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FictionX Aug 23, 2018 @ 10:55am
Steam Play / Proton - Linux VR game list
I've been using VR in Windows since the beginning (since it never really took off in LInux), so I have a fairly large VR library. I thought I'd test some of the games and let you guys know how they work. My findings are only based on a few minutes in each of them, so I may revise the list later (and will add more games as I get around to testing them).

I'm using Ubuntu 18.10 with a Nvidia GTX 1080, and an i7-4790 cpu.


Games (since November, newest additions are added last, instead of alphabetically)

  • Acans Call - Doesn't start (#26)

  • Accounting - Seems to function well, but performance is almost unbearable. I wouldn't let someone else try it. It did break on me, but I'm not sure if that was because I couldn't figure out the puzzle or because I opened the dashboard. (#1)

  • Climbey - Can't see hands, visual problems and artifacts. I would consider this unplayable, at the moment. (#1)

  • Form - Good performance, but several missing objects like hands (#27)

  • Meet the Miner - WDR VR Bergwerk. Starts, good performance. Sound is choppy, but otherwise it seems to work

  • Mouse Playhouse: Tested this on a whim, as it's free and was recommended in a thread on Reddit. Stable, with no apparent errors, but a bit of reprojection here and there (not constantly)

  • MSI Electric City: Core Assault - Works. Not apparent issues. (#32)

  • Operation Warcade VR: Starts. Performance is OK - but opponents are invisible (only their guns are showing). Update: FIXED with 3.16-2

  • Paperwill Panic (demo) Starts. Performance looks good - but assets like your hands and some of your opponents bodies are missing. You can see your gun, though, so the demo is playable.

  • Portal Stories VR: Seems to work, and performance looks good, too. However, all sounds are the same (loud) volume, no matter the source and the distance to the source.

  • QuiVr - Can't see hands, but functions fine otherwise. Performance isn't great, but it is bearable for me. (#1)

  • Racket NX: Stable, and very smooth - but with graphical errors (the racket and other objects are invisible) Update: FIXED with 3.16-2 - but it feels a bit sluggish

  • SkyrimVR - No hickups, barely even a few reproj frames. It just seems to work and it's pretty nice now. (see post for further info) . Edit: Dialogue and music is missing, but this can be fixed using Protontricks: https://steamcommunity.com/app/250820/discussions/5/1739968490553435343/

  • Space Pirate Trainer - Black screen for me in 3.16-3 - but it works for others (#26)

  • Subnautica: Seems to work with good performance. I had issues with the controls, but reading the forums, that's a problem with the game itself.

  • The Invisible Hours: Stable. Almost constant reprojection, but definitely playable. Crackling sound in some locations. Update: Performance is notiably better with 3.16-x

  • The Solus Project: Works - but poor performance out of the box with lots of reprojection. Also, as of 3.16-3, you'll need Protontricks to fix the sound: https://steamcommunity.com/app/250820/discussions/5/1739968490553435343/#c1728711392732154036

  • The Mill Blackbird VR Experience - Doesn't start (error)

  • Together VR - Playable but laggy. (#3)

  • VR Kanojo - Model meshes will not appear, only a floating head. (I think it's related to this[github.com].) In Wined3d11 mode it merely shows a black screen, instead. Unplayable.

  • VR Robot - Works. Sound is a bit choppy in the menu, but not in the game itself. Performance is good

  • X Rebirth VR Edition - I bought this to test if it would work, considering it is a Vulkan game I thought it had a better shot. It did not initially work, so I got a refund for now :( (#1)

  • VTOL - Starts, and performance seems like it might be OK - but controllers/hands as well as some text invisible. Some buttons can't be pressed. Unplayable

    ... games are no longer added alphabetically, but are added to the end of the list as the reports come in ...

  • Project Cars 2: unplayable. 10FPS in VR. (Solid 60FPS@4k with ultra settings in flat mode) (#35)

  • QuiVR: playable with decent performance. Wrist-display is missing. HDR causes artifacts on screen but can be disabled. (#35)

  • VR Dungeon Knight: Playable since the latest proton beta. (#35)

  • Elven Assassin: doesn't start (#35)

  • Floor Plan: No apparent issues (#37)

  • VR - Vacate the Room: Works perfectly for me - but (#37) did experience problems with both controllers and lighting.

