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I ran Sleepy (a profiler) on VRCompositor, unfortantly I don't have the symbols for Compositor so its just stack offsets. Theres one thread that seems to be doing all the usage. It looks like its mostly sitting in a QueryPerformanceCounter/WaitForObject loop?
http://snag.gy/RZypo.jpg
Someone with Symbols maybe can see where its spending time.
SteamVR Version 2016-04-11 (1460406581)
Steam: Public (beta)
Tracking: lighthouse
OS: Windows 10 (10.0.0.10586)
Direct Mode Graphics: NVIDIA (364.72)
System
Admin: No
Performance drops: 0/1 1/2 0/3 0/4 2/134870
User IPD (m): 0.061
Displays - Direct Mode
Display 0: \\.\DISPLAY1 2560x1440 @ (0, 0) NVIDIA GeForce GTX 780 Primary
Monitor 0: \\.\DISPLAY1\Monitor0 Dell S2716DG(DisplayPort)
Display 1: \\.\DISPLAY3 1920x1200 @ (2560, 238) NVIDIA GeForce GTX 780
Monitor 0: \\.\DISPLAY3\Monitor0 HP ZR24w Wide LCD Monitor
Display 2: \\.\DISPLAY2 1920x1200 @ (-1920, 238) NVIDIA GeForce GTX 780
Monitor 0: \\.\DISPLAY2\Monitor0 HP ZR24w Wide LCD Monitor
Display 3: NvAPI 2160x1200 @ (0, 0) NVIDIA Direct Mode Direct Mode
It would be nice to have an official statement that this is expected behavior though, if this is unexpected behavior then a fix would probably help improve performance in several games.
Slide 20. Seems to be intentional.
Compositor:
Switched from busy wait to sleep to reduce cpu overhead for synchronizing with vsync (running start).
Disabled triggering reprojection due to cpu overhead. The current algorithm was too aggressive and more data needs to be collected across a wider range of applications and hardware combinations. Note: Poor cpu performance can still trigger reprojection due to causing gpu work to start later in the frame.
It appears to be fixed in the latest beta.
Set everything up fine. No issues there.
After going in game after about 10/15 minutes everything gets all jittery. I windows down and I'm missing frames. If i restart the computer everything is fine then boom 20 minutes in and im missing frames.
Core "0" is showing 100% usage while all others are around 20% and thats when the frames start missing and everything gets jittery. Temperatures are fine, tried all the recommended settings. My phone was paired at one point, I unpaired. I don't see an option to "Turn off Bluetooth" but its not activated for the base stations.
I7 6700k @4ghz
Gskill DDR4 3000 16gb
GTX 980ti SC+6gb
Coolermaster v850w psu
512gb Samsung 850 Pro SSD (C: drive)
1tb WD blue (storage)
Any help is greatly appreciated. Started using the ARX software to see GPU usage/CPU. GPU sits around 25/30% usage. Cores 1-8 are all 20/23% with the exception of 0 being at 100.
Shutting off steam vr and games and everything goes back to normal. However simply relaunching steam vr and my core 0 shoots to 78%, gaming hits 100%. If i restart this does not happen. Everything is fine. Core 0 is fine then over time in game it starts climbing until it hits 100. Then the jitters, then I have to restart.
ONLY happening with steam VR / VIVE. Other than that my computer is fine.
EDIT : Uninstalling AI Suit 3 and switching from 3.0 front panel to 2.0 in the back fixed my issues.