (the game is content locked).
Well, that's a different issue, and I know there's a lot of angst among some sections of the playerbase on how quickly (or not) the game is progressing through the Alpha phase. Beyond relaying the feedback to the Devs (and they are definitely aware of some of the community feeling on this matter), there's not much I can do, either the development speed is something that is going to bother you, or it's not, and either opinion is a valid one.
That said, are you claiming the game is unplayable? Because if that's so, then we need to look at your specific configuration because I have yet to see even a single instance of someone claiming that, that couldn't be fixed.
I would stick to the actually released ones in that case.
On the other hand, I wouldn't be able to name one game in my library, where there are not some obscure fixes necessary for single specific PC configurations.
With a similar Hardware cinfig, with a slightly older CPU I haven't had more than 3 crashes in 1200 hrs, and my load times are below 5 minutes.
Which doesn't mean, I doubt that you experience the issues you do - but they probably aren't that frequent throughout the active player base, as you think they are.
Also see.....
---------** FPS / Performance tips;
https://steamcommunity.com/app/251570/discussions/1/3190241086281294394/
There are two problems that I can see with that:
1) There's no indication that 7DTD will ever move out of alpha.
Why would it? Being in alpha benefits the devs, so they would need some motive for recategorising it as beta, let alone release. That could be either external or internal, but I see no indication of either.
External could be pressure from publishers or distributors, but they obviously don't care and won't apply any pressure. It's already been 10 years. Another year or five or twenty won't make any difference. Steam has no restrictions on the length of time a game they distribute being in alpha.
External could be economic pressure, i.e. sales. That's obviously not a problem because 7DTD sells well and is already long past the point at which sales of a game usually drop off a great deal. Not many 10 year old games continue to sell well.
External could be legal pressure. Doesn't apply here because TFP never made any agreement to release the game as anything other than alpha. There's scope for dispute about not delivering on Kickstarter promises, but I doubt if there's any chance of a lawsuit about that. I doubt if Kickstarter promises are binding anyway, even if they're not phrased in a way that doesn't actually mean anything.
Internal would be the devs wanting to declare it done before moving on to something else. I don't see that happening any time soon. They seem to like working on 7DTD and as far as I know they're independent so they don't get orders from a bigger business.
2) Optimisation isn't something that's only done when a game is finished. It has to be designed in from the start to some extent. There's only so far you can go with optimising afterwards unless you've done a really bad job of coding and are cleaning that mess up.
So my guess is that the main goal for "optimisation" is to carry on as is and rely on hardware improvements to carry the load. Although that's looking much less viable nowadays as PC gaming is being deliberately priced out of existence by nvidia and AMD. $1000 for the midrange of graphics cards isn't a sustainable model for PC gaming. I understand why - there's much more profit to be made in selling graphics hardware at sky-high prices for commercial use, often not involving graphics at all. There are other uses for massively parallel processors. Why sell a gaming card at $200 profit when you can sell the same card at $600 profit for cryptocurrency use? Or the same GPU and slightly different hardware at $1000 profit for an AI business? Or any other use for a card with a massively parallel processor and plenty of very fast RAM right next to it.