Maya LT

Maya LT

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a guy  [developer] Apr 24, 2014 @ 12:11pm
FAQ - Pricing and Licensing
Q: What is the license of Maya LT on Steam?

A: On Steam, we are currently offering the monthly subscription plan of Maya LT. This means that the price reflects a $30USD (or local currency), monthly-billed license fee for continued access to the commercial software license.

Q: I heard that Maya LT subscribers get access to the Autodesk Stingray game engine included as a part of their Maya LT subscription. Can I get access to Stingray through my Maya LT subscription on Steam?

A: Yes, Stingray is available through the Maya LT subscription on Steam.

Q: What is Stingray?

A: Stingray is a 3D game engine from Autodesk. We just launched it in August 2015. The coolest part of Stingray is that we've built it to have amazing connectivity with Autodesk 3D animation tools: Maya LT, Maya, and 3ds Max.

Q: Do I have to pay more to use Stingray, in addition to the existing monthly subscription price of Maya LT?

A: No. The price of the monthly Maya LT subscription on Steam is staying the same. So now you get the art and engine tools needed to build a game in the same subscription.

Q: Are there royalties associated with games made using Maya LT or Stingray?

A: No.

Q: Is this a rent-to-own system?

A: No, this is a monthly subscription service. Once you subscribe, you get access for the duration of the term. On Steam, each term is one month.

Q: Can I use my Steam Wallet to pay for Maya LT on Steam?

A: Several users have said they were unable to get their Maya LT subscription to work through a Steam Wallet purchase. There seems to be a precedent for certain subscription-based games, where Valve has helped peopel make it work, but we have not yet had success with Maya LT.

Q: Can I cancel my Maya LT subscription on Steam? How do I cancel?

A: Yes, you can cancel your subscription any time, through your Steam account, on your Account Details page. Valve has a thorough page with more info about subscriptions which you can find here.

Q: Where can I get access to the other, longer subscription options?

A: On Steam, we offer the monthly subscription option. If you would like to explore the other subscription options available, you can find them through the Autodesk E-Store or through a local reseller.

Q: Which option is best for me?

A: This is a highly subjective question, with a lot of different factors to consider. The main thing to consider will probably be how long or how consistently you intend to use the software.
For example, if you know you need to use Maya LT or Stingray every day for more than a year, you might find it less expensive over time to pay the full license up front. We’ve found that, for many indie game makers, it just doesn’t make sense to pay the huge amount up front. If you have a project that will only be 2-4 months and don’t know when the next project will happen, it might be cheaper to just do the monthly subscription option. It’s all about looking at your usage, doing the math, and figuring out which license makes more sense for you.

Q: Is Maya LT on Steam different from the regular version of Maya LT available through the Autodesk E-Store or a reseller?

A: Nope. We brought the same version of Maya LT to Steam. We will keep the Maya LT Steam Store page updated as to which version is on Steam, as we release new updates. This means that there is no commercial restriction to how you use Maya LT. It is not limited to Steam games, modding, or other workshop stuff. You can use it to make assets for your own commercial games.

Q: Will other license version of Maya LT be made available on Steam? Will 3ds Max, or AutoCAD, or other Autodesk products be put on Steam?

A: For the time being, we’re just going to have Maya LT as a monthly subscription plan on Steam. We aren’t really allowed to speculate on future development or deployment of other license versions or other products.
Last edited by a guy; Jan 3, 2017 @ 1:37pm
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Showing 1-15 of 29 comments
Steam says it will charge the fee automatically next month, how do I cancel it if I want to stop using Maya LT ?
a guy  [developer] Apr 25, 2014 @ 7:48am 
Thanks arnold. I added it to the list. You can cancel through your account details page. I suggest taking a look at Valve's FAQ for subscription games and software:
Walternate Apr 27, 2014 @ 2:34am 
Is there any chance of the quarterly or annual plans coming to steam? I could forgive the US:UK pricing if so, with the discount, given the Steam version's price is VAT inclusive (i.e. £350/pa vs £402/pa is obviously much more attractive).

Also, you say there's no difference between Steam and ADSK website versions, but the Steam version has no Advanced Support option. What does that infer other than telephone support? (in particular the website says something about API support -- I take it that just means aid, not literally you need Advanced Support for API access?).

Last edited by Walternate; Apr 27, 2014 @ 2:37am
SkyyMan Jun 7, 2014 @ 12:59pm 
its no longer 50 a month. its now 30 monthly through steam, or 240 annualy with very nice.
a guy  [developer] Jun 7, 2014 @ 3:07pm 
hey guys,
First, yes new price! (should also have rolled out to UK pricing; it's a global price reduction).

Next, the major difference in terms of features between Steam and non-Steam versions is the DOTA exporter tool. Besides that, we're trying to push all new features/fixes simultaneously to both Steam and non-Steam customers.

