Omikron - The Nomad Soul

Omikron - The Nomad Soul

JeffArnold76 Jan 16, 2016 @ 6:13am
Omikron 360 controller running around in circles
anyone got a fix for the controls on this thing after making an enix account then a steam account then changing compatibility i'm still not playing the damn thing . . . . . . oh here's a free game but it don't flippin work lol
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Showing 1-15 of 36 comments
mirHL Jan 16, 2016 @ 7:19am 
Albeit even older DirectInput 5 supported dead zones, it was up to every specific game to decide what to do with them. Omikron dev didn't, so that's your problem.
SimonSays Jan 16, 2016 @ 9:08am 
You have to play the game with your controller unplugged using a keyboard and mouse.
I love this game - it has tons of problems, yes. But the overall concept and art style is amazing - plus David Bowie.

Last edited by SimonSays; Jan 16, 2016 @ 9:48am
kthorazine Jan 16, 2016 @ 9:59am 
Yeah this game doesn't work with modern gamepads at all, you've got to use a DirectInput pad or a program to convert the signal to DI if you want to use a gamepad with this (which I kind of recommend because the keyboard controls are a mess)
JeffArnold76 Jan 16, 2016 @ 10:27am 
hard to believe nobody has made a config file for this game, i was really hoping to avoid things like xpadder
mirHL Jan 16, 2016 @ 12:42pm 
Originally posted by kthorazine:
Yeah this game doesn't work with modern gamepads at all, you've got to use a DirectInput pad or a program to convert the signal to DI if you want to use a gamepad with this (which I kind of recommend because the keyboard controls are a mess)
It's not about being modern or not. It's about dead zones.
And conversion is already in place should you have XInput controllers.
Originally posted by JeffArnold76:
hard to believe nobody has made a config file for this game, i was really hoping to avoid things like xpadder
It's not even about config files.
Originally posted by GMAlptraum:
I'm using a radio shack usb to pad device, and using a gamestop ps2 controller, didn't have to add anything thank goodness for that and its working just fine with the pad and analog for moving.
Am I right if I say your controller is neutral by default in these tools[community.pcgamingwiki.com]?
Last edited by mirHL; Jan 16, 2016 @ 12:43pm
JeffArnold76 Jan 16, 2016 @ 1:16pm 
it's not about config files? what is it then? i know there are guys out there that make up patches to solve things like this . . . . . .
Dick Blackshack Jan 16, 2016 @ 1:54pm 
I just tried this with a 360 controller myself and saw it was busted, so I wrote a quick DirectInput wrapper and targeted it at this specific use case. You can download it here:

http://www.richwhitehouse.com/index.php?content=inc_projects.php&filemirror=dinput_omikron_v10.zip

The included ReadMe.txt contains instructions:

1) Place dinput.dll and dinput_config.cfg in the Omikron directory, where you should already have a file called Runtime.exe. 2) Run the game. DO NOT overwrite any existing dinput.dll on your system with the one in this distribution. This is a wrapper module, and works by attempting to load the original dinput.dll from your Windows system directory. If you overwrite your system copy with this one, things will break terribly. The cfg file may be modified to adjust deadzones are adapt scale/bias of the raw controller axis values. The defaults are set up to work for the Xbox 360 controller.

Hope it works for everyone!
ShadowolfIncubi Jan 16, 2016 @ 1:57pm 
I'm having this problem too with my 360 controller, and not sure what available solutions there are? I'd like to experience it y'know "Dreamcast-style"....
JeffArnold76 Jan 16, 2016 @ 2:11pm 
thanks ♥♥♥♥ that solved it :) i knew there would be a techy hero somewhere
JeffArnold76 Jan 16, 2016 @ 2:12pm 
ha ha steam censored your name lol erm richard. . . . .
ShadowolfIncubi Jan 16, 2016 @ 2:22pm 
Hear hear, thank's so much Richard. That worked wonders
Last edited by ShadowolfIncubi; Jan 16, 2016 @ 2:23pm
mirHL Jan 16, 2016 @ 4:01pm 
Originally posted by ♥♥♥♥:
I just tried this with a 360 controller myself and saw it was busted, so I wrote a quick DirectInput wrapper and targeted it at this specific use case. You can download it here:

http://www.richwhitehouse.com/index.php?content=inc_projects.php&filemirror=dinput_omikron_v10.zip

The included ReadMe.txt contains instructions:

1) Place dinput.dll and dinput_config.cfg in the Omikron directory, where you should already have a file called Runtime.exe. 2) Run the game. DO NOT overwrite any existing dinput.dll on your system with the one in this distribution. This is a wrapper module, and works by attempting to load the original dinput.dll from your Windows system directory. If you overwrite your system copy with this one, things will break terribly. The cfg file may be modified to adjust deadzones are adapt scale/bias of the raw controller axis values. The defaults are set up to work for the Xbox 360 controller.

Hope it works for everyone!
Oh gosh.
I'm totally astonished when people make up solutions like this.
Could we have the honor to host this on PCGW[community.pcgamingwiki.com]?
Or hell, would you mind reaching us on IRC for some dinput messing? :))
Thank you!
Dick Blackshack Jan 16, 2016 @ 4:28pm 
No problem, glad it's working! :)

Sure, feel free to share on PCGW.
Scissor MeTimbers Jan 16, 2016 @ 6:42pm 
Thanks ♥♥♥♥! Man, I spent 2 hours trying to get xpadder to work last night to no avail.

I appreciate it!
ShadowolfIncubi Jan 16, 2016 @ 7:41pm 
Hmm, seems the controls are still overly sensitive when I reach the supermarket, and it goes into First Person Shooter mode... I can't properly aim at anything. Any tips or help on setup there?
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