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Bir çeviri sorunu bildirin
The other transmissions seem to mainly help to raise infectivity within certain countries, for example Insects in hot/arid climates, livestock for rural, etc. I don't even know if they boost infectivity between different countries at all.
It really depends on your gameplay. If you're going for aggressive expand, mutate, and kill, then you need them at least on first level.
The 'Blood' route, for lack of a better description is effective but situational. Poor countries and hot countries both get targeted by this path. So as you can imagine, continents which tend to be both like africa get absolutely decimated by it.
The problem with this path, is making progress in the cold and/or rich north. Greenland will, as always, be your nemesis.
Both trees offer increased mutation, which can be a blessing or a curse. Personally, I quite like getting given free symptoms, even if I just devolve them for points.
There is also a 'hail mary' in each of these trees. As long as you have the livestock unlocked, there's a small chance of a 'contaminated animal' event which can infect that last pesky country you missed before lockdown. Contaminated blood also has a rare event to the same effect. These have saved an otherwise 'lost' playthrough many times for me.
I've learnt never to give up on a game where I've got blood or livestock unlocked... just in case.
I think the key to these 'alternate' transmission paths is balance. Blood/insects for example, you will really benefit from sweating, peumonia (cold) and hypersensitivity (rich).
Events ingame like increased bird migration are just waiting to be exploited, if you can be flexible with your 'build order'.
Have you ever been playing and New Guinea, Madagascar or some other island "mysteriously" becomes infected? I have but ony when I've put points in bird one and two or insect 1 and 2, it's a rarity but it can happen. Birds and insects do migrate.