Tropico 5

Tropico 5

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Tropico 5 Update 1.08 available!
Fellow Tropicans,

The Tropico Department of Public Announcements and Life Advice is proud to announce yet another major game and content update for Tropico 5.

See the full changelog below:

- Merged foreign relations and multiplayer diplomacy into new diplomacy interface
- New building: Supermax Prison! Adds new 'arrest' action for citizens. Arrested citizens lose their negative roles at the end of their prison term
- Added population limit slider to options menu (applies to both single and multiplayer modes)
- Added option to disable event minicam (text only notifications will be displayed instead)
- Added option to disable radio messages
- Improved teamster efficiency in high traffic situations
- Corrected 'Qualified Professionals' upgrade for office buildings
- Edicts which can be enabled once per island will now stay active in consequential campaign missions
- Almanac fixes: Removed 'Monthly Production' stat for docks, closed positions no longer count as open jobs
- Fishing wharves no longer produce fish when deposits are depleted
- Fixed 'Uranium Enrichment' upgrade for nuclear power plant
- Fixed a rare case of pirates getting stuck after battle
- Gardens can now be demolished using controller input scheme
- Fixed continuity bugs in 'Franz Ferdinand' task chain
- Rebalanced 'Alliance with the EU' task
- Multiplayer: Fixed rare crash after accessing multiplayer mode from main menu
- Multiplayer: Names of defeated players are now displayed correctly
- Multiplayer: Citizen lists in almanac are now updated as the game progresses

Always remember to vote for El Presidente - or else!
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Showing 1-15 of 24 comments
Ooooooh darky, prisons finally!
It sounds really great.
Any words on rebels? Will prisons fix it?
Now I just hope to see different tanks depending on which country invades you! :D
GREAT news thank you very much! population slider + prisons I love it
Awesome, thank you so much. :)
Especially the ability to disable the event minicam, it really tanked performance on those scenic sweeping views for me.
Originally posted by Mr. Boat:
Any words on rebels? Will prisons fix it?

No. Rebels are a problem. This is by design.

The game offers several ways to avert/counter/eliminate rebels and the rebel threat.
Wow, population limit up to 10.000 (I will probably set it at 3000 or 4000, as the game is balanced for a smallish population), prisons, disable minicam and some fixes to the Almanac (the births stats still bugged, but that is minor, I guess). Looking amazing! Congrats Kalypso.

P.S. I do not know why people think rebels are such a huge problem. I for one rarely have trouble with them and I almost never have rebellions when popular with all factions...
wait-what... WHAT
:presidente:
when the...
:llama:
but the....
:tropicoflag:


GOOD F!@#$% JOB HAEMIMONT!
(no seriously great job !!! :thumbsup:)

GREAT JOB!!! :tropicanstar:
Good job El Presidente! My faction will vote for you in next elections!
G*ddam prisons, aw yiss
love it. thanks DEV
was well overdue to bring the arrest ability from tropico 4 to 5.
I wanted to know if there are new traits added to the game since launch or we are still with 20 traits? Any plans releasing more traits? Thanks!

Awesome new update, especially the population slider, the prisons and all the fixes!! Amazing!
sur kubuntu 14.10 avec nvidia gtx 660 driver 343.36, j'ai eu un crash en plein jeu, ainsi que quelques souci d'affichage
Dec 19, 2014 @ 3:34am 
Originally posted by s3boun3t:
sur kubuntu 14.10 avec nvidia gtx 660 driver 343.36, j'ai eu un crash en plein jeu, ainsi que quelques souci d'affichage
Please report in linux bug report thread.
Originally posted by Capitan Maximum:
Originally posted by Mr. Boat:
Any words on rebels? Will prisons fix it?

No. Rebels are a problem. This is by design.

The game offers several ways to avert/counter/eliminate rebels and the rebel threat.

So why were we told in the 1.06 thread that you were looking into fixing rebels to how the community expects them? We were also told you would be looking into amending how the military works along with a rebel on/off toggle.

Now that you have finally added the prison, rebels are alot easier to deal with, granted, however they are still not working in an ideal manner that actually makes sense to alot of people.

Its a shame that you have reverted back to an issue you are unwilling to change by stating thats how you want it, yet the community is still saying to you it is wrong. Might go build a bed with only 3 legs so it wobbles alot, but hell, its how I made it and thus the customer should not get different.

On a different note however, thanks for the patch with pop cap toggle.
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Showing 1-15 of 24 comments
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Date Posted: Dec 16, 2014 @ 1:48am
Posts: 24