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http://blog.marekrosa.org/2016/01/the-ksh-roadmap-for-2016-space_14.html?m=1
One of our top priorities is to improve multiplayer. It is not only about network coding, but is also related to game logic optimizations. We are working on a method where we put all non-real-time game-logic in a secondary thread. For example, the computations for drilling/refinery/conveyors/oxygen won’t delay the main thread (which has to stay real-time). The reason is that players can always build crazily huge things which slow down the game (regardless of how much we optimize it), and if players perceive non-smooth movement, they think it’s a bug.
The development cycle of a game is complex, but its core idea does not differ from the development of the majority of products that are out on the market today. I will give you an example to understand this better. Let’s assume that you are producing a car. The first thing you do is assemble all necessary parts. After this phase is done, you take the car for a test drive. You identify any possible issues and then you fix them. After all issues are fixed and the car is functioning properly, you add the final touches – painting, polishing, etc. Then you are ready to start selling the car. The same principles apply to our games. Space Engineers is now in the phase where (nearly) all necessary parts have been assembled and we are ready to move to the major polishing and bug-fixing phase. This will probably be the longest and final bug-fixing period before the game is released in its final state.
The post did not confirm or deny that they were reworking the netcode from the ground up. However, they were discussing bringing optimizations to multiplayer in their polishing phase. Also, the current bugfixes might be a clue that they are cleaning uo the game in order to implement the new netcode.
This is way too plural for KSH, they just need to specify YES/NO (circle one) will PC get a FULL netcode rewrite?
Asking if they're reworking the netcode, the answer will be yes, because they are currently reworking it -- and applying bandaids as necessary from the ground up.
This is where we need to be careful. Marek is really bad at exploting these plural meanings to a community and then being allowed to get away with it because "English is not his first language". So, I suggest a more direct question that demands a black OR white answer.
And VanG remember, who warned the community about the plural meanings behind what I just underlined just 2 weeks ago when this came out and you said, "That could be one way to interpret it but I'm still hopeful"....
I'm not trying to rub salt in the wounds, I'm trying to reinforce that Marek is still up to his old games.
Are they switching to Raknet or not?
Are they changing to a prioritized data transfer or not?
Are they moving to a star-model network with the DS at the center or not?
Like they friggin' said they were going to do.
Why? They can just change the name of the company and start a new title like Reign of Kings and not even have to worry about slowing down. To them, there is no mistakes being made. They have all the fanbois here doing their work for them and keeping us quiet and off their main forums. Have you guys read their forums lately? Not a bad word about KSH said, nearly ever, becasue if it is, they are trolled so hard the thread is locked or deleted.
Thankfully the rainbows and unicorns aren't that bad here yet. But I fear if KSH keeps going down this road it will be because I think VanGC, me and a few others will simply stop and give up.
Exactly.
The most destructive force of any game and community is not crappy developers but fanbois. It was fanbois that kept people buying the game, Starforge even after all the indications were out there that the game would be abandoned mid-development. It is fanbois that allows bad developers to become worse and get paid for it by blocking out and polluting valid criticism.
What's funny is, after someone calls someone out on ROK forums for being a fanboi in SF, by providing a link to their fanboi comments, they cry ad-hominem and even get steam admins to come in and ban folks for it. Funny how fanbois operate.
I would still rephrase the origional question to give no room for plurals... Simply "raknet for PC (yes/no)?"
The problem is, all keen sees is the first page of people vehemitly against you complainging about lights, so they think lights are fine until -- *dum-dum* Marek plays and goes "What is this? Why I see nothing? This is too dark!"
Very prime example how fanbois disrupt development.