7 Days to Die

7 Days to Die

View Stats:
Why Progressive Looting?
First of all, I want to say that I love this game, and its a joy to play. But for a game like 7 Days, Progressive Looting is one of the mechanics that (imo) do not work to the games enjoyment. The fact that, on 200% loot abundance me and my friend can barely find a pistol and some ammo by day 7 is really dumb, especially with how the gamestage rises all the same, meaning that we don't have much firepower to combat the increasingly difficult hordes, please devs, please remove this mechanic and the new alphas will be more enjoyable!
Originally posted by Dogma:
Looting in A19 feels incomplete because it is. Here is the plan for loot progression moving forward:

https://community.7daystodie.com/topic/21228-looting-progression-plan/

Disregard the poll, the info is in the first post.
< >
Showing 1-13 of 13 comments
In A20 loot will also be associated to biome difficulty.

So, for example, if you want better loot and risk it you can go scavange in the snow, burnt or even wasteland biomes. :popular:
I think it extends a save games life time. Plus I think loot progression is a common thing in games. After all, it would be a bit busted if you could get end game gear within about 1-2 hours of playing, wouldn’t it?
To me, it doesn't increase a save games life. It just increases the tedious looting sprees that I have to go through in order to get a gun for day 7. I do agree, having endgame loot within 1-2 hours of playing is a bit busted, by if I can only get a pistol, on a rough day 7 that was populated with a few cops that's not a good gameplay loop.
I do see your point though.
A moderator of this forum has indicated that this post answers the original topic.
Dogma Sep 8 @ 6:34pm 
Looting in A19 feels incomplete because it is. Here is the plan for loot progression moving forward:

https://community.7daystodie.com/topic/21228-looting-progression-plan/

Disregard the poll, the info is in the first post.
Last edited by Dogma; Sep 8 @ 6:35pm
Originally posted by CaptainNuclear:
To me, it doesn't increase a save games life. It just increases the tedious looting sprees that I have to go through in order to get a gun for day 7. I do agree, having endgame loot within 1-2 hours of playing is a bit busted, by if I can only get a pistol, on a rough day 7 that was populated with a few cops that's not a good gameplay loop.
Guns are absolutely not necessary, for one. And for two, If you're ending up with cops on your day 7 horde, You must have massively increased exp gain or day length; I don't typically get cops at all till my day 21 or 28 horde, let alone multiple of them :winter2019surprisedyul:

By the time you're far enough progressed to start seeing the more significant sources of danger, You're far enough to begin finding higher tier weapons and guns (Especially if you frequent traders.)

But yes; Dogma is correct. A19's loot system is incomplete, And many of the incomplete elements are coming in a20.
Dogma Sep 8 @ 6:51pm 
Originally posted by Dogma:
Tune in Wednesday September 8th at 9 PM CST here:

https://www.twitch.tv/fubar_prime

:7days:
*adds in that boosting Loot Abundance only changes how much of a given items appears, not the quality or types. at 200% 1 book becomes 2, 1 stone axe becomes 2, 15 feathers becomes 30*
Midas Sep 8 @ 7:06pm 
Normally I would agree, but honestly, one of the biggest problem with games like this is that the pacing usually sucks if it's flat. Having the game constantly 'keeping up' with you in terms of loot and challenge may seem weird, but I find it's better than the alternative.

Though there are more interesting ways it could be done, like having the player always start in the temperate biomes as a 'low level' area, and then having different biomes reflect gradually higher difficulty and reward. Or maybe having things like bad loot and minimal threats in the countryside, while having various sizes of civilization contain more and more sophisticated POIs, higher loot and more difficulty. Like some small suburban town might just have some houses and a mild population of ordinary zombies, but a dense metropolis would have all the offices and factories, lots of stores and places to find good loot, but it's absolutely teeming in hordes of dangerous zombies.
Originally posted by CaptainNuclear:
To me, it doesn't increase a save games life. It just increases the tedious looting sprees that I have to go through in order to get a gun for day 7. I do agree, having endgame loot within 1-2 hours of playing is a bit busted, by if I can only get a pistol, on a rough day 7 that was populated with a few cops that's not a good gameplay loop.
Yeah fair point too, it can be pretty horrible looting about 1000000 blunderbusses
Sally Sep 12 @ 7:53am 
I think variety in loot would be a better option, quality and level of loot should be matched to progression, but finding 50 stone shovels/spears/axes and blunderbuss over and over and over again is not worth the effort.

finding useful resources in higher (500ish) quantities would be better than yet another stone spear and more rewarding for the effort.
Blunderbuss and stone sledge are good for week 1.


Originally posted by CaptainNuclear:
Why Progressive Looting?

To maintain balance with the enemies being spawned. Enemy spawning is progressive based on your level too. This is the actual answer to the question asked and should be marked as such. Because even after loot is redone it will still be progressive.

Most games with RPG elements work like this. Play Fallout 4, and you will spend your first 25 levels finding hundreds of pipe rifles (yes, literally) before finding your very first bolt action hunting rifle.
Last edited by JimmyIowa; Sep 12 @ 8:12am
NoMan Sep 12 @ 8:04am 
Originally posted by Sally:
I think variety in loot would be a better option, quality and level of loot should be matched to progression, but finding 50 stone shovels/spears/axes and blunderbuss over and over and over again is not worth the effort.

finding useful resources in higher (500ish) quantities would be better than yet another stone spear and more rewarding for the effort.

The thing you are complaining about is a temporary state. This is explained in full in the link marked as the answer:7days:
< >
Showing 1-13 of 13 comments
Per page: 15 30 50