ENSLAVED™: Odyssey to the West™ Premium Edition

ENSLAVED™: Odyssey to the West™ Premium Edition

View Stats:
Khronikos Jun 19, 2014 @ 9:06pm
AA code for SSAA and SGSSAA plus HBAO
0x000000C1

Was wondering why these were not working.

On my i5 2500K at 4.5 and 770 4GB I get 60 FPS still with 2x2 SSAA. Game looks amazing now. Less blurry than with SGSSAA on 2x or 4x.

enable HBAO+ for the game with the 0x00000030 AO flag

Looks great.
Last edited by Khronikos; Jul 2, 2014 @ 9:15pm
< >
Showing 46-60 of 69 comments
robs2010mazda6s Jun 21, 2014 @ 5:25pm 
Originally posted by Khronikos:
If you have a 770 and above I HIGHLY recommend doing Inspector. It works for so many games like Castlevania, Dishonored, Sonic Transformed, Dark Souls, etc. List goes on and on. It is really easy to operate. Just input the AA code you get here: http://forums.guru3d.com/showthread.php?t=357956

Credit to Bonk for so much work there.


I have a GTX 780 clocked to 1267mhz core, I should be good.
robs2010mazda6s Jun 21, 2014 @ 6:44pm 
Okay I got it to work and wow it really knocks the jaggies out! This is a huge improvement over what I played this game on the first time which was with a PS3.
Khronikos Jun 21, 2014 @ 7:06pm 
Yeah man, this compared to the playthrough I did on PS3 (only about 1/5 or little more) makes me glad I even waited to play this little game. 60FPS and basically very little jaggies in 1080p looks really fine with this game. Adds a lot to the immersion.

And yep with that card you NEED to be using Nvidia Inspector hehehe. Wouldn't hurt to stop by guru3d forums and thank Bonk and those guys who get all the codes for us either. It's made so many of my games look unbelievable. I could not even play FF14 without SGSSAA.

Gotta love 2x2 to 4x4 SSAA though. My card plunks out usually over 2x2 but that is also usually enough.
Last edited by Khronikos; Jun 21, 2014 @ 7:08pm
robs2010mazda6s Jun 21, 2014 @ 7:59pm 
Im doing the 2X2 SSAA and agree that its enough. What is SGSSAA?
Khronikos Jun 21, 2014 @ 8:17pm 
Sparse grid supersampling, which is what you use on most games like castlevania (HUGE improvement from PS3 version) and pretty much every game listed there in that thread i posted if you cant handle or game doesnt support SSAA. It does all the transparencies and stuff I guess and whatever else. I'm not an expert on it but in transparency heavy games like FF14 it basically makes the thing look really decent if you can handle it.

To activate you typically put in code and then put MSAA on to 2x or 4x and then you go to the transparency supersampling and put however much Sparse Grid you want. Even with 4x MSAA I think you can use 2x SGSSAA but not the other way around but don't quote me on that. I usually do just the even 2x and 2x or 4x and 4x.
Khronikos Jun 21, 2014 @ 8:18pm 
An uhh, welcome to the wide world of stunning IQ :B1:

Also, typically SGSSAA does not work in dx11 only games.
Last edited by Khronikos; Jun 21, 2014 @ 8:19pm
robs2010mazda6s Jun 22, 2014 @ 8:00am 
Holy crap dude im running 8XQ along with 8XSGS and still maintaing 60fps and the game looks phenominal.
robs2010mazda6s Jun 22, 2014 @ 9:02am 
Is SGSSAA better than normal SSAA?
Khronikos Jun 23, 2014 @ 6:24am 
It depends purely on performance to me. SSAA really can't be beat if you can throw the hat at it. SGSSAA is more widely useable per FPS ratio,meaning I can do 4x, and doesn't quite do the same job in some respects while it does really well in others. SG is usually more blurry.
Last edited by Khronikos; Jun 23, 2014 @ 6:25am
stevenkykid Jun 23, 2014 @ 3:48pm 
Hey Peeps dont know about Nvidia anymore but all you AMD users out there you can add the exe profile to catalyst and force edge detect and AA to the game and set AF to enhance. It made a nice diffrence and got rid of the grid lines on the toons for me. Game play is smooth on high with this 7640D APU.
robs2010mazda6s Jun 23, 2014 @ 6:08pm 
Well you have to use SGSSAA in this game if you want AA applied to everything, I tried normal SSAA and it does nothing.
Khronikos Jun 23, 2014 @ 6:11pm 
It works. 2x2 is beast with the code I gave. You don't go into supersampling for that. You just choose 2x2 to 4x4, they scale resolution, in the first AA box in Inspector.

I'm gonna use 4x SGSSAA and see what kind of performance I get. That would probably look a tad more refined than 2x2.
Last edited by Khronikos; Jun 23, 2014 @ 6:13pm
robs2010mazda6s Jun 23, 2014 @ 7:39pm 
Okay I played around the the 2X2 as well, looks good.
Khronikos Jun 23, 2014 @ 7:42pm 
Yer card could possibly handle 3x3 although I'm not sure. When games are 4x4 it damn near Pixar pretty much. :)
Last edited by Khronikos; Jun 23, 2014 @ 7:43pm
robs2010mazda6s Jun 23, 2014 @ 7:53pm 
4X4 looks amazing and its still playable for me, 30+fps.
< >
Showing 46-60 of 69 comments
Per page: 1530 50

Date Posted: Jun 19, 2014 @ 9:06pm
Posts: 69