PersonGuy Oct 5, 2015 @ 4:05pm
Room Scale VR Survey
Hi, SteamVR fans! Over the last few years we've been exploring Room Scale VR and can't wait to send this amazing technology out into the world. We’ve learned from taking VR dev kits into our own homes that each set up is a little different.

So, what will your Room Scale VR space look like for launch later this year? Weigh in on this official survey to help us and other developers best target the whole community.
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Showing 1-15 of 17 comments
PersonGuy Oct 12, 2015 @ 11:53am 
Thanks for helping, everybody! Results are here:
Last edited by PersonGuy; Oct 12, 2015 @ 11:54am
Black Blade Oct 12, 2015 @ 12:14pm 
Thanks for sharing results
jashan Oct 12, 2015 @ 2:39pm 
Awesome! Thanks! I'm very happy to read that less than 20% of the people filling out that survey have less than 2 meters floor space. If I read that correctly it means that 80% have enough space for at least "some" room-scale, and actually quite a few have quite a bit of space available.
PersonGuy Oct 12, 2015 @ 3:17pm 
The floor space data is a little muddy because of width and height averaging separately, so here's a cleaner break down of the combined selection ranked by popularity:

3 x 3 17% <2 x <2 15% 3 x 2 15% 2 x 2 13% 4 x 3 11% >4 x >4 6% 2 x <2 6% 4 x 4 6% 3 x <2 3% 4 x 2 3% >4 x 3 3% >4 x 4 2% >4 x 2 1% 4 x <2 0% >4 x <2 0%
Last edited by PersonGuy; Oct 12, 2015 @ 3:19pm
PersonGuy Oct 12, 2015 @ 4:56pm 
One more way of looking at this is the percentage of survey takers supporting each size combo:

<2m 2m 3m 4m <2m 100% 85% 66% 31% 2m 76% 63% 31% 3m 45% 28% 4m 14%
jashan Oct 12, 2015 @ 11:41pm 
Cool! So 76% have at least 2x2. And 63% even have 2x3 ... almost half the people even have 3x3. Room-scale VR FTW :-)

Will you collect the data people set up using the room-setup tool?

At least the play area would be tremendously useful for
Last edited by jashan; Oct 12, 2015 @ 11:49pm
BOLL Oct 13, 2015 @ 1:29am 
Interesting results. As a FYI I was unable to submit the form with "Other" chosen for rooms, it complained I needed three or more letters in the box, this while I had full sentences filled in.

I just picked bedroom instead, but in reality I am just renting a single room so it's my bedroom-office-studio-livingroom ;) And, I guess, soon to be VR-room. I guess each wall represents one of the room types and the center will represent VR.
Well.. however i have to say that the survey is not really reliable if we're speaking about "consumers".

I mean,of course a survey done taking in consideration especially devs are going to have much more people with their PCs in the office and probably there are also more chance to have the PC on the livingroom,and that's what really grow up the avarage available space.

But if we consider the "avarage" consumer i think he's going to use the Vive in his bedroom which is usually smaller than the avarage width-height resulted in this survey.

That's just because i can't imagine a guy waving his hands around and walking in the same room while his mum is talking with her friends..

I mean,VR is awesome and people just want to play/use it whenever they want without limitations.
Gerald Oct 13, 2015 @ 6:04am 
This is great to see. over 2000 answers alone is promising and seeing how many are able to offer at least a minimum of space for a room scale experience makes it obvious where indies have their niche cutout in the new VR world :steamhappy:
The Maddog Oct 13, 2015 @ 6:41am 
Even though I'm going for a Vive I'm more interested in the sitting experiance with games like Elite and War Thunder to be honest. The room scale is just a secondary feature to me that I'll use on occasions. Eitherway....I can't wait. Hurry up and sell me one already :D
Last edited by The Maddog; Oct 13, 2015 @ 6:42am
PersonGuy Oct 13, 2015 @ 8:36am 
Originally posted by Frost Earth Studio:
Well.. however i have to say that the survey is not really reliable if we're speaking about "consumers".

Yes, there's obviously a huge selection bias in the data. The intent was only to survey early adopters rather than the broad VR, gamer, or mass audiences.
PopinFRESH Oct 15, 2015 @ 9:56am 
Originally posted by PersonGuy:
Yes, there's obviously a huge selection bias in the data. The intent was only to survey early adopters rather than the broad VR, gamer, or mass audiences.

Thanks for shareing this. It's really interesting data espically considering the data set. I think it's also really intriguing that only 681 respondents decided to answer the qualitative question. Really looking forward to getting my hands on this amazing tech!

skabbs Oct 15, 2015 @ 11:28pm 
Has anyone tried to make 2 rooms that are linked together seamlessly?
hughJ Apr 10, 2016 @ 7:18pm 
Sorry for the necro thread bump, but I was wondering at what point will Valve accumulate enough real world data from users to address this topic again (and hopefully with a lot more granularity.)

As someone with an uncharacteristically large amount of room to develop in, I'm curious to see what "room scale" actually means as a market segment, and I'm particularly interested in designing content that accommodates common, albeit irregular/asymmetric, play areas. "Room scale" effectively turns your available volume into an input device, so I think it would be very rewarding to design specifically for it, rather than merely trying to work around it and ending up with a 'more = better' approach.
PersonGuy Apr 10, 2016 @ 7:28pm 
Yes, this is very similar to our public hardware survey data. We're working on this and hope to make it available soon.
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Date Posted: Oct 5, 2015 @ 4:05pm
Posts: 17