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翻訳の問題を報告
https://www.surveymonkey.com/results/SM-YCHJCG32/
Will you collect the data people set up using the room-setup tool?
At least the play area would be tremendously useful for http://store.steampowered.com/hwsurvey
I just picked bedroom instead, but in reality I am just renting a single room so it's my bedroom-office-studio-livingroom ;) And, I guess, soon to be VR-room. I guess each wall represents one of the room types and the center will represent VR.
I mean,of course a survey done taking in consideration especially devs are going to have much more people with their PCs in the office and probably there are also more chance to have the PC on the livingroom,and that's what really grow up the avarage available space.
But if we consider the "avarage" consumer i think he's going to use the Vive in his bedroom which is usually smaller than the avarage width-height resulted in this survey.
That's just because i can't imagine a guy waving his hands around and walking in the same room while his mum is talking with her friends..
I mean,VR is awesome and people just want to play/use it whenever they want without limitations.
Yes, there's obviously a huge selection bias in the data. The intent was only to survey early adopters rather than the broad VR, gamer, or mass audiences.
Thanks for shareing this. It's really interesting data espically considering the data set. I think it's also really intriguing that only 681 respondents decided to answer the qualitative question. Really looking forward to getting my hands on this amazing tech!
-PopinFRESH
As someone with an uncharacteristically large amount of room to develop in, I'm curious to see what "room scale" actually means as a market segment, and I'm particularly interested in designing content that accommodates common, albeit irregular/asymmetric, play areas. "Room scale" effectively turns your available volume into an input device, so I think it would be very rewarding to design specifically for it, rather than merely trying to work around it and ending up with a 'more = better' approach.