  • Proze - Prologue: No apparent issues

  • Eleven Table Tennis: Stable, good performance, but menus are missing text. UPDATE: Text is shown when using 3.16-4.

  • Waltz of the Wizard - No hands, but otherwise it seems fine (#26) UPDATE: Works perfectly (as far as I can tell) with 3.16-4

  • VR INTERACTIVE TRAILER: Runes - Perfect, except for one sound that seems to be at full volume when it shouldn't be.. but that's only for maybe 10 seconds (it can probably be fixed with protontrics, but I didn't try)

  • The Vanishing of Ethan Carter: "Fatal Error" at start.



    ---------- Below games tested with Proton 3.16-5 ----------

  • Lunar Flight - works flawlessly with reasonable performance (#42)

  • Prey: Typhon Hunter - shipped with the DLC Mooncrash works ootb. Played ~20 minutes without any issues. (#43)


  • Project Cars: Works with good performance. Settings are now saved
    (menus not in VR - not sure if that's the case in Windows as well)

  • Serious Sam VR: The Last Hope - Does not launch. (#45)

  • Spider-Man: Homecoming Virtual Reality Experience - Crackling audio. Everything else works. Audio can probably be fixed, but this is literally a 10 minute advertisement, so I'm not going to spend more time fixing it than the length of the "game". (#45)

  • Skyworld - Minor framerate issues, but otherwise works well. (#45)

  • NVIDIA VR Funhouse - "Unsupported GPU detected". Doesn't run. (#45)

  • Home - A VR Spacewalk - Works perfectly. (#45)

  • VR The Diner Duo - Works perfectly. (#45)

  • Final Approach - Works perfectly. (#45)

  • Final Approach: Pilot Edition - Works perfectly. (#45)

  • Fruit Ninja VR - Works perfectly. (#45)

  • The Art of Fight - Seems to work perfectly, but nobody was online, so I didn't get to test the actual online play. Tutorial modes all work. (#45)

  • Climbey - Controls don't work, rendering this game unplayable.(#45)

  • Vanishing Realms - Minor performance issues. Controller models sometimes turn invisible after interacting with the settings menu. Otherwise playable. (#45)

  • Quanero VR - Minor performance issues. (#45)

  • Acan's Call: Act 1 - Minor performance issues. (#45)

  • Danger Room VR - Minor performance issues (#45)

  • PolyDome - Works perfectly. (#45)

  • The Cubicle - Doesn't run. (#45)

  • Sansar - Crashes immediately. (#45)

  • VR Regatta The Sailing Game - Works perfectly. (#45)

  • Yore VR - Works with PROTON_NO_ESYNC, but has minor graphical issues (#45)

  • Cosmic Trip - Works perfectly. (#45)

  • Trickster VR: Co-op Dungeon Crawler - Minor performance issues, but the graphical issues seem to be fixed. (#45)

  • The Solus Project - Works perfectly. (#45)

  • Adventure Time: Magic Man's Head Games - Does not run. (#45)

  • Accounting+ - Works excellently ootb. played the first 3-4 "levels" and the "intro" without any problems. (#46)

  • In Death - works excellently. Only played 30min so far but I love it. (#47)

  • Thumper - Just joypad or keyboard controls but looks like a great and strange game (#48)

  • Racket: Nx - works great ootb too. (#49)

  • Eleven_Table_Tennis_VR works fine. amazing physics!
    but at least here controllers are no longer visible after you enter the steammenu and return back to the game and there doesn't seem to be a way to get them back. (#50)

  • Budget Cuts - works fine as well (#51)

  • Just in Time Incorporated - seems to be working quite well. Just played through the first 3 levels (#54)

  • Hellblade: Senua's Sacrifice VR Edition - Works! No issues found (great sound, too)

  • Pokerstars VR: Perfect. Maybe a bit of reprojection - but it doesn't matter much in this game.

