7 Days to Die

7 Days to Die

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Buildings stay dark during daytime, even with openings
In previous versions of 7D2D, when a building was too dark during daytime, I would create some openings in it, like removing doors or windows or destroying a wall. Then the room would be lit.
Now, doing so has only a marginal effect or no effect at all on lighting. Was dynamic ambient lighting removed from the game?
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Showing 1-8 of 8 comments
Yes it's normal since nearly a17... They add a "mechanism" shadows... IDk the name right but if not you can read the first patch note of a16/a17/a18 (sorry IDK, not remember exactely when they was added)
Hagen Sep 1 @ 9:56pm 
Ok. Thanks. I miss the previous lighting.
You have to open wider holes for it to take effect, just taking out a door won't do much.

Otherwise bring candles or something. I find it gives me more reason to keep a flashlight around or use flashlight weapon mods.
Actually the effect, as described by one of the programmers when I asked about it, is intended precisely to simulate dynamic ambient lighting. A problem I have with it is that it doesn’t darken parts of the scene that are ‘inside’. It determines if you, as in the camera, are inside, and darkens everything if you are. But one, we have ambient occlusion already. And two, I feel that to look right this feature would have to be accompanied by an eye adaptation feature, where your virtual pupils dilate to let more light in when you’re indoors. That would effectively cancel out the darkening effect, making the whole thing a wash. So they might as well save the GPU cycles and not do either effect in the first place.

I feel this darkening effect adds no benefit to the game, and I would really like to be able to disable it.
Last edited by Crater Creator; Sep 2 @ 5:58am
^agreed
seven Sep 2 @ 11:47am 
Originally posted by Crater Creator:
Actually the effect, as described by one of the programmers when I asked about it, is intended precisely to simulate dynamic ambient lighting. A problem I have with it is that it doesn’t darken parts of the scene that are ‘inside’. It determines if you, as in the camera, are inside, and darkens everything if you are. But one, we have ambient occlusion already. And two, I feel that to look right this feature would have to be accompanied by an eye adaptation feature, where your virtual pupils dilate to let more light in when you’re indoors. That would effectively cancel out the darkening effect, making the whole thing a wash. So they might as well save the GPU cycles and not do either effect in the first place.

I feel this darkening effect adds no benefit to the game, and I would really like to be able to disable it.

The one situation where the system works is if you are in a lit room at night and look out a window. It's dark outside. If you stand next to the window and look out, the landscape brightens. That's the only time that it seems realistic (and that might just be a bug since windows don't stop rain either, so maybe the game just thinks your outside when by the window). I agree, just take it out if they can't make it right.
Originally posted by seven:
The one situation where the system works is if you are in a lit room at night and look out a window. It's dark outside. If you stand next to the window and look out, the landscape brightens. That's the only time that it seems realistic (and that might just be a bug since windows don't stop rain either, so maybe the game just thinks your outside when by the window). I agree, just take it out if they can't make it right.

Without picture I can see that but with your example, I think maybe it's cause of the weather, no? If there's fog/cloud, that will play with light/shadow too (even a little)...
& seem look-like in desert, there's less shadows than others biomes...
(by the way, I miss forest in dark at the night from the version a10/a11)
seven Sep 3 @ 7:30am 
Originally posted by .♥~*°("_")°*~♥.:
Originally posted by seven:
The one situation where the system works is if you are in a lit room at night and look out a window. It's dark outside. If you stand next to the window and look out, the landscape brightens. That's the only time that it seems realistic (and that might just be a bug since windows don't stop rain either, so maybe the game just thinks your outside when by the window). I agree, just take it out if they can't make it right.

Without picture I can see that but with your example, I think maybe it's cause of the weather, no? If there's fog/cloud, that will play with light/shadow too (even a little)...
& seem look-like in desert, there's less shadows than others biomes...
(by the way, I miss forest in dark at the night from the version a10/a11)

No, not the weather or anything. Here are a couple screenshots, taken seconds apart. It's nighttime, I'm in a room lit with candles. When I look through the window I see it's dark outside and details are hard to see. When I step up to the window, it gets lighter and I can see things more clearly.

https://steamcommunity.com/sharedfiles/filedetails/?id=2592383101

https://steamcommunity.com/sharedfiles/filedetails/?id=2592383115
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