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At level 3 bb you start to see crucibles at the trader even with a lower gamestage. If you go to level 4, they become common.
Also I still don't know why level four of AE has a park for Forged Steel when you can't even craft it till the next level. It's like it got reversed and you should really unlock the crucible at level four.
Yes, it does. The levels of better barter very plainly and clearly say "Trader's secret stash shows better loot." "Traders secret stash shows even better loot", and finally "Trader's secret stash shows the best loot" at the various levels. You just have to actually read the description of the perk, I guess.
And Teresa was not wrong.
You can craft forged steel at any time or level, when you buy or find a crucible. Crafting a crucible is not necessary, or the only route.
No. It didn't get reversed. You just don't understand it. Some people like to buy a crucible early on, and immediately start crafting steel, instead of invest skill points.
You'll also get much higher chance of t3 weapons, armor, and tools, as well as augers and chainsaws.
Robotic turrets and SMG turrets are two totally different things... and you do not need a single level in anything to craft either of them.
You can find any of them in loot or their schematics. You can also gather steel in the world or loot it. I build all my steel stuff from looted, bought and harvested steel. I do not even have a forge...
You can buy steel from the trader. You can loot steel from several different containers.
You can also (and this is the optimal choice for me) harvest steel from many items with a wrench.
Certain street lights, non-working vending machines, and munitions boxes are where i commonly harvest steel.
Further, the +25% steel/electrical crafting speed is NOT the primary effect of the perk, but a secondary effect. The primary effect is the exp gain from electrical traps and the teaching of the recipes.
Much of the skill trees, book, and loot systems is about providing multiple paths to the same goal; You can learn the recipe from a book, or get it from your skill tree, or find the item in world, or buy it or the recipe from the trader.
Couple things to consider.
You can loot or buy a crucible before being able to make one (so, if you loot one early, you can forge steel w/o needing to train the perk-forged steel is used for alot more than the 1 example you are using). As far as the perk goes, the logic is that you learn how to use it (+25% faster) before you learn how to make it. Can you build a car before you know how one works?
SMG turrets are a different thing than robotic turrets, they are not an upgrade. SMG's need a power source and remain where you place them. Robotic turrets can be used as a ranged weapon in hand, and can be placed anywhere abroad, w/o power. You can say, place them outside of a poi before entering it, and fall back to them for fire support if you get overwhelmed, or use them to guard a mine. You carry them with you, they are mobile turrets.
In my experience, its best to choose what perks you learn based on what you need. What you need is reduced by what you find. Choosing a defined leveling path does not really work in this game, its more about learning what you need to learn. Each of your characters will be different as a result.
Don't rely on RNG, work with and around it.
If you have to go onto forums and learn how to do something, the game is failing a very basic design principle.
Well I guess thats not entirely true. They are doing game stage multipliers for desert, snow, and wasteland in a20. So you can probably loot one around GS 50 in snow or wasteland if they keep with the numbers they discussed in last live stream of a 2x multiplier for snow, and a 3x multiplier for wasteland. But wasteland will have radiation and you will be fighting enemies scaled to 3x your game stage so....
a20 is going to be a real gamechanger in more ways than one, so you should mentally prepare yourself now for having to put actual work into getting the good stuff.