  • War Dust: Perfect, except for maybe a bit of reprojection (I hear it's the same in Windows). I didn't notice it in the heat of battle

  • Apollo 11 VR HD: Starts. Some scenes work, but others makes the game crash (I didn't check them all - but you can select them from a list). Using PROTON_USE_WINED3D made at least one scene run - but with bad performance, and the game crashed once it finished. JFK speech at the beginning is missing video



    ---------- Below games tested with Proton 3.16-6 ----------

  • Just In Time Incorporated - Seems to be working quite well (#54)

  • RPG Merchant - Works perfectly (#55)

  • Psychonauts in the Rhombus of Ruin - Works perfectly

  • Pierhead Arcade - Works perfectly

  • Summer Funland: Doesn't start - "Fatal Error"

  • Sopwith VR (free)- Works Perfectly

  • Nevrosa: Prelude (free) - Playable, but with bad performance (other than than no issues)

  • X Rebirth VR Edition - Crashes at startup

  • Rec Room - Works! (#45)
    Edit: I had to lower the graphics quality a bit to get rid of judder - and I couldn't get youtube videos to play in-game. Other than that I didn't encounter any issues.

  • Bounce - Works until it crashes. I was able to play a couple of rooms at a time before it crashed and took everything with it. (Haven't tried with any of the Proton runtime options though)

  • Pavlov VR: Works. Mostly good performance. Sound (which used to be a problem) are now fixed.

  • The Ranger: Lost Tribe (free): Works out of the box (#57)

  • Vector 36: Works - no issues found

  • Apex Construct Demo: Works - no issues found

  • Distance: Works - no issues found.

  • Euro Truck Simulator 2 (Windows Version): Doesn't start in VR mode.

  • Elite Dangerous - Works with customized version of Proton: https://github.com/redmcg/wine/wiki
    I had to set graphics to "Low VR" - but using that it was buttery smooth (#58)

  • Beat Saber: Works perfectly (whitelisted)

  • Crisis VRigade - Works perfectly (from 3.16-2). Great performance.

  • Job Simulator: Works perfectly

  • SuperHot VR: Works perfectly

  • A Fishermans Tale: Works perfectly. It felt like it would freeze up and crash a couple of times when loading a new "act" - but it never did. Great performance, no issues found at all.

  • Onward: Crashes as soon as a controller is activated. Bug registered with Valve

  • Derail Valley: Crashes as soon as you turn on a controller (bug registered with Valve).

  • Gravity Lab: Works perfectly + Great performance

  • KartKraft: Keys don't work properly (happens in Windows too, according to the forum), G29 wheel isn't registered properly, and performance is horrible (from what I can tell from the menu).

  • The Lab: Starts if you use -hub as Launch option. From here you can reach some of the demos. Others however fail. They can instead be reached directly when you launch The Lab with the below parameters:

    -xortex -slingshot -longbow -humanbody -solarsystem -vesperpeak -park -lavatube -venice

    All of the above work well for me (except the hub which has a bit of judder).
    -secretshop and -robotrepair unfortunately do NOT work.

  • The Blu: Stable - but a little bit laggy with my gtx 1080 (it's not much, and the abyss-part is fine - but all three experiences need to be smooth to really shine)

  • Bigscreen Beta: Doesn't start


    ---------- Below games tested with Proton 3.16-7 ----------

  • Star Trek: Bridge Crew: Works! Can now connect to Uplay. No apparent errors found (didn't test Watson integration)


Media:

  • Allumette: Seems stable, but I get a lot of reprojection. Sounds are all the same volume (not sure if this is only happening for me), which is bad - especially with a "VR movie" like this.

  • Amaze VR: Doesn't start (error)

  • Morgan lives in a Rocket House in VR: Good performance - but sounds are all the same volume (not sure if this is only happening for me).

  • Soundscape VR: Stable, good performance, but doesn't react to music

  • Soundstage: Stable. I feel there may be a bit longer sound delay when hitting a drum than there is when playing in Windows - but other than that, it feels perfect with Proton 3.7-6 Beta. UPDATE: doesn't start at all with 3.16-2

  • Steam 360 Video player - loads an empty scene with a stuck play button and static controllers. No interactivity. Unplayable. (#3)
    Steam 360 Video Player - Runs, but does not work correctly and is not usable. (#45)

  • The Great C: Works - but with bad performance / lots of reprojection most of the time

  • TheWaveVR Beta -Starts, but crashes with a "fatal error in gc" after the first interaction. Unplayable

  • Time: Starts - performance OK, but choppy sound (and since the experience is mostly about music, it's probably worth waiting until it's fixed

  • Vive Video - Stable (crashed once, but the same action worked fine afterwards) looks like we can finally watch video in VR in Linux

  • Chokolate - Starts, but horrible performance. Unplayable





    ---------- Below Media tested with Proton 3.16-6 ----------

  • Apex (free - demoscene style experience) - Works

  • Old Friend: Doesn't start


Other:

  • Chroma Lab: Crashes at startup

  • Google Earth: Previous performance issues were fixed with Proton 3.16-1 Beta. It's now very playable, and almost(!) on par with the native Windows experience.

