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Nahlásit problém s překladem
1) Super powerful solar pannels, so you never run out of power for you base/capital ship again, especally if combined with over powered battery and a timer block.
2) uranium synasisers that take power and a small bit of uranium and make more uranium.
4) Stone fuel mods, reactors that take gravel instead of uranium to run.
5) Minerial extaction mods that can either produce a range of minerials automatically or convert gravel to a specific minerial via an assembler type device menu, they run on either stone or gravel depending on the mod.
6) use despensor based sensors (example by Keen but has been updated by someone else) to spawn named items then triggered such as 1000 steel plates or 1k iron ore. They can be combined with a piston and timer block to trigger repeatedly for a steady source of materials.
So you could spawn 10k of stone evey minute, refine it in to gravel and convert that in to minerials to build what you want. All powered by a couple of overpowered solar panels. as long as you can power a refinery for 1/4 hour and build a extractor (basically an assembler) and a sensor you can build the rest using the materials produced.
Or just play creative.
You could customize a world in creative mode, give yourself "X" amount of resources. You can even build your own "lifeboat" or an exploration ship and even a small home station. Then, just save world, exit out, edit world to change it to survival, save, and then reload.
Nuclear Reactors (Can be attached to ships)
Giant Batteries
Solar Arrays (Framed or Armored, Framed for Stations, Armored for Largeships are most efficient to reduce resource comsumption and/or loss for combat purposed ships)
Just like in real life, keep your nuclear reactors protected, or your ship will be obliterated from the blast if it gets damaged from an attack!