7 Days to Die

7 Days to Die

View Stats:
LeonBraun Dec 30, 2021 @ 11:59am
Where is the hardcore?
Survival is a test of your skills, it is a challenge. This is not an arcade game where it is enough to hit a zombie on the head 2 times with a tier 1 club. Try to play so that when hunger strikes, you do not think "I will go die and be as good as new again!"
Try to keep your character as long as possible, as if you are in the role of the survivor.
I created a server with conditions as close to reality as possible ... where zombies are dangerous. where PEOPLE are dangerous!

HARD_PVP_REALISTIC (176.57.174.57:27030)
GameDifficulty - 5 (INSANE)
Loot: 25%
Loot_Respawn_Time: 100 days
Drop_On_Death: everything
Drop_On_Quit: nothing
Air_Drops: 3days
Mark_Air_Drops: off
Xp: 125% (at night 150%)

Zombie_Move: 2 (0-4 walk, jog, RUN, sprint, nightmare)
Zombie_Feral_Move: 3 (SPRINT)
Zombie_BM_Move: 4 (NIGHTMARE)
Zombie_Move_Night: 4 (NIGHTMARE)
Zombie_Feral_Sense: Night
Blood_Moon_Count: 16

Day_Light_Length: 18
Day_Night_Length: 120min

Claim_Count: 1
Claim_Size: 60
Claim_Duration: 7days
Claim_Health_ONLINE: x5
Claim_Health_OFFLINE: Infinity
Claim_OFFLINE_Delay: 30min

... but no one wants to play on it, people are not interested. Everyone plays on arcade servers with PVE and difficulty 1-3, with 500% loot and experience. Explain, please, to me a fool, why survival is an arcade? Why is it not interesting for anyone to play and test themselves, to worry about their character, as in the same Project Zomboid?
Last edited by LeonBraun; Jan 7 @ 11:18am
< >
Showing 1-15 of 34 comments
Bloodbath Dec 30, 2021 @ 12:05pm 
Because harder difficulty gives no rewards i think... Why make it harder for the sake of it.
Personally i just love looting and building with the occasional zombie attack xD
LeonBraun Dec 30, 2021 @ 12:26pm 
Originally posted by Bloodbath:
Because harder difficulty gives no rewards i think... Why make it harder for the sake of it.
Personally i just love looting and building with the occasional zombie attack xD
Hmm, I guess I overplayed Project -_-
Ardynan Dec 30, 2021 @ 12:30pm 
personally i like the idea.
LeonBraun Dec 30, 2021 @ 12:42pm 
Originally posted by Ardynan:
personally i like the idea.
Seriously? If so, then you are perhaps the first person in the world to agree with my ideas in this game. Why not play together:7days:?
Shurenai Dec 30, 2021 @ 12:43pm 
There's four main issues.

One, Difficulty for the sake of difficulty isn't what most people want. Higher difficulty and risk is great- When there's a commensurate reward. Higher difficulty in 7DTD doesn't reward you; Only punishes.

Two, Most people don't like bullet sponge enemies. High difficulty in 7DTD = bullet sponges- Takes 20 hits with a club at level one to kill a zombie? Too much for most to stomach. Does it get better later in the game? Sure. After you've spent 5 minutes a piece killing 500+ zombies.

Three, The vast majority of 7DTD players prefer PVE and absolutely LOATHE the idea of PVP and having people killing them at random, Or, More worriesomely, Breaking into their base and ruining all their hard work.


And most significantly: Time taken. With 25% loot and a low experience multiplier, it takes AGES to get anywhere, And most 7DTD players are relatively casual; They have an hour or two they can put in once or twice a week- Spending 6 months to get anywhere is not most peoples idea of fun.

This time taken is further compounded by PVP- The fact that you could spend weeks building up a modest base and have it vanish overnight because some ♥♥♥♥♥♥♥ thought it'd be funny is a huge turnoff to most casual/PVE players.