  • Tilt Brush - Seemed to run and function well, only thing is that it can't get an audio source for music visualization. (#1)

  • Turn Signal: Doesn't work. Text missing on Desktop interface, and no indicators in VR

  • Virtual Desktop - doesn't load up at all. Unplayable. (#5)

  • VR Chat - doesn't start. UPDATE: reported working with 3.16-2

  • VR Model Viewer - surprisingly works. Some menu options show no text, I assume this can be fixed with winetricks in the proton prefix/pfx for it (didn't look much into it, probably fonts missing), had at least one crash on an import but several non-crashes. Playable.
    Edit: text issue solved using winetricks (#5)


    ---------- Below tested with Proton 3.16-6 ----------

  • Welcome to Light Fields (free - Google) - Works Perfectly


    ---------- Below tested with Proton 3.16-8 Beta----------

  • Space Junkies: So close..., Starts, and has what seems to be good performance - but the graphics are messed up, so your own hands/arms become weirdly stretched things that blocks your view. Unplayable in its present state.

    ---------- Below tested with Proton 4.2 ----------

  • Project Cars 2 - Performance is MUCH better now - but it tends to crash in some menus (not in actual races)


This is just to start people off, so they don't go in blind and buy games that won't work. Feel free to add you own findings in the comments. I'm adding them to https://www.protondb.com as well (but it's a bit diffcult to find VR games without "VR" included in the name in that list).


Last edited by FictionX; Apr 20 @ 1:26am
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Showing 1-15 of 67 comments
HER0 01 Aug 23, 2018 @ 12:16pm 
I tried a few, so far, and intend on getting to more:

  • Tilt Brush - Seemed to run and function well, only thing is that it can't get an audio source for music visualization.
  • QuiVr - Can't see hands, but functions fine otherwise. Performance isn't great, but it is bearable for me.
  • Climbey - Can't see hands, visual problems and artifacts. I would consider this unplayable, at the moment.

EDIT 1:

  • Accounting - Seems to function well, but performance is almost unbearable. I wouldn't let someone else try it. It did break on me, but I'm not sure if that was because I couldn't figure out the puzzle or because I opened the dashboard.
  • The Lab, Rec Room, and Trials on Tatooine - All seem to not work, maybe even bringing down the SteamVR server with them sometimes. (See Edit 4)
  • Google Earth VR - Also crashes for me on startup. This should work, so I must investigate why. (See Edit 4)

EDIT 2:

  • X Rebirth VR Edition - I bought this to test if it would work, considering it is a Vulkan game I thought it had a better shot. It did not initially work, so I got a refund for now :(
  • Beat Saber - As stated before, works pretty well.

Edit 3:

  • Hot dogs, Horseshoes, and Hand Grenades - Looks like everything works except for two things not rendering: Matches and the flame on zippos.

I also realized that DXVK worked much better with a newer kernel for me, which I was not using, so that may explain some of my poor results that others did not have. I will need to retest some things eventually.

Edit 4:

I retested some games with the newer kernel with slightly more success. I am tempted to buy X Rebirth again...

  • The Lab - Terrible performance in the Valve splash screen, then froze during loading.
  • Rec Room - Seemed to work fine. Performance was less great (but still okay for me) in the actual rec room hub area with other people running around and talking, then my whole computer locked up.
  • Trials on Tatooine - Froze during loading.
  • Google Earth VR - As reported by others, works, but with progressively worse (to the point of not being bearable) performance in certain situations.
  • TheBlue - Works fine, maybe small stutters from loading assets in one of the experiences.
  • Defcon VR - An error window shows on the desktop warning that something didn't start correctly, and the UI for spectating games/inviting people is missing.
Last edited by HER0 01; Sep 23, 2018 @ 7:17pm
FictionX Aug 23, 2018 @ 1:39pm 
Originally posted by HER0 01:
I tried a few, so far, and intend on getting to more:

  • Tilt Brush - Seemed to run and function well, only thing is that it can't get an audio source for music visualization.
  • QuiVr - Can't see hands, but functions fine otherwise. Performance isn't great, but it is bearable for me.
  • Climbey - Can't see hands, visual problems and artifacts. I would consider this unplayable, at the moment.


