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https://steamcommunity.com/sharedfiles/filedetails/?id=1507646929
If you insist on manually flying your ships and don't want to use a mod like that to automate them an option is to split the thrusters into groups splitting them in half. Turn half of them off when the ship is empty and on when the ship needs them.
Yes, you can use the event controller to turn the 'extra' thrusters on/off. Turning them on when the cargo is at around 50% full and off when cargo is 40% full is probably a good place to start.
There are several thrust/speed limiting scripts on the workshop, if you search for "thrust limit" and filter by scripts.
https://steamcommunity.com/sharedfiles/filedetails/?id=2881366516
is one example.
You can also sub-group your thrusters for 2 or more "tiers", then turn off/on the additional thrusters based on how full your ship is. I'd say this is the easiest method with no mods, no scripts, fewest toolbar actions to manage. I have used a simple "half thrusters" and "all thrusters" 2-group format for my thrusters. Also good for racing ships, to turn off the massive forward thrust separately while maneuvering into a hangar/garage.
But since it's a mining ship, Jack Schitt's suggestion to use PAM is probably most relevant if you want an automagic solution.
I think the user Patrick has a script for constant gyro power, which automatically scales gyro strength to changing ship mass based on your initial specified level of strength/responsiveness. I find that's very helpful for empty cargo ships that are proportionally massively over-gyro'ed versus their fully loaded mass.