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Next time they want to want to make a mmorpg, I suggest they focus on making an environment where I, as a gamer, can choose to do whatever I want/like to progress my character.
Having to follow a specific route each and every single day, just absolutely drains my will to play.
Do 10 contracts.
Do 3 dungeons.
Do field bosses.
Do events.
Do trials repeatedly.
Every single day.
Need Transmog System like Guild wars 2
Need More variety on buying Store outfits and not morphs
Normal looking less bulky type weapons Skins (every weapon skin is ugly to me)
More Coloring Section Options.
(example, when painting my chest section,why is it changing the pants or legging colors too? Separate those .
Let us remove guild emblem from cape.
We all have our nitpicks but, I feel like this game have great potential. But i am sick of the constant let down.
Yeah its really sad - the world chat has become rather silent, some very active guild members actually quitting.
But its also obvious in towns and some events.
What really is bad is that there seems to be a very low influx of new players. The starting city is a ghost town.
And to be honest - i played a lot - but after this update i just took a break too. The daily grind was okay to some extent - but adding even more grind to that and not even rewarding runes in other daily grind activities is just bad.
I also dont care about the 2Star-Dungeons at all - why would i. The rewards for doing them is a joke and even if you get the best possible drops its still something that hardly makes your character stronger. There is not even new Amitoi drops in them.
And dont get me started on the reward chances compared to the frustration with random matchmaking for 2Star.
And that the 2Star Dungeons are the third? copy paste of the same Dungeons isnt helping either ...
This game needs fun content - not just endless grind. And content that helps community building and social interaction.
I hope DEVs also read the steam forums from time to time - i think my ideas arent that bad and most arent hard/expensive to implement either.
All of your ideas are designed to make the game smoother and more enjoyable for a player....
The reality is this game is designed to milk your wallet at every turn..... so why would they do things like a Transmog system when it goes directly against their game design system to encourage players to buy skins and battle passes with skins....
Like you just don't GET that this game is designed exactly the way they want it to be, it uses the basic CellPhone Game formulas not a PC Game..... so trying to get them to make a fun game that respects the players time and gives you cool stuff is just 100% against their design model.
Well more players = more potential buyers. Also you can do some of those things and actually make profit. For example selling Transmog-Stones, Or make more players buy Season passes by adding white/blue skins to them etc.
The elephant in the room you seem to be ignoring is that the entire games runs on REAL MONEY.... Every aspect of this game is designed to limit you from being able to invest as much time as you want to prevent you from target farming items quickly.
Insert a Real money AH now to counter those timers placed by the devs...... you have now created a vicious cycle of FOMO..... now insert new weapon like Spear to force players to reenter the grind for Traiting and Level a weapon...... insert struggle to get new weapon so you swipe.....
The issue you are ignoring is that their design model to generate sales is based on frustration and limitation, not ENJOYMENT....
You keep trying to tell them how to make the game fun, they could care less about fun if they wanted to make a fun game they wouldn't have used a dated game design from an MMO that is over 20 years old....... No, call this what it is.... a cheap cash grab designed to maximize profits for 6 months.... and after that the game could die like New World or Lost Ark.... they wont care, they got their money back.
I get you argument but even games made to maximize profits have to find a balance to keep players which is key and part of maximizing profit.
Especially f2p games need a sufficient userbase for the MTs to be profitable. People that enjoy a game also are more likely to invest in it.