Shovel Knight: Treasure Trove

Shovel Knight: Treasure Trove

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Evilnapkin Mar 8, 2017 @ 8:03am
Wait, why was the price jacked up?
Everything they've added and that will be added is content that was paid for from Kickstarter stretch goals. So why the price hike? This is being paid twice for one job.

https://s15.postimg.org/eq3mdu1bd/shovelknightpricejack.png
Last edited by Evilnapkin; Mar 8, 2017 @ 8:25am
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Showing 1-15 of 397 comments
LaChouette Mar 8, 2017 @ 8:32am 
They told people about it in advance and even put the game on sale before the price was raised. Everything is still free if you bought the game before the price went up. The dev cost is just getting higher than they expected, since they're basically adding the original game's worth of content with every update, so they raised the price for future buyers.
Evilnapkin Mar 8, 2017 @ 8:44am 
Originally posted by LaChouette:
They told people about it in advance and even put the game on sale before the price was raised. Everything is still free if you bought the game before the price went up. The dev cost is just getting higher than they expected, since they're basically adding the original game's worth of content with every update, so they raised the price for future buyers.

Are you sure this will be the case? The Switch version of Specter Knight is $10 DLC, even if you own the base game (Shovel Knight + Plague Knight campaigns) already.

Sounds a lot like they're charging for content they were already paid (and promised) to do.
Last edited by Evilnapkin; Mar 8, 2017 @ 8:45am
gatesps Mar 8, 2017 @ 8:57am 
Yes. If you own the original Shovel Knight, it's updated to the 'Treasure Trove' version which will get free updates.

Originally posted by Yacht Club Games:
All owners of Shovel Knight on all platforms will automatically own Shovel Knight:Treasure Trove instead and will continue to get each of the planned free campaigns and features via updates. It will work exactly like how Shovel Knight was updated to include its first campaign addition, Shovel Knight: Plague of Shadows. Don’t worry!

...

Don’t forget King Knight’s very own campaign and the 4-player Battle Mode are still on the horizon for 2017. As described above, they will become available as standalone games on PlayStation 4, Xbox One, PC/Mac/Linux, and Nintendo Switch and will also be delivered as FREE updates on ALL platforms to Shovel Knight: Treasure Trove. Look forward to more news on these in the future!"

http://yachtclubgames.com/2017/01/switch-up/
Evilnapkin Mar 8, 2017 @ 9:00am 
I'm still covered there, that's good to know. Still doesn't justify a price hike for newcomers because they were already paid to do that job from the Kickstarter stretch goals. The game is also on eleven platforms now, I'm not even going to pretend they're a broke indie developer that needs to price jack in order to get the content done. This is straight up double-dipping.
Ðeagle Mar 8, 2017 @ 9:10am 
They added 3 times the content, I find it dissapointing that anyone would complain.
Evilnapkin Mar 8, 2017 @ 9:16am 
Originally posted by Ðeagle:
They added 3 times the content, I find it dissapointing that anyone would complain.

They're in the process of fulfilling stretch goals they were paid to fulfill, I find it disappointing that anyone wouldn't complain about a price jack. Like I said, I already paid, so unless they decide to piece it out on PC this doesn't affect what I'm getting. What it does affect, though, is my view of the company. They shouldn't be charging more for newcomers to get what Yacht Club was already paid to do. The argument is, the game is bigger, so a license should cost more.

Well, no, the game is bigger, because the Kickstarter funded them to make it bigger, and the price I paid for a license at launch included the Kickstarter promises. Why should anyone else have to pay more just because the promises are being fulfilled? The license, in either case, is delivering the same thing.

I didn't buy a Season Pass that's now $27 instead of $17, I bought a license to the Kickstarter content (most of which is yet to arrive). Now Yacht Club is saying that content is worth $10 more? Why? It isn't "new". It's something they put on a page that said "If these pledgepoints are met, this content will be included in the game."