Thanks! I've added them to the list. Too bad about music in Tilt Brush. That's an awesome feature.

Bunnyhop Aug 23, 2018 @ 11:02pm 
Adding another positive note for Beat Saber, hours in it feels as if it was running native.

  • SkyrimVR - it runs somewhat smooth but I wouldn't say nice, and there are major sound issues (dialogue voice and some other sounds don't play at all, while others including effects do). Playable I guess. (no modding was tried)
  • VR Kanojo - Model meshes will not appear, only a floating head. (I think it's related to
    this[github.com].) In Wined3d11 mode it merely shows a black screen, instead. Unplayable.
  • TOGETHER VR - Playable but laggy.
  • Steam 360 Video player - loads an empty scene with a stuck play button and static controllers. No interactivity. Unplayable.
FictionX Aug 23, 2018 @ 11:12pm 
Originally posted by Bunnyhop:
Adding another positive note for Beat Saber, hours in it feels as if it was running native.

  • SkyrimVR - it runs somewhat smooth but I wouldn't say nice, and there are major sound issues (dialogue voice and some other sounds don't play at all, while others including effects do). Playable I guess. (no modding was tried)
  • VR Kanojo - Model meshes will not appear, only a floating head. (I think it's related to
    this[github.com].) In Wined3d11 mode it merely shows a black screen, instead. Unplayable.
  • TOGETHER VR - Playable but laggy.
  • Steam 360 Video player - loads an empty scene with a stuck play button and static controllers. No interactivity. Unplayable.

Added!.. thanks..

Just as a note (in case you don't know): Vive Video can play 360 media
Bunnyhop Aug 24, 2018 @ 3:38am 
A couple more, that you would assume wouldn't work anyway but to save people some time (non-game software):

  • Virtual Desktop - doesn't load up at all. Unplayable.
  • VR Model Viewer - surprisingly works. Some menu options show no text, I assume this can be fixed with winetricks in the proton prefix/pfx for it (didn't look much into it, probably fonts missing), had at least one crash on an import but several non-crashes. Playable.

Edit:
Copypasta lines for the lazy (that I assume would be an issue in several applications, not just this, it's just corefonts, and yea fixed all the menu issues. Also guessing everyone here already did this but for anyone else that comes along);

wget https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks chmod u+x winetricks sudo cp winetricks /usr/local/bin env WINEPREFIX=~/.steam/steam/steamapps/compatdata/APPIDHERE/pfx WINE=~/.steam/steam/steamapps/common/'Proton 3.7'/dist/bin/wine winetricks corefonts


Originally posted by FictionX:
Just as a note (in case you don't know): Vive Video can play 360 media

Thanks! I'd completely overlooked that. It worked flawlessly for me, though barely tested it out so far (between your post and now, which was mostly Beat Saber. Damn that game is addicting.)
A bit miffed it doesn't integrate youtube/direct url, unless there's a workaround for that? (other than downloading them locally)



SkyrimVR, edited notes:

(Get the LD_LIBRARY_PATH line from /tmp/proton-$user/run, after you run the game with 'PROTON_DUMP_DEBUG_COMMANDS=1 %command%' in options first, it no longer generates a proton_run in /tmp by default in the Beta branch)

env WINEPREFIX=~/.steam/steam/steamapps/compatdata/611670/pfx LD_LIBRARY_PATH=pastefromrun WINE=~/.steam/steam/steamapps/common/'Proton 3.7 Beta'/dist/bin/wine winetricks --unattended corefonts xinput xact

Probably don't need xinput or corefonts, I also ended up tossing vcrun2015 in there by habit and doubt you need that either.
Initially it ran weird. Sound is all over the place, either some playing or some not. Installing xact makes some of it seem like it's working - that is until it doesn't. On area change from outdoors to indoors (at the point where you have to escape Helgen by choosing one of the two paths), it just flat out broke.
I figured that was it. Sound goes dead completely, and does not return upon re-entering main area 'menu'/VR version, you have to restart fullly. Quests/npcs events do not trigger, either, when this happens, so you are basically 'stuck' at start.
Even if you reload the same save that went dead on area change, sound is still gone - in that area. Even re-entering it, makes it happen again.

