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Also, to fix the cursor speed when in 60FPS, find this in the ConfigFiles.ini:
[CursorControl]
PadControlTypeDefault = 0
PadControlTypeOne=0
PadControlTypeTwo=2
PushStrengthStickMultiply=true
PushStrengthExponent=2.0
MinPushStrength=0.5
MaxPushStrength=1.8
PushStrengthDefault=38
MinCursorSpeed=0.015
MaxCursorSpeed=0.048
CursorSpeedDefault=55
and replace with this:
[CursorControl]
PadControlTypeDefault = 0
PadControlTypeOne=0
PadControlTypeTwo=2
PushStrengthStickMultiply=true
PushStrengthExponent=2.75
MinPushStrength=0.5
MaxPushStrength=1.8
PushStrengthDefault=38
MinCursorSpeed=0.00375
MaxCursorSpeed=0.012
CursorSpeedDefault=55
Worth noting that this 60FPS hack still stops Oswald from doing the correct action in the first room of the game, so probably in some other places as well.
I changed the value from 30 to 60 fps but the game runs now in slow motion.
FIX (2021):
Download from pcgamingwiki both 'Epic Mickey 2 60fps Fix' and the dinput8.dll fix mentioned in the 'Crashing at launch' section (it fixes 4+ cores crash on startup with the patched exe). Launch the game through Steam, not directly from DEM2.exe.
I can finally play this game at 60fps in September 2021!
Obrigado.
1. you can't pass 2nd level balcony with Oswald if you don't modify ConfigFiles.ini as follows:
🪲 Still one bug left to fix in the ini: Mickey sometimes can't climb up small steps (f.e. onto a sidewalk) and moves in slowmotion trying...
🪲 Another bug found: touching green slime puddles can stuck characters in a damage-loop (too fast rate for the animations when in 60/120fps mode. Works as expected only at 30fps)
So be warned ⚠: playing at 60/120fps will break some animation timings causing things like Mickey not bouncing back out of puddles (stuck to death in a fast damage loop) and other strange things like inability to climb up some steps you can normally do at 30fps.
It could be easily converted to 60fps from Disney adjusting some internal animations timing if they wanted.
Only Disney can fix it properly for 60fps, fixing also those 3-4 broken mechanics when forced to 60fps.