With all this in mind: Why does the game need to cost more for a newcomer than it did for me, when the differing pricepoints are rooted in something that was promised due to fulfilled Kickstarter goals in 2013?

If they stick with this, I'm not purchasing a Yacht Club title ever again.
Last edited by Evilnapkin; Mar 8, 2017 @ 9:24am
Dancingstein Mar 8, 2017 @ 9:33am 
i think you do not understand how kickstarter works.

Backers, get what they paid for: if you are not a backer, you have no right to complain if you do not get the same benefits.

Evilnapkin Mar 8, 2017 @ 9:43am 
Originally posted by Dancingstein:
i think you do not understand how kickstarter works.

Backers, get what they paid for: if you are not a backer, you have no right to complain if you do not get the same benefits.

No, you're referring to the pledge perks (what you as an individual backer will receive as a bonus based on your pledge amount) on the right hand side of the Kickstarter page. The game promise though, is the game promise. The stretch goals were part of the game promise, not a pledge perk.

If that promise was worth $x at launch, it is still worth $x now. If anything it should cost less because it's now 3 years post-launch. And we should really be complaining about the stretch goals still not being met on Kickstarter platformers. They had time to make Battletoads for Xbox Shovel Knight, Kratos for Playstation Shovel Knight, Coop for Wii U Shovel Knight, and a few frills I forget for Nintendo Handheld Shovel Knight. Now Specter Knight is even an exclusive thing for the Switch, while Kickstarter platforms (PC being one of them) still has that stretch goal unfulfilled.

Not only are they charging more for something they already promised would be delivered at the lower pricepoint (hence undoing the "we need to charge more for more" argument), part of their reasoning for the price hike is that they will be delivering more content - content they've been in the process of delivering ever since Shovel Knight launched. So they are saying they are charging more for things they still have yet to deliver to people that paid $x (launch price) instead of $y (hike price).

And you're okay with this? Yacht Club games has your head on backwards.
Last edited by Evilnapkin; Mar 8, 2017 @ 9:52am
Dancingstein Mar 8, 2017 @ 9:53am 
If you like to: just check any other kickstarter. Only about 3% will offer the stretchgoals as free content for everyone. Why should they make something free for something they had to work for hard?

It is like you getting a credit from someone else, for a project. You promised the ones who supported you the stuff which you just invented, but do you give away the same thing to everyone else? This is the most idiotic way to lose profits, hell... you are making yourself going bankrupt without any efforts if you consider that stretchgoals are free for everyone who bought the initial product.

Let's say you invented a Filter System for some Pump. Stretchgoals were the developement of a Pump, some statue, etc. Do you give away all those things to people who bought only the filter system? Ofc. not. Developing the pump (dlc here) costs money, the developement was paid for by the backers in the kickstarter, which is, most of the time, actually not even enough.

You need to change your way of thinking and actually get informed before sh*tposting.
Evilnapkin Mar 8, 2017 @ 9:57am 
Every kickstarter that promises stretch goals if they're fulfilled goes one of two ways:

1. Those fulfilled stretch goals are provided because they were met. Regardless of when you get the game. It's just included, that's why it's there.

2. Those fulfilled stretch goals aren't met, and people get angry because what did the company do with their money for the stretch goals since they didn't actually put it towards the stretch goals?

Shovel Knight is the first game to do it like this. And considering you're trying to argue it as the norm, I'm sure it isn't the last time we'll see it. People like you are why companies get more for their dollar while gamers get less and less and less.
Larry Mar 8, 2017 @ 9:58am 
Originally posted by Evilnapkin:
Originally posted by LaChouette:
They told people about it in advance and even put the game on sale before the price was raised. Everything is still free if you bought the game before the price went up. The dev cost is just getting higher than they expected, since they're basically adding the original game's worth of content with every update, so they raised the price for future buyers.

Are you sure this will be the case? The Switch version of Specter Knight is $10 DLC, even if you own the base game (Shovel Knight + Plague Knight campaigns) already.