Messing around, though, like you do, I found this to actually work:

Load up winetricks, same line as above just no install commands, total changes made: windows version set to 10, wine exports hidden, use sound set to use ALSA. (probably only win10 and alsa required)
It now just... runs. There was an odd buzzing sound in where I guess previously audio just totalled off (it might be just one effect, or that intro dungeon specifically, or some sound effect caused error/bug in the save that I loaded into, which were the broken areas, caused by the former settings), but after that - on the open map, everything's there.
Even feels smoother. I could set the VR settings to high, (though I'm only running at 100% in steamvr's setting).
No hickups, barely even a few reproj frames. It just seems to work and it's pretty nice now.

Last edited by Bunnyhop; Aug 28, 2018 @ 6:43pm
FictionX Aug 29, 2018 @ 2:04am 
Thanks for the updates! Skyrim VR in Linux is a big win!

I tried installing and running it (before you wrote your post), and it just worked. Performance seemed fine - but I was only indoors (in the middle of a mission and didn't have time to complete it).

I think I had winetricks installed at the time using your instructions (the last line failed with a permissions issue?) - but I didn't do anything configuration-wise. I just ran it.

I'll add it to the list.
Last edited by FictionX; Aug 29, 2018 @ 2:04am
Bunnyhop Aug 29, 2018 @ 6:51pm 
Should be just one long line (really long after adding in the ld path), but not sure why it'd get permission issues, unless it was for winetricks itself. I think I was wrong though, I did end up running into another full sound death on changing an area again. (running changing into a dungeon)

The sound issues are still there, but there's (on my setup) a distortion that only comes with alsa set, that on boot up will allow you to load into a sound dead area (and remain distorted, but function), whereas with pulseaudio set it never recovers (and never has a distortion). (but even this could be wrong)

Without any use of winetricks, though, only some background sounds play and no music nor dialogue. In between, it's fluid and runs good (beyond adequate). I might've been too happy too fast to have it show initial fully working status on a few consecutive runs and play sessions, in other words. :|
FictionX Aug 30, 2018 @ 12:36am 
I tested a bit more as well, and got outside. I must say that performance is surprisingly good - but I'm missing music and dialogue as well. I don't have any previous experience with Winetricks, so I'm probably just doing something wrong.

It would be nice to have Skyrim VR as an officially supported SteamPlay game.
Bunnyhop Aug 30, 2018 @ 3:29am 
Originally posted by FictionX:
I tested a bit more as well, and got outside. I must say that performance is surprisingly good - but I'm missing music and dialogue as well. I don't have any previous experience with Winetricks, so I'm probably just doing something wrong.

It would be nice to have Skyrim VR as an officially supported SteamPlay game.

Until the new xaudio2 implementation occurs it seems we're stuck with installing xact, and (for some reason) setting it to alsa to get a sometimes broken but mostly working skyrimvr. Seems very positive though, Skyrim SE has the exact same issues under steamplay and plenty of bug reports on it. (and xaudio2 was already being worked on)
Ref 1[github.com], 2[github.com]. Mod functionality is another thing, all mods must be installed manually right now (though you could get mod organizer working, and wryebash - but without VR version support, it's messy either way), and no support for skse64 which would require a wine patch[github.com] (this excludes a large amounts of mods, thankfully not environment texture and mesh upgrades). These too would be issues that would arise with non VR versions and cross games (Fallout), so pretty positive there, as well.
Last edited by Bunnyhop; Aug 30, 2018 @ 11:15am
Codename Sep 10, 2018 @ 11:12am 
Thanks for compiling this list, I recently started dual booting linux to see how support was going as i eventually want to fully switch over to linux. I was disappointed that none of my VR games were playable and will be closely monitoring updates for steam, steamvr, proton, and nvidia drivers and retesting occasionally until the day it mostly works.
Last edited by Codename; Sep 10, 2018 @ 11:13am
FictionX Sep 10, 2018 @ 11:25am 
Originally posted by Codename:
Thanks for compiling this list, I recently started dual booting linux to see how support was going as i eventually want to fully switch over to linux. I was disappointed that none of my VR games were playable and will be closely monitoring updates for steam, steamvr, proton, and nvidia drivers and retesting occasionally until the day it mostly works.

