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Men can't chop up boulders in 10 seconds with a stone axe, carry 10 car engines, regenerate severe wounds in a few minutes, or respawn after death either. If you remove everything that is "unrealistic", the game would become very boring.
You shouldn't have any problem with your base. They won't damage it when you're gone, and if they attack it while you're there, you go outside and bust some heads.
Everything in the world can break, except the traders, and the bedrock.
My honest advice is use creativity and cleverness to make a base. Zombies can't break creativity. And it's the one thing you bring into the game yourself.
Basically you can build a base very close to the trader base and zombies won't be able to hurt it since the trader aura protects it.
https://youtu.be/ent5eRJMqp4?t=3430
well fudged my link so skip to 57 : 40 ish
>.>
If the zombie can hit as hard as a sledge hammer, why not?
The only difference between a zombie and a non-zombie ... enjoying the pain. A person can punch metal eventually weakening it, but most likely will stop punching the metal after they collapse from shock and pain.
Zombies feel pain? ... Sure, we shoot them and they go "OWwwww". Zombies in this game have 100% resistance against self mutilation, they don't get hurt and they don't self heal unless you're a radiated ... but wait ....
How do you stop a zombie from digging? Make it allergic to dirt.
Smash anything (like dirt), it takes damage, eventually dying from it's own rage.
Only the radiated can survive it's own smashing of blocks.
Therefore, only the radiated can dig (or smash) their way into the base.
Don't mod the damage gentlemen, but give the human zombie back his human characteristics.
Only problem .... Player's would complain they didn't get XP on horde night. They don't care that they survived, they only care the zombie (by himself) ... stole their XP.
:P
That is not possible. The trader protection radius also prevents you from placing blocks in its range. You can't build anywhere the trader is protected.