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https://www.spaceengineerswiki.com/Controls
Those are not all of the controls. There's a bunch more that article doesn't include. And unfortunately it doesn't cover any Xbox controls at all. Possibly because the creator doesn't know what they are? Also possible there just isn't a gamepad control for them and that's why they're blank? If there isn't a default gamepad bind you'll have to manually create them either in the game options menus or Big Picture Mode.
Maybe you are but It doesn't seem you're considering is the fact that there is no way you're going to get ALL of the bind commands and actions for this game on an Xbox controller or any gamepad. I hope you understand that no matter what you're going to have to use the keyboard for some actions and accessing some menu's.
You didn't mention so I ask:
1) Did you go in to the controller settings in the game and make sure they're set to controller buttons?
You may have to set them up and tell the game what you want each button to do. It's probably not going to read your mind and work perfectly the way you expect it to automatically without being set up.
2) There are extra settings in Big Picture Mode ("BPM") of the Steam Client that aren't accessible anywhere else. Did you go in to BPM and whack at it that way? That might be helpful to you with this because there are a lot of things you can do in BPM with a controller like adjust sensitivity and dead zones for the joysticks on a gamepad and...too much to list. There's a ton of settings and things you can do with a controller in BPM that might be helpful for you to get it going.
I hate BPM because it's a pain in the arse in my opinion but it may be helpful to you for this.
If the available controller stuff in BPM is overwhelming in your opinion try searching YouTube. The times I attempted using a controller with other games I found a lot of helpful tips on how to set a controller up and adjust it with Big Picture Mode on there.
Best of luck!
You're going to have to use the keyboard for some things whether you get the controller working well or not.
I did have a look over the controls and there are rather a lot already mapped to the controller (though remembering them all is another matter entirely! though i guess it will become easier to remember the most used ones).
I have no problem with managing some commands with keyboard as you say there are bound to be some situations where it is just quicker to use the keyboard, but i have been playing SE on Xbox too and the controller scheme works really well for me there so i figured it would work automatically on PC too.
I didn't set the buttons in the menu as i assumed it would just automatically use the default controller setup without me having to set it up.
I did have a look around BPM while i was there but found nothing of use that i haven't already tried, but there is so many options, at least i'm not using my steam controller anymore as that was 100x worse!
I tried in BPM which i don't use just because it was worth a shot but same thing, a flickering menu that i cannot use with my controller.
The appropriate buttons are displayed but flickering and the main menu selection just drops to the bottom and if i am in the controller options it just moves to the top constantly.
I have searched youtube and found some very helpful videos in the past but nothing i haven't already tried, the fact that the fix with forcing off the steam input works for everyone it seems makes it likely the problem is my end though i have been pulling my hair out trying to figure out what it is.
Thanks again :)
The flickering...that might be the whole, entire, problem. Contact official Steam Support and see what they say about it and don't accept a formal scripted reply they lazily copy/paste (granted, it does take a small amount of effort to look up and choose which one to copy (lol!)).
However, as you probably already know too, Steam support's reply is probably going to suggest contacting Keen Software House (the developer of this title).
I've always had a great experience with Steam support I can't complain about even when they said "No" to what I wanted as a result. They've always been helpful when they can be and did everything they could to keep me satisfied.
I don't think your issue is with SE. I think the issue is the way Valve has Steam demanding BPM is used when you have a controller connected which is flat-out bullschitt. I almost never run BPM even when I do use controllers and the very few games (maybe 2 of the 60-ish games I have on Steam) I do use a controller with work just fine without running them from Big Picture mode.
I wish you the best of luck with getting through to Keen if that's what Steam support demands refusing to help you at all with this.
heads up: don't even bother wasting your time emailing the support@ksw.com (whatever it is) address. They completely ignore that address because they've never even once replied to it and anything ever reported through that source of contacting them has never even once been fixed.
Proof of that can easily be found by searching and finding all of the reports from users who've tried that and got no response at all.
The bug reports portal? Your choice if you want to try that if Steam won't help with this issue because, after all, Big Picture mode is their product, not Keen's. And the flickering issue is in BPM which really doesn't have anything to do with Space Engineers other than that's the game you're trying to get it working with - BPM is Steam's product.
Right. The flickering is probably something with your computer somewhere. If I had a guess as to what it might be I would surely try to help but I'm drawing a blank with that one.
you are right about the email, i did try that and heard nothing, not even a copy paste response.
I have also tried the bug report forum and just got a copy paste reply and nothing else so i am back here.
I may try and contact steam support but i don't know how they could help, for now i am still learning the keyboard controls.
The flickering, my first thought was graphics card drivers but no they are up to date so who knows.
Strange thing is i think i remember getting it working once with a 360 controller though i can't remember what i did, maybe i will try that again.
I never use BPM anymore since dropping the steam controller and have no other issues as you can access all the main controller functions without it. I found that i just couldn't deal with the fact there was a trackpad instead of a thumbstick and so it took me longer to get used to the controls of every game (though i do miss all the enhancements and customisation options).
Oh well thanks anyway and have a great day!
Edit: Tried my old 360 controller but same issue, oh well worth a shot.
1. Opt in to the beta version of the steam client and then try BPM to see if the flickering is still there.
2. What screen resolution are you running in your operating system's display settings?
Try setting it to 1920x1080x60hz and see how it does. If you're running a 4k resolution, well...and I don't mean offense this is fact, there are very few things that actually run in 4k so using a 4k resolution is senseless and doesn't really make that much of a quality difference. Using 4k resolutions of course allows more room on the screen for things but it does not improve graphics quality. If the graphics in the product you're looking at weren't made to be 4k quality they're not going to ever be any other quality than the quality they were made.
