NEO Scavenger

NEO Scavenger

 This topic has been pinned, so it's probably important
Daniel@BlueBottleGames  [developer] Apr 9, 2014 @ 5:34pm
How to access the "public_test" beta
Usually, there are two versions of NEO Scavenger available at any time, the "default" and the "public_test" versions.

"Default" is what you'll get if you don't change anything, and is usually the last known stable build of the game.

"Public_test" is the latest version, usually with newer features and content, but may have stability issues. Steam users can access the "public_test" build by opting into the beta for it. To do so, open up your Steam client and:

  • Right-click on NEO Scavenger in your Steam library
  • Choose "Properties"
  • Choose the "BETAS" tab in the resulting dialog box.
  • In the drop-down, select "public_test."
  • Do not type anything into the check code/password field.

Screenshot of Opt-In UI[]

Following the above steps will begin downloading the "public_test" version immediately. Just click "Play" when it's done!
Last edited by Daniel@BlueBottleGames; Apr 9, 2014 @ 5:37pm
< >
Showing 1-6 of 6 comments
Can you freely swap between beta and regular with little effort or do you need to remove yourself from the beta to play the regular game?
Daniel@BlueBottleGames  [developer] Apr 10, 2014 @ 4:36pm 
You can go back and forth as many times as you want, and each time will require the steps above. Probably the most time-consuming part of it is waiting for the ~50MB download each time you switch.
Fluff Apr 14, 2014 @ 5:08pm 
Note to others who may have an issue: There was no drop down menu, and clicking on the drop down arrow did nothing. It was simply a UI glitch, and restarting steam fixed it.
Leon Apr 21, 2014 @ 10:58am 
I'm curious, Dan, will it ever become possible to associate our Steam accounts with our Blue Bottle accounts? If only just to get the advantages of buying on the site that others do.
Daniel@BlueBottleGames  [developer] Apr 22, 2014 @ 9:41am 
It may be possible some day, but it'd take some development time to setup. The game itself cannot interact with Steam, but I think Steamworks has a web API.

However, I'm unsure if there's an API call to check if a user owns a certain game. And there would have to be web code written to handle the process if it did. I suspect it'd take at least a few days of dev time to put together, and I've been reluctant to put game development on hold that long.

Maybe someday, though!
Jankie Dec 6, 2014 @ 1:30pm 
< >
Showing 1-6 of 6 comments
Per page: 1530 50