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Sep 8, 2023 @ 1:26am
Demo feedback
Please write any feedback on the Demo here!
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Sep 29, 2023 @ 12:02am 
I've had some reports that the game crashes with an error message saying "An error occurred: Index was out of range..."

Has anyone else seen that error?
A few suggestions:
1: Polyline the player. Currently the player, due to the hitbox being composed of several rectangles, cannot pass through some 1 space wide gaps, especially later in the round. This can often mean what looks like a viable route to obtain a segment is not possible.
2: Weak incentives to engage in combat. Currently, combat rarely has a significant impact on the game's outcome, and the most efficient way to play is targeting speed segments along with a few healing segments and try to speedrun getting 50 segments. Possibly lowering the health of each segment, along with making the player drop destroyed segments (either as blank segments, as is or, a new randomly generated segment) either 100% of the time or at some random rate.
3: The bomb segment generally does more harm than good to the player due to self-inflicted damage. Reduce the proportion of damage dealt to self. Also make sure self damage isn't increased by damage modules.
4: Possibly add a simplified graphics mode for those with less beefy computers
5: Make the leaderboard show the number of segments each player has

However, this is a great game, with huge potential!
Oct 4, 2023 @ 1:20am 
Originally posted by Jocoder2:
A few suggestions:...
Thank you for the feedback, I've added all of the points to my to-do list.

One question: what FPS do you get (press F1 to see stats) and what hardware are you running? I have not been able to test the performance on a lot of computers to that would be valuable info.

Again, thank you :)
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Date Posted: Sep 8, 2023 @ 1:26am
Posts: 3