Changing the resolution does not change the quality of images or video it changes the scaling and size.
3. I found this suggested solution for the flickering, using the Nvidia control panel if you have an Nvidia video card:
Here's the thread I found that in: https://steamcommunity.com/discussions/forum/1/558752449608783491/#c540744474912844999
4. DPI scaling settings in windows. This might also help resolve the flickering in BPM so you can actually do things. These options are only in Windows, that I'm aware of, and I don't know what operating system you use so I'll spare that for now until you reply reporting whether the other suggestions solved the flickering issue or not.
Please share whether you're using a laptop or desktop, it's specs would be helpful (the video card model at least), and what operating system you're running.
Win 10 x64 16GB GTX 1050TI 4GB. 1920x1080x60hz.
I have used BPM in the past with my steam controller and other games with no issues (other than space engineers anyway) the flickering seems to be specific to SE.
i can see both the keyboard interface and the controller interface buttons on the bottom of the menu flashing between them rapidly causing the menu to be unusable.
Interesting suggestion about changing to integrated graphics though i would have thought that would make the problem worse.
Edit: turns out that option does not appear for me anyway.
Steam Beta did nothing, though the controller appears as "bluetooth xinput compatible input device" instead of "360 controller" though goes crazy when i enable it scrolling down to the bottom of the screen forcing a shutdown of the game (oddly my steam controller did the same thing but scrolled to the TOP of the screen).
I will have another look around BPM to see if there's an option or something i have missed.
update: running from BPM with and without steam input and same thing only the screen scrolls UP now! though the controller appears as a 360 controller with xbox support ON.
- Check both the card it self and the cable connection(s) are securely connected. Turn the pc completely off before you go messing with the card, don't do that with it powered on. Yes, this card has a latch that's supposed to lock it in place but it's not impossible it came unseated and isn't in the slot right.
- Might there be some other program running that's continually pressing keys like these?:
https://thegeekpage.com/top-10-best-free-key-mapping-software-for-windows-10/
Turn it off if you do. See if it changes anything.
- In light of that when we're using Big Picture Mode we can navigate the menus with a controller. Are any keys stuck, or is one of the joystick's calibrations off-center? Try using the windows Game Controller calibration tool and insure it's calibrated. Maybe one of the joysticks or the D-pad is constantly active in one direction or a button is stuck, constantly being pressed.
If you don't know how to get to the windows thing for controllers:
1. Open the Start menu and type Game Con - at that point suggestions should show up and one of them should be "Setup USB Game Controllers". Open that utility.
2. Click on Properties
3. In the properties window Go in to the Settings tab. The Calibrate option is in there.
Note: I don't have a controller connected at the moment and was still able to get in to BPM's controller settings for SE. Try that too if you haven't; unplug or disconnect the controller if it's USB.
I don't know how Xbox controllers connect. I don't have one. I use a generic wireless bluetooth controller and I have a wired Logitech F310. I'm aware the wired ones just plug right in to a USB port but I don't know how the wireless one's connect. If they connect via bluetooth and that's how it's connected check the bluetooth settings, too, to see if there's anything funny in there. Reset the bluetooth settings by disabling and enabling it again.
I'm full of (crap) ideas and determined to help with this until it's fixed and the controller is working in the game.
Watch someone chime in with one line that ends up being the fix....lol
im using the wireless xbox 360 afterglow gamepad and it does the same thing as soon as i turn on controller in game it goes nuts cant select anything,, all i can do i hit esc and go back a screen to turn it back off.
i think the problem lies in the fact that keen have only updated the game with a generic ps/xbox 360 firmware instead of multiple controllers like most pc games will do, when theres controller options, open a tab youll see a drop down with a big list of possible controllers or whatevers connected, except there isnt with keen, that list needs to be updated with up to date firmware, ive tried all possible fixes so far, and im stuck myself, but checking the nvidia setting to make sure your game is listed there is a good shout, thats the one thing i havent checked yet
Have you tried one of these? What you said sheds some light on all of this.
https://thegeekpage.com/top-10-best-free-key-mapping-software-for-windows-10/
I'm doubtful since it now seems obvious the problem is, once again, Keen Software House's lame and lazy way of doing things. They've never been thorough with anything. If they were doing facility maintenance they would duct tape things instead of welding them. One of those programs is worth a shot to try if it hasn't been tried yet.
If that doesn't work then I'm not done trying to help yet but it seems the conclusion might be that we all just have to use mouse and keyboard if we want to try and play this mess of bugs OOPS! I mean "game".
I can navigate BPM with the controller no problem it just goes nuts when i enable the controller in game.
I have reset bluetooth with no improvement.
I think you're right though, the fix will turn out to be some ridiculously simple one line thing lol.
I just realised i still have my steam controller USB plugged in so i removed that just in case and removed the steam controller from my devices but it did nothing.
As an interesting aside, the flickering only happens when i move the mouse with the controller switched on, without moving the mouse the screen is steady with the controller buttons displayed but the menu is still unusable.
Try the steam controller.
I had tried getting my steam controller working before but eventually gave up as it seemed to be unsupported and i never heard back from Keen and nothing posted on their bug report forum or steam forum worked either.
Xbox one controller and 360 controller are functionally identical as far as i can tell but there could be some difference i don't know about. Either way, trying a wired 360 controller doesn't work either even though i think i did get it working once but then the game updated and it never worked again.
Thanks for helping though dude i appreciate it.
Who knows, they may fix it in the future? ;)