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But you seem to confuse the developers of Paranautical Activity with developers who actually give a ♥♥♥♥.
good plan if only the devs gave a ♥♥♥♥
Probably a little too late, and they probably might not care given their ego involving other things, but I figured I'd give them a chance since I do see some potential that might be salvageable. If they really don't give a ♥♥♥♥, then that's on them and I wish good luck on them finding a new career, because so far this one's been heading into the toilet waiting for a Phil Fish rage flush.
I for one think this game itself is rather nice. Short and kinda easy to get overpowered but damn fun and thrilling to see what you can do when under pressure. Great for just getting out of a pissy mood by working it out. So I see no reason for hating the game. What am I missing?
If it's the MP deal, I never thought that was going to happen in the first place. The maps are to small and the mob/bosses would have to have at least 2X the HP if not 4X to account for just one extra player while keeping them a threat. To be honest PA didn't feel like a game at all that MP would fit into.
Look for the forum thread with the same censored word in the title as this one for more info.
See the thread I just mentioned in my previous post. While I am sure that every indie developer has some shortcomings and could use a bit of the above advice (and probably more) the list of what the above may help to fix is...remarkable, to put it nicely.
If the issue were a simple lack of responsiveness with Code Avarice, then it wouldn't be such a problem. As much as Starbound has a few problems, the difference is really leagues apart, as I don't recall Tiy ever telling anyone to go kill themselves in reply to update impatience.
Quality of updates to be determined, indeed (which is what I was looking into, btw), though I thought they hired another team to work on another game alongside Starbound, not that the new team was taking over Starbound's development. I could be wrong on that, and if so, could you please provide a source.
There might be a bit of confusion regarding the assembling of their team to the UK while hiring on another team for their pirate project (which Tiy is designing for as well). I just flipped through their news items (pardon if I missed anything) to see and it appears like their London office is still working on Starbound. Communication, updates on a regular basis, etc. all seems to be there, as well as GeorgeV, Armagon, kyren, Omnipotent, metadept, Tiy, etc. with Supernorn adding to the SB development though being primarily on the pirate game development team.
This is the first mention of the secondary team that I can recall/find offhand:
http://playstarbound.com/the-future-of-chucklefish-and-starbound/
I'd roll my eyes at this except that both of the developers have gone on "you wouldn't be able to beat me in a fistfight" rants to multiple people