SteamVR

SteamVR

SteamVR > Bug Reports > Topic Details
Sudden problem with physics props in environments
Issue:
Physics props in SteamVR environments act as though they are bumping invisible barriers. The problem did not exist 4/24. I can slowly reach out with a physics prop unimpeded. If I try to throw it, an "invisible wall" stops it. If there is spin on the throw, the object will rotate directly in front of me, before dropping to the ground. In one case, the object dropped through the ground.Opting out of SteamVR Beta restored normal physics behaviors. When I returned to beta, the issues returned. I should also note that several physics props that I created for my own map did not even spawn in the beta version (either locally or on the server). They did properly spawn when I uninstalled beta and visited the map in the production version of SteamVR.

OS:
Windows 10

Steps:
1) Spawn a new physics object from the menu or pick up an existing one in the environment.
2) Pivot while holding the object or throw the object.

Results:
When pivoting, the object makes its punt sound, as though bumping an obstacle. When throwing it, the object stops and drops almost immediately, as though hitting an invisible wall.

Expected:
No punt sound when pivoting. Thrown objects continue through a natural arc.


System Report:

SteamVR System Report created Thu Apr 25 22:01:22 2019

<Report>
SteamVR Version: 1.4.3 (1556229070)
SteamVR Date: 2019-04-25
Steam: Public
Steam Branch: beta
Steam AppID: 250820
Tracking: oculus
OS: Windows 10
OS Version: 10.0.0.17134
Direct Mode Vendor: AMD
Direct Mode Version: 25.20.15031.1000
Admin: No
AsyncReprojection: Disabled
Performance drops: 0/1 0/2 0/3 0/4 18854/18854
Display Mode: Direct Mode
</Report>

<Displays>
DeviceName: \\.\DISPLAY1
DeviceDirectMode: No
DevicePrimary: Yes
DeviceRect: 1920x1080 @ (0, 0)
DeviceString: Radeon RX 580 Series
DeviceID: PCI\VEN_1002&DEV_67DF&SUBSYS_F580174B&REV_C3
DeviceKey: \Registry\Machine\System\CurrentControlSet\Control\Video\{B33C63AA-CC73-11E8-B70E-B46BFC4D5CC8}\0000
DeviceMonitorCount: 1
Monitor 0 DeviceName: \\.\DISPLAY1\Monitor0
Monitor 0 DeviceString: Generic PnP Monitor
Monitor 0 DeviceID: MONITOR\ACR0415\{4d36e96e-e325-11ce-bfc1-08002be10318}\0012
Monitor 0 DeviceKey: \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0012

DeviceName: \\.\DISPLAY2
DeviceDirectMode: No
DevicePrimary: No
DeviceRect: 3840x2160 @ (1920, -2159)
DeviceString: Radeon RX 580 Series
DeviceID: PCI\VEN_1002&DEV_67DF&SUBSYS_F580174B&REV_C3
DeviceKey: \Registry\Machine\System\CurrentControlSet\Control\Video\{B33C63AA-CC73-11E8-B70E-B46BFC4D5CC8}\0001
DeviceMonitorCount: 1
Monitor 0 DeviceName: \\.\DISPLAY2\Monitor0
Monitor 0 DeviceString: Generic PnP Monitor
Monitor 0 DeviceID: MONITOR\AMD0001\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
Monitor 0 DeviceKey: \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001

</Displays>

<Devices>
Device 1 - WMHD31752016K7 Headset Oculus Rift CV1 Oculus
Device Path: /devices/oculus/WMHD31752016K7
Best Alias: /user/head
Firmware:
Hardware Revision: 14
Hardware Id: 0x0000000e
Camera Firmware: Version not available.
VSync to Photons: 0.0111111
Display Frequency: 89.998
User IPD (m): 0.0595996
Current Universe ID: 3
Previous Universe ID: 0

Device 2 - WMHD31752016K7_Camera0 Base Station Oculus Rift CV1 (Camera0) Oculus
Device Path: /devices/oculus/WMHD31752016K7_Camera0
Firmware:
Hardware Revision: 14
Hardware Id: 0x0000000e
Radio Version: Feature not configured for this device.
Channel:
FOV Left: 50
FOV Right: 50
FOV Top: 35
FOV Bottom: 35
Range Minimum (m): 0.4
Range Maximum (m): 2.5

Device 3 - WMHD31752016K7_Camera1 Base Station Oculus Rift CV1 (Camera1) Oculus
Device Path: /devices/oculus/WMHD31752016K7_Camera1
Firmware:
Hardware Revision: 14
Hardware Id: 0x0000000e
Radio Version: Feature not configured for this device.
Channel:
FOV Left: 50
FOV Right: 50
FOV Top: 35
FOV Bottom: 35
Range Minimum (m): 0.4
Range Maximum (m): 2.5

