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/audio - sound effects and music lives here
/data - data files like monster and dungeon defs
/levels - static levels, referenced in /data/dungeons.dat
/meshes - static and dynamic models, in .obj format
/shaders - make trippy effects by editing these
/ui - main menu and options screen elements live here
/textures.png - dungeon wall textures
/sprites.png - decorative static sprites
/entities.png - mobs live here
/generator.zip - all of the dungeon tiles. Adding a new tile will let the dungeon generator place it.
It probably won't be an extra mode, I can roll some of the Boarding Party specific changes back into Delver (eg: GUNS) and have them available for modders.
It sounds like whatever paint program you're using to edit those files in is clobbering the alpha channel used for transparency. I don't know what you're using now, but you should give Paint.NET a try.