Space Engineers

Space Engineers

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Get Bent Jun 14, 2020 @ 1:14pm
any way to fly faster?
http://prntscr.com/sznieq I have been flying for a good 30 irl minutes and that moon isnt getting any closer lol
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Showing 1-12 of 12 comments
Doom Jun 14, 2020 @ 1:22pm 
You need to install a speed mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=599536562

^^ This or any other one.

Space engineers limits maximum flying speed to 100 m/s. In a space game. Which is quite insane.

To make things better, up it at least to 500 m/s. Keep in mind that setting maximum speed too high may end up in you phasing through planets. That would require thousands of kilometers per second, though.

For vanilla way to fly faster, you'll need to build a jump drive. That woudl allow you to teleport the ship.
Last edited by Doom; Jun 14, 2020 @ 1:24pm
Buzzard Jun 14, 2020 @ 1:25pm 
At the closer approaches, the moon is ~120km away from the planet. Coming at it from way off on the side, as you appear to be... you're going to be doing this for a LONG time. The planet has a 120km diameter, PLUS the distance between planet and moon...

You'll have a little easier time of it once you get free from gravity, and can just coast along with dampeners off.
Get Bent Jun 14, 2020 @ 1:36pm 
Originally posted by Doom:
You need to install a speed mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=599536562

^^ This or any other one.

Space engineers limits maximum flying speed to 100 m/s. In a space game. Which is quite insane.

To make things better, up it at least to 500 m/s. Keep in mind that setting maximum speed too high may end up in you phasing through planets. That would require thousands of kilometers per second, though.

For vanilla way to fly faster, you'll need to build a jump drive. That woudl allow you to teleport the ship.

Awesome, I will try this one out!
ShadedMJ Jun 14, 2020 @ 4:32pm 
Originally posted by Buzzard:
At the closer approaches, the moon is ~120km away from the planet. Coming at it from way off on the side, as you appear to be... you're going to be doing this for a LONG time. The planet has a 120km diameter, PLUS the distance between planet and moon...

You'll have a little easier time of it once you get free from gravity, and can just coast along with dampeners off.

Last time I ran the numbers was 52 minutes real-time.
Remnar Jun 14, 2020 @ 5:37pm 
I can't stand not having the speed mod. 100m/s is too slow. having at least 300 max speed is so much better, but you have to be careful and start slowing down when you see things. And don't move fast if your'e near trees, you'll smack into an invisible one then die lol.
Get Bent Jun 14, 2020 @ 9:29pm 
Originally posted by ShadedMJ:
Originally posted by Buzzard:
At the closer approaches, the moon is ~120km away from the planet. Coming at it from way off on the side, as you appear to be... you're going to be doing this for a LONG time. The planet has a 120km diameter, PLUS the distance between planet and moon...

You'll have a little easier time of it once you get free from gravity, and can just coast along with dampeners off.

Last time I ran the numbers was 52 minutes real-time.

This is actually ridiculous. I get its trying to be more immersive but there's a point where it becomes too immersive lol
Get Bent Jun 14, 2020 @ 9:30pm 
Originally posted by Remnar:
I can't stand not having the speed mod. 100m/s is too slow. having at least 300 max speed is so much better, but you have to be careful and start slowing down when you see things. And don't move fast if your'e near trees, you'll smack into an invisible one then die lol.

lol, noted. I'm already terrible at flying as is. This will be interesting
Buzzard Jun 14, 2020 @ 10:56pm 
Jump drives, used properly, make life SO much easier. (Small Ship Mega Mod Pack has small-grid versions of pretty much everything, including jump drives) It's possible to set jump distances of variable length in the control panel to get pretty close in a flash. If you've got coords, life is even easier, as you can just jump directly there.

Of course, for any jump drive to work, you need to be out of any natural gravity source.

Speed mods... don't always work well on servers.
The game engine has some nasty tendencies to glitch out at higher speeds, which is why we've got that low limit. Servers tend to show some really glitchy results a lot sooner than a single-player session will.

Fly in good health. Or... skip the flight and jump.

One little addition: If you're good, you can make an attachable jump system for your small-grid craft, even with a pure vanilla world. Connectors, rotors, whatever you can manage to latch onto the drive section and...
Last edited by Buzzard; Jun 14, 2020 @ 10:58pm
Remnar Jun 15, 2020 @ 12:54am 
Jump drives are limited that you need to be 42km or further away from planet it seems in order for a jump drive to work. 42km at 100ms will take 7 minutes if my math is correct (feels a lot longer though).. with the speed mod at 300ms will take 2m20s. That 7m isn't all bad if all you're going to do is jump, but what if you're out scouting asteroids? 100m/s is horrible...
Last edited by Remnar; Jun 15, 2020 @ 12:56am
ShadedMJ Jun 15, 2020 @ 1:21am 
Originally posted by Remnar:
.... 100m/s is horrible...

100m/s has been the limit for quite a while now. Well documented. Faster than that in multiplayer is likely to crash often. Faster than that in single player works fine until your hardware can't deal with it.
Last edited by ShadedMJ; Jun 15, 2020 @ 1:22am
Remnar Jun 15, 2020 @ 1:25am 
I'm on the Orion Destiny server and the speed mod is just fine. Even they got the starter pod to fall right (some servers your pod will crash).
Buzzard Jun 15, 2020 @ 6:10pm 
With jump drives, even asteroid scouting gets kinda easy. Point directly at a rock more than 5km away and 'Blind Jump'. If you've lined up properly, the jump will be shortened to just before the obstacle. Yes, it does take a bit of power to make it all happen. Nope, it's not for some poor prospector who's just starting out.
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Date Posted: Jun 14, 2020 @ 1:14pm
Posts: 12