My pleasure. It'll probably be difficult for me to keep it up to date if Valve keeps pushing new versions of Proton, though - but hopefully every new version will just mean more playable games.
FictionX Sep 12, 2018 @ 12:49pm 
I'm having problems with the sound in a couple of games - more specifically Pavlov VR and Portal Stories VR. All sound is the same volume, no matter the source, type of sound, or distance to the source.

I would like to check if this is a local issue with my setup only, or if it's a Proton issue - so if someone have a few minutes, please install Portal Stories VR (it's free and fun - apart from the sound issue), and let me know if you get the same problem.

Thanks!
FictionX Sep 24, 2018 @ 2:52am 
Originally posted by HER0 01:
I

Edit 3:

  • Hot dogs, Horseshoes, and Hand Grenades - Looks like everything works except for two things not rendering: Matches and the flame on zippos.

I also realized that DXVK worked much better with a newer kernel for me, which I was not using, so that may explain some of my poor results that others did not have. I will need to retest some things eventually.

Edit 4:

I retested some games with the newer kernel with slightly more success. I am tempted to buy X Rebirth again...[/list]

Thanks for the updates! I was beginning to think I was alone in here :-)

I'm sorry if I'm missing updates to posts. I only get a notification with new posts, and not when a post is edited. I've been adding a few (but not many) games to the original list as well.
Bunnyhop Sep 30, 2018 @ 9:39am 
Originally posted by FictionX:
I'm having problems with the sound in a couple of games - more specifically Pavlov VR and Portal Stories VR. All sound is the same volume, no matter the source, type of sound, or distance to the source.

I would like to check if this is a local issue with my setup only, or if it's a Proton issue - so if someone have a few minutes, please install Portal Stories VR (it's free and fun - apart from the sound issue), and let me know if you get the same problem.

Thanks!

Just tested out Pavlov VR finally and I ran into the same issue (which is also an issue in Social Club VR Casino) as you did. That lake map with the chicken sounds at 100% volume was maddening.
Seems to be yet another issue with xact/xaudio2, and also pulseaudio (or winepulse, and/or just pulseaudio on my system? I don't know.): same as with SkyrimVR while different issues - identical fix. Don't know if you've had a different workaround, but here's that:

wget https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks chmod u+x winetricks sudo mv winetricks /usr/local/bin

Then launch it via steam with PROTON_DUMP_DEBUG_COMMANDS=1 %command%
Go to /tmp/proton_*, in the run script grab that long LD_LIBRARY_PATH=, then in a terminal do (all as one line):

env WINEPREFIX=~/.steam/steam/steamapps/compatdata/555160/pfx LD_LIBRARY_PATH="thatlongpath from run file" WINE=~/.steam/steam/steamapps/common/'Proton 3.7 Beta'/dist/bin/wine winetricks
(alter steam paths as necessary)

Select default prefix, then install Windows DLL or component -> xact, in the list, then (and this part I can't be sure of: if it's just me and my system currently, or not, but this is required for me to get the proper volumes and not all at once at max - as well as positional aware audio in UE4 games) Change settings and select Alsa driver under "sound=alsa".

Without that long library path, there'll be winebus errors on registering dlls with winetricks.
I'm sure there's a less silly way of doing all this but this fixed it for me, and no more omnipresent Pavlov chickens, which was a major plus.

Just to add a quick edit: I have double checked to make sure it doesn't work with either just xact installation or just setting sound=alsa in wine settings. It requires both, to get the desired result.
Last edited by Bunnyhop; Sep 30, 2018 @ 4:58pm
FictionX Oct 1, 2018 @ 12:22am 
Originally posted by Bunnyhop:

Without that long library path, there'll be winebus errors on registering dlls with winetricks.
I'm sure there's a less silly way of doing all this but this fixed it for me, and no more omnipresent Pavlov chickens, which was a major plus.

Just to add a quick edit: I have double checked to make sure it doesn't work with either just xact installation or just setting sound=alsa in wine settings. It requires both, to get the desired result.


Thank you very much! I don't think I've tried setting sound=alsa yet (although you've mentioned it several times.. I don't know how I missed that). I'll try that!
Last edited by FictionX; Oct 1, 2018 @ 1:24am
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