Time taken is why servers with high loot abundance and exp multiplier are so popular. You can hop on, and achieve an appreciable gain within a few hours- And even if someone breaks in and nukes your stuff, It's not hard to get that back the second time around since you're much higher level and the abundance is so high.
LeonBraun Dec 30, 2021 @ 1:30pm 
Originally posted by Shurenai:
There's four main issues.

One, Difficulty for the sake of difficulty isn't what most people want. Higher difficulty and risk is great- When there's a commensurate reward. Higher difficulty in 7DTD doesn't reward you; Only punishes.

Two, Most people don't like bullet sponge enemies. High difficulty in 7DTD = bullet sponges- Takes 20 hits with a club at level one to kill a zombie? Too much for most to stomach. Does it get better later in the game? Sure. After you've spent 5 minutes a piece killing 500+ zombies.

Three, The vast majority of 7DTD players prefer PVE and absolutely LOATHE the idea of PVP and having people killing them at random, Or, More worriesomely, Breaking into their base and ruining all their hard work.


And most significantly: Time taken. With 25% loot and a low experience multiplier, it takes AGES to get anywhere, And most 7DTD players are relatively casual; They have an hour or two they can put in once or twice a week- Spending 6 months to get anywhere is not most peoples idea of fun.

This time taken is further compounded by PVP- The fact that you could spend weeks building up a modest base and have it vanish overnight because some ♥♥♥♥♥♥♥ thought it'd be funny is a huge turnoff to most casual/PVE players.

Time taken is why servers with high loot abundance and exp multiplier are so popular. You can hop on, and achieve an appreciable gain within a few hours- And even if someone breaks in and nukes your stuff, It's not hard to get that back the second time around since you're much higher level and the abundance is so high.
thanks for such a detailed answer! Sounds pretty convincing. But depending on which side you look at ...

Higher difficulty in the same Project or The Long Dark does not reward the player in any way. You're just testing yourself. (p.s on the server, the experience multiplier is 133% - this is the very encouragement of players for the difficulty)

Complex zombies - means danger even from one individual, and not just from the crowd. As in reality.

I share the idea that offline you should be sure that nothing threatens your base. And you don't need to go into the game every hour and check if your base is under attack. As for online, your character is in the world, your character lives in this world. In a real apocalypse, zombies are not so scary. The main danger to man has always been the man himself. Protect yourself! Design a base not only for protection from zombies, but also from HUMANS! hide resources, make stash around the world. It adds a huge part to the game and makes for a great experience!

As for the time spent on character development ... I want to APROXEMATLY stick to the leveling speed that the developers gave us. I do not want to receive 1,000,000,000,000 XP for 1 zombie
Developing to max level in a week of play? Rave. You should rejoice at each new level, each open and so necessary for the survival of the perk. In all RPGs, leveling is stretched as much as possible for the players to bring pleasure from leveling up and a sense of progress. Not the "Level Up" notification every minute.

Bottom line: 99% of the players are casuals. I go crying alone, crushing the skull of one zombie for half an hour and running from the zombie dogs. Hopefully someday existing players will get tired of this simplicity of the game and want HARDCORE !!! hahaha !! or not -_-
Michael Dec 30, 2021 @ 1:47pm 
In addition to all the things Shurenai mentioned, I think players looking for a hardcore survival experience are more likely to be solo players and probably aren't looking for a server to begin with.
Bo0Mz Dec 30, 2021 @ 1:49pm 
Originally posted by LeonBraun:
Survival is a test of your skills, it is a challenge. This is not an arcade game where it is enough to hit a zombie on the head 2 times with a tier 1 club. Try to play so that when hunger strikes, you do not think "I will go die and be as good as new again!"
Try to keep your character as long as possible, as if you are in the role of the survivor.
I created a server with conditions as close to reality as possible ... where zombies are dangerous. where PEOPLE are dangerous!

