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Its there purely for cosmetic reasons and as a place holder right now.
I suppose my intent was...i didn't want players collecting/ buying expensive hazmat suit parts expecting miracles when i could save them the bother. Thanks for heads up though.
info like this should be kept under ones hat, if the trader finds out they are useless he may stop buying them ;)
lol was a joke :-)
I'll answer that question, for a 100 caps...
the hazmat suit will do what its intended once they bring in rad poi's into the game, but will never work on outer boundry.
Like all the most bizarre zombified creatures and rarest of loot dwell within. Would jack-up the prices of the Hazmat gear for sure.
Now that is something the devs should add in.. It would giving something extra to do
The nuclear plant could be a dungeon so to speak, kind of like what you said, have the best of the best loot there along with the stronger / mutated zombies. If any blocks where damaged or destroyed they would respawn / repair for the next time you enter it.
It should act like an instance in where once you clear it out, it stays empty for 2-3 days gving you enough time to loot just in case your base is a full days walk/ run from it allowing you enough time to run back n forth a couple or times if needed or something,
insted of the parachute supply drop, you could have this insted....
or both, options are good in games :)