Overgrowth

Overgrowth

Overgrowth > General Discussions > Topic Details
AshyPie Dec 22, 2017 @ 12:11am
Game crashes on map load
I don't know what to do.. Normally I just solve probelms myself but I don't know how to or where to ask for help.. Is it here..? I guess I'm just gonna ask.
When I select a level before the level finishes loading I recieve this error:

The fragment shader uses varying world_vert, but previous shader does not write to it.
The fragment shader uses varying frag_tex_coords, but previous shader does not write to it.
Out of resource error.

Then the game crashes. 100% of the time as far as I can tell.
I dunno what to do. Before anyone asks I have no GPU. But I have an Intel i5 Sky Lake, and 4 gigs of RAM. I'm on Win7 64 bit... I can't think of anything else to add. I can provide the error log I suppose but I'm not sure it'd help. I downloaded this game today (December 22, 2017) So I think that means I have the latest build?
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Showing 1-15 of 81 comments
gayslinger Dec 21, 2017 @ 6:50pm 
Problems with Overgrowth for me
I have just gotten overgrowth and as i tried to play the game it kept crashing. Later on it then said it needed world_vert. I do not know how to get it and need some advice for how i can fix this
kavika Dec 22, 2017 @ 2:01am 
Edit: This is a known issue, and we're working on a patch. In the mean time, you can roll back to the previous build. Instructions are in this post: http://steamcommunity.com/app/25000/discussions/0/1620599015868686674/#c1620599015884572160

Yeah you have the latest build. It could be that there's a bug related to the shader pre-caching we just added. We just released this build, so it's possible there are some bugs we don't know about.

If you open hwreport.txt, what does it say your GPU is? Here's how to find that file on your computer - http://wiki.wolfire.com/index.php/How_To_Report_a_Bug_in_Overgrowth
Last edited by kavika; Dec 26, 2017 @ 8:45pm
Spiorad Dreugan Dec 22, 2017 @ 3:13am 
I'm having the same problem. I'm on mac os 10.10.5
Amip Dec 22, 2017 @ 8:05am 
same here I'm also on mac os 10.12.6

the error I got was: WARNING: Output of vertex shader 'geom_world_vert' not read by fragment shader
WARNING: Output of vertex shader 'geom_fur_tex_coord' not read by fragment shader
ERROR: Input of fragment shader 'world_vert' not written by vertex shader
ERROR: Input of fragment shader 'fur_tex_coord' not written by vertex shader
Last edited by Amip; Dec 22, 2017 @ 8:45am
Who? Dec 22, 2017 @ 9:11am 
If you keep pressing continue (atleast for me) it will play but it will stay on the loading screen.
AshyPie Dec 22, 2017 @ 9:39am 
For GPU Vendor it says 'INTEL' Should I copy and paste the whole file?
Last edited by AshyPie; Dec 22, 2017 @ 9:44am
Who? Dec 22, 2017 @ 11:55am 
When the last error message come up it says that it is a problem with OpenGL.
Spiorad Dreugan Dec 22, 2017 @ 11:59am 
I noticed last night that i could still play the game if i clicked continue through the error messages. despite the errors i find this game worth waiting on this bug fix. I also get a message regarding OpenGL.
AshyPie Dec 22, 2017 @ 12:11pm 
If I click continue through all the error messages my display driver crashes and then the game crashes. It leaves a crash dump though. I think that's what that's called.. So that's cool. =P
Who? Dec 22, 2017 @ 12:27pm 
I was able to get in by clicking through continue but there are no blood effects
Spiorad Dreugan Dec 22, 2017 @ 12:45pm 
I had to turn on blood effects in preferences under game i think.
Who? Dec 22, 2017 @ 1:06pm 
There is blood but it won't appear on the ground for some reason
Spiorad Dreugan Dec 22, 2017 @ 1:08pm 
I get it on the ground, but it's not buckets full. gotta use a mod for that
SeeK Dec 22, 2017 @ 2:56pm 
same here, i just bought the game pls fix
AshyPie Dec 22, 2017 @ 3:35pm 
Does anyone that's more familiar with this project know if there's any kind of debug tool that disables the shader pre-caching? Or if I could possibly just play an earlier build?
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Overgrowth > General Discussions > Topic Details
Date Posted: Dec 22, 2017 @ 12:11am
Posts: 81