... but no one wants to play on it, people are not interested. Everyone plays on arcade servers with PVE and difficulty 1-3, with 500% loot and experience. Explain, please, to me a fool, why survival is an arcade? Why is it not interesting for anyone to play and test themselves, to worry about their character, as in the same Project Zomboid?

i completely agree that survival is meant to be a challenge but you must understand that not everyone is up for a challenge and they are free to pick whatever settings they prefer
it would be incredibly painful for noobs and brainlets to learn the game on a server with those settings you wrote
500% loot and experience really seems like server for people trying to learn the game
Originally posted by Bloodbath:
Because harder difficulty gives no rewards i think... Why make it harder for the sake of it.
Personally i just love looting and building with the occasional zombie attack xD

I feel like in alpha 19 setting the game to insane made each +1 level up your gamestage higher. So you got to late game loot faster. And so far I don't think I'm seeing that in alpha 20?
Originally posted by LeonBraun:
Originally posted by Shurenai:
There's four main issues.

One, Difficulty for the sake of difficulty isn't what most people want. Higher difficulty and risk is great- When there's a commensurate reward. Higher difficulty in 7DTD doesn't reward you; Only punishes.

Two, Most people don't like bullet sponge enemies. High difficulty in 7DTD = bullet sponges- Takes 20 hits with a club at level one to kill a zombie? Too much for most to stomach. Does it get better later in the game? Sure. After you've spent 5 minutes a piece killing 500+ zombies.

Three, The vast majority of 7DTD players prefer PVE and absolutely LOATHE the idea of PVP and having people killing them at random, Or, More worriesomely, Breaking into their base and ruining all their hard work.


And most significantly: Time taken. With 25% loot and a low experience multiplier, it takes AGES to get anywhere, And most 7DTD players are relatively casual; They have an hour or two they can put in once or twice a week- Spending 6 months to get anywhere is not most peoples idea of fun.

This time taken is further compounded by PVP- The fact that you could spend weeks building up a modest base and have it vanish overnight because some ♥♥♥♥♥♥♥ thought it'd be funny is a huge turnoff to most casual/PVE players.

Time taken is why servers with high loot abundance and exp multiplier are so popular. You can hop on, and achieve an appreciable gain within a few hours- And even if someone breaks in and nukes your stuff, It's not hard to get that back the second time around since you're much higher level and the abundance is so high.
thanks for such a detailed answer! Sounds pretty convincing. But depending on which side you look at ...

Higher difficulty in the same Project or The Long Dark does not reward the player in any way. You're just testing yourself. (p.s on the server, the experience multiplier is 133% - this is the very encouragement of players for the difficulty)

Complex zombies - means danger even from one individual, and not just from the crowd. As in reality.

I share the idea that offline you should be sure that nothing threatens your base. And you don't need to go into the game every hour and check if your base is under attack. As for online, your character is in the world, your character lives in this world. In a real apocalypse, zombies are not so scary. The main danger to man has always been the man himself. Protect yourself! Design a base not only for protection from zombies, but also from HUMANS! hide resources, make stash around the world. It adds a huge part to the game and makes for a great experience!

As for the time spent on character development ... I want to APROXEMATLY stick to the leveling speed that the developers gave us. I do not want to receive 1,000,000,000,000 XP for 1 zombie
Developing to max level in a week of play? Rave. You should rejoice at each new level, each open and so necessary for the survival of the perk. In all RPGs, leveling is stretched as much as possible for the players to bring pleasure from leveling up and a sense of progress. Not the "Level Up" notification every minute.