Sounds a lot like they're charging for content they were already paid (and promised) to do.

There are only two versions of Shovel Knight on the Switch. There's Treasure Trove edition which is EVERYTHING including the base game, the added content and the Spectre campaign. The other version of it, which is €10 is only the new campaign and the new campaign alone. I believe the idea is if you just want the new campaign and don't want to go all in you'll spend 10 bucks on that version alone but if you want to spend the full €25 for the full game(Everything + the new campaign) you can do that.

Basically, DO NOT BUY BOTH VERSIONS FOR THE SWITCH! You'll already have everything if you buy the more expensive one. There is no upgrade option at all, however, and Nintendo's store does not make it obvious Treasure Trove edition includes everything.
Evilnapkin Mar 8, 2017 @ 10:01am 
Or, better yet, don't support exclusivity for kickstarter stretch goals on non-kickstarter platforms, and don't buy anything Shovel Knight on the Switch at all. Hard to resist, I know... the goal here from Yacht Club is obviously to get people who own Shovel Knight on Steam and would get Specter for free, that also own a Switch, to just buy it on the Switch because Yacht Club still hasn't made it free to Steam Users who own Shovel Knight.
Last edited by Evilnapkin; Mar 8, 2017 @ 10:03am
Dancingstein Mar 8, 2017 @ 10:03am 
Originally posted by Evilnapkin:
If that promise was worth $x at launch, it is still worth $x now. If anything it should cost less because it's now 3 years post-launch.

i know what's up, you are one of those who have no plan on how anything in the world works.
Did you even once in your life worked somewhere? Because you do not seem to know how much it costs to develope anything, without any gains, till the release/manafacturing. and even then you are living on the edge, because it all depends on how many units you can sell. Yacht Club actually hit the red numbers during developement, after release actually, because there was no money to spend to develope the game anymore.

just because something is "old" (and 3 years is not old at all), it does not mean it loses value. it is not like it got worse over the time. actually shovel knight aged well enough, with all the great dlc, etc.

about the "extra" dlc: they were paid a good ammount by sony, windows, nintendo, etc. for this exclusive content. which will (besides the personal knight, because of the amiigo) come to the other platforms, too, after a certain ammount of time.

If you ever get the chance to look into the financial structure of developers, please use it and just enjoy you have not to deal with all the things concerning it.
Evilnapkin Mar 8, 2017 @ 10:04am 
Three years in gaming time is definitely old. And you start by saying they're poor and need to fund themselves, but look, here is all the money they got to create content for other non-Kickstarter systems! And if you wanted that content and already owned it on a different system, you need to buy it again! Which makes sense, but then, don't pretend to me that Yacht Club is this poor company just trying to make their way in the world with all the double dipping they've done with one product since launch. Without even fulfilling all their stretch goals to initial backers yet.

Like I said, if they stick with this price hike, I won't be buying a Yacht Club game again. If they want to build a Yacht Club from honest work and global takeover with a solid product, that's admirable. If they want to build a Yacht Club by saying "We got paid to do more, we did that more, now let's charge more for people who come after the fact and don't know", well, then I'm done supporting this company!
Last edited by Evilnapkin; Mar 8, 2017 @ 10:05am
Dancingstein Mar 8, 2017 @ 10:06am 
Originally posted by Evilnapkin:
Or, better yet, don't support exclusivity for kickstarter stretch goals on non-kickstarter platforms, and don't buy anything Shovel Knight on the Switch at all. Hard to resist, I know...
about the switch: nintendo switch is a flop, they had to force contracts with developers (with a punishment for not being able to deliver on date and this happens all the time). Yacht Club, most likely, did not want to have that happen themselves, but it did and polishing the other versions (adapting the code, checking/testing for bugs, etc) takes time.

I would rather wait 1 month than getting a poor port or bad coding, which can result in issues which they have to fix (more work, maybe takes even longer, etc).
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