Space Engineers

Space Engineers

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FantazeR Jun 12, 2023 @ 3:06pm
is there a way to limit individual ship speed?
My mining ship has a lot of thrusters to handle the amount of ore he can dig, and it's too fast when it's empty, is there a mod, for a block maybe, that limits current grids speed?
Originally posted by condottiere:
Originally posted by FantazeR:
My mining ship has a lot of thrusters to handle the amount of ore he can dig, and it's too fast when it's empty, is there a mod, for a block maybe, that limits current grids speed?

There are several thrust/speed limiting scripts on the workshop, if you search for "thrust limit" and filter by scripts.

https://steamcommunity.com/sharedfiles/filedetails/?id=2881366516

is one example.

You can also sub-group your thrusters for 2 or more "tiers", then turn off/on the additional thrusters based on how full your ship is. I'd say this is the easiest method with no mods, no scripts, fewest toolbar actions to manage. I have used a simple "half thrusters" and "all thrusters" 2-group format for my thrusters. Also good for racing ships, to turn off the massive forward thrust separately while maneuvering into a hangar/garage.

But since it's a mining ship, Jack Schitt's suggestion to use PAM is probably most relevant if you want an automagic solution.

I think the user Patrick has a script for constant gyro power, which automatically scales gyro strength to changing ship mass based on your initial specified level of strength/responsiveness. I find that's very helpful for empty cargo ships that are proportionally massively over-gyro'ed versus their fully loaded mass.
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Showing 1-9 of 9 comments
Rox Jun 12, 2023 @ 3:28pm 
are you trying to limit its maximum speed, or it's acceleration ?
FantazeR Jun 12, 2023 @ 3:32pm 
both could fix it, i'm using increased speed limit with thrustratio 2.5(all thrusters are x2.5) and Adjustable Thruster Multipliers with x3 on every thruster.
Originally posted by Rox:
are you trying to limit its maximum speed, or it's acceleration ?
Rox Jun 12, 2023 @ 3:36pm 
I think it would be very difficult to do that by mod, simple fix would be to divide the forward thrusters into groups and switch groups on and off to limit the thrust
FantazeR Jun 12, 2023 @ 3:39pm 
Originally posted by Rox:
I think it would be very difficult to do that by mod, simple fix would be to divide the forward thrusters into groups and switch groups on and off to limit the thrust
wait, maybe i can do this with even controller? like "containers full -> on extra thrusters"?
Rox Jun 12, 2023 @ 3:59pm 
Yes that sounds like a good use of the new blocks :)
mighty Jun 12, 2023 @ 4:14pm 
Originally posted by FantazeR:
Originally posted by Rox:
I think it would be very difficult to do that by mod, simple fix would be to divide the forward thrusters into groups and switch groups on and off to limit the thrust
wait, maybe i can do this with even controller? like "containers full -> on extra thrusters"?
Yes you can setup the event controller to turn off the thrusters at a certain speed and turn it back on with the second slot. This way the grid will move at the speed you choose in the event controller.
Last edited by mighty; Jun 12, 2023 @ 4:17pm
The Nameless Jun 12, 2023 @ 6:00pm 
Or you could just load it down with stone for ballast when you start out and then set up a sorter and connector to auto-dump the stone. Connector with collect all on, throw out on; sorter to whitelist stone. Sorter to off until you reach your mining site, then turn it on and your stone will poop out of your ship while you mine. That way your ship stays at the weight you designed it for from start to finish.
Jack Schitt Jun 12, 2023 @ 8:14pm 
Originally posted by FantazeR:
My mining ship has a lot of thrusters to handle the amount of ore he can dig, and it's too fast when it's empty, is there a mod, for a block maybe, that limits current grids speed?
The PAM script automatically controls the speed of the ships it controls to be a reasonable speed. I've never had one crash using it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1507646929

If you insist on manually flying your ships and don't want to use a mod like that to automate them an option is to split the thrusters into groups splitting them in half. Turn half of them off when the ship is empty and on when the ship needs them.

Yes, you can use the event controller to turn the 'extra' thrusters on/off. Turning them on when the cargo is at around 50% full and off when cargo is 40% full is probably a good place to start.
The author of this thread has indicated that this post answers the original topic.
condottiere Jun 12, 2023 @ 9:17pm 
Originally posted by FantazeR:
My mining ship has a lot of thrusters to handle the amount of ore he can dig, and it's too fast when it's empty, is there a mod, for a block maybe, that limits current grids speed?

There are several thrust/speed limiting scripts on the workshop, if you search for "thrust limit" and filter by scripts.

https://steamcommunity.com/sharedfiles/filedetails/?id=2881366516

is one example.

You can also sub-group your thrusters for 2 or more "tiers", then turn off/on the additional thrusters based on how full your ship is. I'd say this is the easiest method with no mods, no scripts, fewest toolbar actions to manage. I have used a simple "half thrusters" and "all thrusters" 2-group format for my thrusters. Also good for racing ships, to turn off the massive forward thrust separately while maneuvering into a hangar/garage.

But since it's a mining ship, Jack Schitt's suggestion to use PAM is probably most relevant if you want an automagic solution.

I think the user Patrick has a script for constant gyro power, which automatically scales gyro strength to changing ship mass based on your initial specified level of strength/responsiveness. I find that's very helpful for empty cargo ships that are proportionally massively over-gyro'ed versus their fully loaded mass.
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Date Posted: Jun 12, 2023 @ 3:06pm
Posts: 9