7 Days to Die

7 Days to Die

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Magazine Idea
I prefer to play the game on permadeath settings. I would love it if there was a way for the game to keep track of all the books I've collected on a previous play through and carry them over to a fresh play through after getting wasted on my previous.
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Showing 1-15 of 25 comments
Kids these days actually think magazines disappear after you read them. I've tried to raise this issue before, but nobody ever listens.
Originally posted by BlueFrosty86:
I prefer to play the game on permadeath settings. I would love it if there was a way for the game to keep track of all the books I've collected on a previous play through and carry them over to a fresh play through after getting wasted on my previous.
Permadeath means a complete start over, And yes it's a slog. I have started over 3 times due to my permadeath rule. So yeah, I feel your (and my) pain.

But that is what starting over means.
Originally posted by onanonehand8:
Originally posted by BlueFrosty86:
I prefer to play the game on permadeath settings. I would love it if there was a way for the game to keep track of all the books I've collected on a previous play through and carry them over to a fresh play through after getting wasted on my previous.
Permadeath means a complete start over, And yes it's a slog. I have started over 3 times due to my permadeath rule. So yeah, I feel your (and my) pain.

But that is what starting over means.

Basically what this would do is give it a rogue-like play style. You would be starting back at level one without anything you have collected but still retain the knowledge from the magazines.
Originally posted by BlueFrosty86:
Originally posted by onanonehand8:
Permadeath means a complete start over, And yes it's a slog. I have started over 3 times due to my permadeath rule. So yeah, I feel your (and my) pain.

But that is what starting over means.

Basically what this would do is give it a rogue-like play style. You would be starting back at level one without anything you have collected but still retain the knowledge from the magazines.

Also what I was thinking, it would be a neat option or mod.
gemdidit Sep 11 @ 9:23pm 
Originally posted by Crashtian:
Originally posted by BlueFrosty86:

Basically what this would do is give it a rogue-like play style. You would be starting back at level one without anything you have collected but still retain the knowledge from the magazines.

Also what I was thinking, it would be a neat option or mod.

Just so I understand.

You want a setting that would retain experience level but revert your game stage to 1.

What about perks? Keep those too?
Originally posted by gemdidit:
Originally posted by Crashtian:

Also what I was thinking, it would be a neat option or mod.

Just so I understand.

You want a setting that would retain experience level but revert your game stage to 1.

What about perks? Keep those too?


I just would want a setting where it would keep a record of all the books and magazines I read from a previous run.

Let's say I get a character 40 levels in and have read 16 of the cooking books. If I die the file is wiped and I lose everything except for the points I would have gotten from the cook books.
Ben1 Sep 11 @ 10:09pm 
This makes no sense, how would a character logically wipe and lose all progress including their base and progress in the world, but they somehow keep the books they read.
Darren Sep 11 @ 11:15pm 
Many Things in this Game doesnt make sense - no one cares so why not, so you could start with a not so dumb character if you invested the Time before.
william_es Sep 12 @ 12:08am 
Permadeath means you lose everything and start over.... sooo.... you don't want permadeath. you want to be able to _brag_ you are doing permadeath runs, but not actually starting over from the start.
IMHO opinion, it's missing the feature of also nuking your base. As it sits currently you can still just twink your character by having backup materials at your base, and just beeline for your setup after to re-enter the game.
Originally posted by SylenThunder:
IMHO opinion, it's missing the feature of also nuking your base. As it sits currently you can still just twink your character by having backup materials at your base, and just beeline for your setup after to re-enter the game.

I see your point, but counterpoint: It would punish multiplayer teams if the base owner dies and all their shared resources and safe zones went poof.
Originally posted by Sky Wizard:
Originally posted by SylenThunder:
IMHO opinion, it's missing the feature of also nuking your base. As it sits currently you can still just twink your character by having backup materials at your base, and just beeline for your setup after to re-enter the game.

I see your point, but counterpoint: It would punish multiplayer teams if the base owner dies and all their shared resources and safe zones went poof.
To be fair, most people playing permadeath, aren't doing it in MP. I believe it should be a selectable option, or default on a single-player save.
Originally posted by william_es:
Permadeath means you lose everything and start over.... sooo.... you don't want permadeath. you want to be able to _brag_ you are doing permadeath runs, but not actually starting over from the start.



Think Vampire Survivors when you can spend your coins on permanent upgrades for the next run. That is essentially what I am looking to get out of it.
Originally posted by Sky Wizard:
Originally posted by SylenThunder:
IMHO opinion, it's missing the feature of also nuking your base. As it sits currently you can still just twink your character by having backup materials at your base, and just beeline for your setup after to re-enter the game.

I see your point, but counterpoint: It would punish multiplayer teams if the base owner dies and all their shared resources and safe zones went poof.


TBH I really feel this would be more set for a single player experience.
Here is another thought as to how it could work which I think would help people better understand the concept. Lets say you play the game and for doing things such as base building, quest completion, and zombie kills earn you a special currency that can only be used before your next play through. The currency would be the ONLY way to unlock magazines but the trade off would be that you could toggle them on/off when going into a new game. So for example, the longer nights I make it to gets me more of this currency. You could even have it where surviving a horde night gives you a multiplier of some sort. You then spend those coins for the magazine upgrades you want.
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Date Posted: Sep 11 @ 5:48pm
Posts: 25