In terms of support, Steam doesn't have the advanced support option. From what I know, this wasn't really a popular option with Maya LT anyways since it adds to the cost, and the nice thing about this product is how inexpensive it is. Also, we've got a couple of guys monitoring these threads that really know their stuff (P1ut0nium and Syn' IamPeon), so you can probably get a significant amount of help from them if you get stuck.
Devern Jun 29, 2014 @ 9:43am 
As nice as it is with a 30$/month sub i would prefer to buy it in one go, hopefully in the near future that option will be available.

Well i'm not in that much of a hurry right now.
Can I sell originally designed game assets I create using Maya LT however I like, basically do I retain ownership rights for my artistic works to distribute as I please in any media format I please commercially with out any restrictions? I tried to find the Maya LT eula but I had no success.
a guy  [developer] Jul 6, 2014 @ 9:14pm 
Originally posted by sifrallah:
Can I sell originally designed game assets I create using Maya LT however I like, basically do I retain ownership rights for my artistic works to distribute as I please in any media format I please commercially with out any restrictions? I tried to find the Maya LT eula but I had no success.

Yes, this is a ful commercial license of Maya LT, so you retain the ownership rights to the assets you create and can sell them, or any games you make using assets made with Maya LT for profit.
I would love to see the 'Quarterly' and or 'Yearly' subscription options added! I'd feel a lot more comfortable paying £205 a year than £25 a month or the £65 per quarter, that way I feel more secure with it and I know I have some time between payments and such. (:p)

Sadly with Autodesk products the pricing for the US is usually a lot friendlier too, £25 for the UK and $30 for the US. Not a huge difference in this instance though, so it's not that bad.

I will follow this on Steam just to keep my eyes open for an update on the other subscription options coming to steam...


I was excited to see the $10 price tag of a Mudbox subscription from Autodesk, only to see that there is no such option available in the UK at least the last time I looked into it, although there is an EU option at 10 Euros, so fingers crossed that it gets to the UK with a £10 per month price tag. It's a shame they won't do what other companies do though and realisticly scale the prices... For instance, CryEngine is $10/m (or close to that) and for us its £6.25/m (or close to that) which is much nicer.

/end rant (:))

Seeing this come to steam (Mudbox subscription) would be extremely nice too! That might be something to look into...


Kind Regards,
Patrick Griffiths.
atmuc Feb 13, 2015 @ 2:14am 
is it still $30? in Turkey store it is about $38. is there any annual subscription option like on autodesk store?
atmuc Feb 13, 2015 @ 2:18am 
is there any advantage to buy MAYA LT on Steam instead of Autodesk eStore? will both work as per seat license model? Can i install it on many computers and use it at one computer at a time?
a guy  [developer] Mar 10, 2015 @ 1:58pm 
Originally posted by atmuc:
is there any advantage to buy MAYA LT on Steam instead of Autodesk eStore? will both work as per seat license model? Can i install it on many computers and use it at one computer at a time?

Hi atmuc,
sorry for the delay on this! The prices vary a bit by country. We don't offer the annual subscription through Steam, but you can get it through the Autodesk eStore (

We try to keep both versions of Maya LT the same as much as possible. the licensing is still similar: if you have one subscription, then you can open Maya LT on one computer at a time. For the Steam version, this means you have to open Steam, install Maya LT, and then launch it through Steam. For the non-Steam version it's a little different, and you have to work with a licensing support person to do that.
CannonFodder1234 Mar 29, 2015 @ 5:13am 
Will the one-time (full) licence (payable up front) get updates as well as the subscription licences do?
Or will you cease supporting the one-time licence after a year?
In other words: will this be like buying Maya 2014 - and when 2015 hit the stores you had to repay the costs of a full Maya licence when you didn't have an update subscription?

Also: is it possible to work with Maya LT in a team that also uses regular Maya for non-realtime rendering? How easy is it to send data from one Version to another? Do we have to do this via export formats like FBX? Or will *.mb files be supported?

And in an article I read that you removed all rendering stuff like metal ray or vray - that's mostly ok to me as a game artist. Most of the stuff I do is modeling, texturing and some animations.
But a big part of my texturing workflow involves baking textures (Transfer maps) and vertex Colors (mental ray bake Color Tools). Do these still work in LT?
A big time saver is using the mia_roundcorners node to produce beveled edges fast - and I mean real fast. No need to model this stuff. In an indie environment time savers like these are crucial. Is there anything similar to this trick in Maya LT?
Last edited by CannonFodder1234; Mar 29, 2015 @ 6:18am
CannonFodder1234 Apr 12, 2015 @ 9:34am 
2 weeks, no answer?
CannonFodder1234 Apr 19, 2015 @ 2:48am 
Is there any support?
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