7 Days to Die

7 Days to Die

View Stats:
How would you want the tundra to be harder?
Now that you start in the forest and biomes are Tiered, with tundra being the second best for loot. (And possibly the best for meat and honey stump spotting).

All you mostly need to overcome the tundra is 1 point in temperature resist and some decent clothing. Or good cold clothing and maybe a thermal mod.

I personally week 1-2, even on insane am riding through the tundra on a bicycle grabbing the loot from cars, harvesting the roadkill for rotten flesh, grabbing easy to reach main loots. Easy purple stone axes, purple stone shovels, Ak47s, etc.
< >
Showing 1-15 of 21 comments
Jonnson Jan 7 @ 9:41pm 
Falling through ice = sprains, broken limbs. Avalanche = broken limbs, massive hp loss, death. Lions ofc should be able to chase you down on a bike, knock you off and eat you. Packs of wolves, rather than a wolf. Larger radius of detection for wolf packs. I could see you escaping a pack of wolves on a bike, or a bear, but not a lion. Frostbite.
making most or all of the animals into zombified versions would make it more balanced imo, and give more reason to farm
Originally posted by ↯ℤ𝕚𝕟𝕕𝕪⛦:
making most or all of the animals into zombified versions would make it more balanced imo, and give more reason to farm

Still surprising they made zombies of every preditor. Bear, bird, wolves, dogs, but mountain lions nada.
Uscari Jan 8 @ 10:19am 
Cut down the animal spawns, it's way too easy to farm meat, bones, leather, and fat in the snow biome.
YETI?

mid-range projectile attack, non-hitscan
Give lions the same aggro coding that vulchers in the desert have.

the moment you get on your bicycle they charge.
The zombies are supposed to be the primary antagonists, according to Madmole. So I’d like to see a wide variety of cold weather zombies - preferably procedurally generated so that they’re not individually recognizable - instead of the one lumberjack. Then they wouldn’t have to rely so heavily on animals. All the animals have been kind of a nice change of pace, but it leads to balance issues and, again, the zombies are supposed to be the stars.
Oh, and to what Johnson said, avalanches might be thorny to implement performance-wise but it’s an interesting idea. Voxels could potentially allow avalanches (and dynamic snow for that matter) in a way that all the non-voxel games couldn’t, so it’d be neat to explore.
I think I just ended another day 20 playthrough because with only the tier 1 bicycle, a wooden club (To bonk vultures), and some cloth armor I got

A purple steel pickaxe, A purple ak47, blue steel axes, green ratchets, yellow drone, etc...

Wasteland or tundra its so easy. So so easy. I've yet to die looting tundra/wasteland.
Bael Jan 9 @ 12:19am 
Originally posted by Dark:
I think I just ended another day 20 playthrough because with only the tier 1 bicycle, a wooden club (To bonk vultures), and some cloth armor I got

A purple steel pickaxe, A purple ak47, blue steel axes, green ratchets, yellow drone, etc...

Wasteland or tundra its so easy. So so easy. I've yet to die looting tundra/wasteland.
One question: are you playing "Insane" difficulty ?Cause if not - you're not pushing it to the limit to say "it's so so easy". :lunar2019grinningpig:
Originally posted by Crater Creator:
Oh, and to what Johnson said, avalanches might be thorny to implement performance-wise but it’s an interesting idea. Voxels could potentially allow avalanches (and dynamic snow for that matter) in a way that all the non-voxel games couldn’t, so it’d be neat to explore.

Ive been playing a lot of Vintage Story recently and its land slipping is terrifying when it just goes out from under you so avalanches in this would along that vein and there is always the scope for some frozen zombies buried in them
C2H5OH Jan 9 @ 12:41am 
7 days to die the best game?
Originally posted by konjom:
7 days to die the best game?

Perhaps, but come on... this thread is a little more focused than that. :steammocking:
Why not a frost-spewing zombie? Right now we have those screamers who can draw in zombies from all over, and the police officers who spit acid, but the rest of the most dangerous zombies are either chonky, armored or fast.

The frost zombie would spew enough snow that it would leave voxels of snow upon the ground, with the same arc and range as the police officers. It doesn't even have to do that much damage to players: the danger is in one of these things approaching your walls on horde night, at a time when your attention is elsewhere. A few spews and there's a heap of snow for the zombies coming from that direction to clear your traps and mount your walls. THAT would be terrifying.
Last edited by The Magical Medic; Jan 9 @ 1:59am
Kai Jan 9 @ 2:23am 
Originally posted by Dark:
Now that you start in the forest and biomes are Tiered, with tundra being the second best for loot. (And possibly the best for meat and honey stump spotting).

All you mostly need to overcome the tundra is 1 point in temperature resist and some decent clothing. Or good cold clothing and maybe a thermal mod.

I personally week 1-2, even on insane am riding through the tundra on a bicycle grabbing the loot from cars, harvesting the roadkill for rotten flesh, grabbing easy to reach main loots. Easy purple stone axes, purple stone shovels, Ak47s, etc.

Making it so being too cold will eventually disable sprinting.

Make temperature more deadly, having night time be vastly different per biome.

Snow = Freezing cold at night even with full gear.
Desert = Cold at night. Very Hot during day.
Burned Forest = Hot during day. Warm at night.
Wasteland = Warm day and night.

Make clothing give a focus on Heat or Cold protection so you can't leverage both.

Adjust the Insulation Perk so it only works to an extent than a value. (Like say suffer from the cold, just less penalties).

Playing with temperatures can be fun:
- Imagine if zombies can be frozen solid at night for walkers, but Feral shambles and lumberjacks are immuned to the cold.
- Night time is way colder and tends to snow or have storms in the tundra.

- Hot weather in the Desert can make zombies combust spontaneously during the day (only in combat), setting other zombies (and even the players) on fire, only occurs outside.
- More ferals means combusting ferals are scary as they chase you around and set things on fire.
Last edited by Kai; Jan 9 @ 2:32am
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Jan 7 @ 9:29pm
Posts: 21