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Dino [NG] 9 Apr, 2016 @ 5:42pm
Crazy CPU Usage with idle Vive (vrcompositor.exe)
If I start SteamVR and just let the Vive sit on the table without launching anything, I have vrcompositor.exe taking 15-20% CPU permanently, and also vrserver.exe taking almost 10%. Seems crazy high, is it the same for everyone?

If I try the same with the Rift (and SteamVR), vrcompositor, vrserver and the oculus process all only take 0-3% each.
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Dino [NG] 10 Apr, 2016 @ 3:20pm 
Can anyone with a Vive check to see if it seems high for them too?
Sire 10 Apr, 2016 @ 7:04pm 
That's high I think, I'm running it right now and vrcompositor.exe is around 14% and vrserver.exe is about 3%. I'm running a i5 4790K.
markus-lipp 11 Apr, 2016 @ 1:11am 
Same for me. Constant 20% usage on a i7 4790k @ 4.7Ghz. Seems like one core is always at 100% load. Probably a serious bug.

There is a thread at reddit where multiple users report this: https://www.reddit.com/r/oculus/comments/4e810d/vive_using_5_times_more_cpu_than_rift_can_others/
Last edited by markus-lipp; 11 Apr, 2016 @ 1:14am
Dino [NG] 11 Apr, 2016 @ 5:18am 
Yeah, that's my thread :P
Seems to be a general issue... now we just need to find a fix!
p2im0 11 Apr, 2016 @ 10:13am 
Does anyone that's experiencing this high CPU usage also have issues with missed/dropped frames in Job Simulator (and to a lesser degree Fantastic Contraption) but no other games?

i5-2500k (4.6GHz) GTX 980 and I see crazy dropped frames in Job Simulator and Fantastic Contraption but other experience seem to play without issue (everything in The Lab, etc)
Dino [NG] 11 Apr, 2016 @ 11:36am 
Originally posted by p2im0:
Does anyone that's experiencing this high CPU usage also have issues with missed/dropped frames in Job Simulator (and to a lesser degree Fantastic Contraption) but no other games?
Just did a quick test, ran Job Simulator and looked/moved around a bit in the starting area where you can select a cartridge. Didn't drop a single frame, but my CPU isn't at 100% so the vrcompositor problem wouldn't limit the framerate.
Kazragor 11 Apr, 2016 @ 9:16pm 
I have the same problem on my 3570k @ 4.2Ghz. It's around 30% most of the time, even if I leave steamvr idling without a game open.
Dino [NG] 12 Apr, 2016 @ 7:24am 
Yeah, as said on the reddit post I tried : Without a game running, with the base stations off, and the controller off, and the headset in standby mode (screen off).
So basically everything is off, nothing is running, nothing is tracking, .... and SteamVR still use one full core :/
KJack 13 Apr, 2016 @ 12:48pm 
+1 for this, vrcompositor.exe is using a full core when SteamVR is running regardless of what I'm doing.
Virtual Jebus 13 Apr, 2016 @ 1:24pm 
+1 for me too.
Soygen 13 Apr, 2016 @ 1:36pm 
+1
wolrah 13 Apr, 2016 @ 1:51pm 
In one of your Reddit threads a user posted this potential fix: https://www.reddit.com/r/Vive/comments/4emw9z/steamvr_use_100_of_1_cpu_core_permanently_when_a/d21nffr

Anyone else want to give it a try?
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SteamVR > General Discussions > Topic Details
Date Posted: 9 Apr, 2016 @ 5:42pm
Posts: 14