Device 4 - WMHD31752016K7_Camera2 Base Station Oculus Rift CV1 (Camera2) Oculus
Device Path: /devices/oculus/WMHD31752016K7_Camera2
Firmware:
Hardware Revision: 14
Hardware Id: 0x0000000e
Radio Version: Feature not configured for this device.
Channel:
FOV Left: 50
FOV Right: 50
FOV Top: 35
FOV Bottom: 35
Range Minimum (m): 0.4
Range Maximum (m): 2.5

Device 5 - WMHD31752016K7_Controller_Left Controller Oculus Rift CV1 (Left Controller) Oculus
Device Path: /devices/oculus/WMHD31752016K7_Controller_Left
Best Alias: /user/hand/left
Firmware:
Hardware Revision: 14
Hardware Id: 0x0000000e
Attached Device ID:
Supported Buttons: 30064771206
Axis 0 Type: 2
Axis 1 Type: 3
Axis 2 Type: 3
Axis 3 Type: 0
Axis 4 Type: 0
Connected Dongle: Version: Unknown Version

Device 6 - WMHD31752016K7_Controller_Right Controller Oculus Rift CV1 (Right Controller) Oculus
Device Path: /devices/oculus/WMHD31752016K7_Controller_Right
Best Alias: /user/hand/right
Firmware:
Hardware Revision: 14
Hardware Id: 0x0000000e
Attached Device ID:
Supported Buttons: 30064771206
Axis 0 Type: 2
Axis 1 Type: 3
Axis 2 Type: 3
Axis 3 Type: 0
Axis 4 Type: 0
Connected Dongle: Version: Unknown Version

</Devices>

<USB>
[HostController] USB xHCI Compliant Host Controller
Manufacturer: Generic USB xHCI Host Controller, Provider: Microsoft, 4/10/2018, 10.0.17134.1
Root Hub
[Port1]: USB Composite Device (VID:0461 PID:4E6F), USB Wired Keyboard
[Port2]: USB Input Device (VID:04CA PID:008A), PixArt, USB Optical Mouse
[Port3]: Generic USB Hub
[Port1]
[Port2]
[Port3]: USB Composite Device (VID:2833 PID:0211), Oculus VR, Rift Sensor, WMTD306S1004H1
[Port4]
[Port4]: USB Composite Device (VID:2833 PID:0211), Oculus VR, Rift Sensor, WMTD3074601CVJ
[Port5]
[Port6]
[Port7]
[Port8]
[Port9]: Realtek USB 2.0 Card Reader (VID:0BDA PID:0153), Generic, USB2.0-CRW, 20120926571200000
[Port10]
[Port11]: Generic USB Hub
[Port1]: USB Composite Device (VID:2833 PID:0031), Oculus VR, Inc., Rift, WMHD31752016K7
[Port2]: USB Composite Device (VID:2833 PID:0330), Oculus, Rift Audio, WMHD31752016K
[Port3]
[Port4]
[Port12]
[Port13]
[Port14]: Intel(R) Wireless Bluetooth(R) (VID:8087 PID:0AAA)
[Port15]
[Port16]
[Port17]
[Port18]
[Port19]: USB Attached SCSI (UAS) Mass Storage Device (VID:0BC2 PID:AB28), Seagate, BUP BK, NA7PESCD
[Port20]
[Port21]: Generic SuperSpeed USB Hub
[Port1]
[Port2]
[Port3]
[Port4]
[Port22]: USB Composite Device (VID:2833 PID:0211), Oculus VR, Rift Sensor, WMTD30746011KW

</USB>
Last edited by Praxeos1; Apr 25 @ 8:13pm
< >
Showing 1-3 of 3 comments
freemancw  [developer] Apr 26 @ 4:16am 
One thing to try is reverting to the default binding for Home. This should fix the throwing issue. Let me know if that helps.
Praxeos1 Apr 26 @ 7:27am 
The throwing issue and pivot issue resolve when the default controller bindings are used.
Last edited by Praxeos1; Apr 26 @ 7:28am
Praxeos1 Apr 26 @ 7:45am 
I'll create a separate bug report for the disappearing props, since it appears to be a different issue.
< >
Showing 1-3 of 3 comments
Per page: 15 30 50

SteamVR > Bug Reports > Topic Details
Date Posted: Apr 25 @ 7:20pm
Posts: 3