Bottom line: 99% of the players are casuals. I go crying alone, crushing the skull of one zombie for half an hour and running from the zombie dogs. Hopefully someday existing players will get tired of this simplicity of the game and want HARDCORE !!! hahaha !! or not -_-

I personally really enjoy difficult games, but I like it to actually be difficult, not just have numbers turned up. Making a zombie take an extra 50 hits to drop isn't fun, but a zombie that's faster is
wrknightsmith Dec 30, 2021 @ 2:15pm 
Difficulty is "eye of the beholder". Personally I either go down the route of a mod or self impose limitations on play style. As mentioned above the if you play a community server - the trade off is how many hours can you play per week. The more time consuming, the less likely it remains enjoyable (and/or you are forced to play solo)
Deklend Dec 30, 2021 @ 2:25pm 
I'd say the biggest issues with what you lined out is PvP and loot rarity. If the loot rarity wasn't so low, then people would be more willing to play hardcore PvP just for it's own sake because then losing your stuff isn't as punishing. I know a lot of people who would like to host servers like this expect it to be "realistic" but the problem there is unless you explicitly state and enforce rules against killing other players just for the sake of killing other players(like in an RP-PvP type server), you'll just end up with a group of players ruining the experience for everyone who wish to live out their zombie apocalypse.
rincewind Dec 30, 2021 @ 2:38pm 
In my case is simple.

I don't like hardcore.
I don't like multiplayer.
TheChoccoBiccy09 Dec 30, 2021 @ 3:55pm 
I definitely like the way your going mate. I’m not as hard core as you, but I think I’m a little hardcore (zombie walk during day, zombie sprint night and blood moon, feral zombie run, warrior difficulty, 50%loot abundance, no loot respawn, are the main factors in my game) except I am not using trader quests for the real no loot respawn, (only buying and selling) since doing quests essentially gives your infinite resources. What I’m aiming at for these settings and challenges is that the early game will be basically the same, but when it comes late or mid game, I will be forced to loot more dangerous POIS, regardless if I have good loot or not yet, or even move entirely.
crumpy108 Dec 30, 2021 @ 5:10pm 
Originally posted by LeonBraun:
Survival is a test of your skills, it is a challenge. This is not an arcade game where it is enough to hit a zombie on the head 2 times with a tier 1 club. Try to play so that when hunger strikes, you do not think "I will go die and be as good as new again!"
Try to keep your character as long as possible, as if you are in the role of the survivor.
I created a server with conditions as close to reality as possible ... where zombies are dangerous. where PEOPLE are dangerous!

HARD_PVP_REALISTIC (176.57.174.57:27030)
GameDifficulty - 5 (INSANE)
Loot: 25%
Loot_Respawn_Time: disabled
Drop_On_Death: everything
Drop_On_Quit: nothing
Air_Drops: 3days
Mark_Air_Drops: off
Xp: 133%

Zombie_Move: 2 (0-4 walk, jog, RUN, sprint, nightmare)
Zombie_Feral_Move: 3 (SPRINT)
Zombie_BM_Move: 3 (SPRINT)
Zombie_Move_Night: 4 (NIGHTMARE)
Zombie_Feral_Sense: Night
Blood_Moon_Count: 16

Day_Light_Length: 18
Day_Night_Length: 120min

Claim_Count: 1
Claim_Size: 60
Claim_Duration: 21days
Claim_Health_ONLINE: x2
Claim_Health_OFFLINE: Infinity
Claim_OFFLINE_Delay: 60min

... but no one wants to play on it, people are not interested. Everyone plays on arcade servers with PVE and difficulty 1-3, with 500% loot and experience. Explain, please, to me a fool, why survival is an arcade? Why is it not interesting for anyone to play and test themselves, to worry about their character, as in the same Project Zomboid?

It's pretty simple really.

- I don't play games to mirror reality. I play them to escape reality. If games were too close to reality for me, I simply would not play them. I would just go do the real thing. They are meant to be somewhat-not realistic.

- I value my time. I'm a busy guy with a family. I don't get more than 1-2 hours a night sometimes to play games. Putting that time into a game where I could literally lose everything I've done is a complete waste. Might as well burn the cash in my wallet.

-Pve players vs Pvp players, sometimes you just have to find a different game if you want people to pvp against. I think this game has mostly pve players.
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Dec 30, 2021 @ 11:59am
Posts: 34