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VerdunGame  [kehittäjä] 12.9.2014 kello 3.18
Frequently asked questions
Here we will maintain a list of Frequently Asked Questions, and their answers.

  • What does the 1914-1918 WWI Game Series encompass?
    The series is a platform for our passion to create authentic World War 1 games and novel First Person Shooter experiences. Currently the 1914-1918 WW1 Game Series includes Verdun and Tannenberg. These historical WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.

  • What is Tannenberg?
    Tannenberg is the second entry in the 1914-1918 WW1 Game Series, covering the Eastern Front. Russian troops battle Austro-Hungarian and German squads. It features new squads, weapons and maps, as well as the 64 player Maneuver game mode. Tannenberg is a standalone expansion, meaning you do not need to own Verdun to play. Read more on theTannenberg store page!

    What updates can we expect for Verdun now Tannenberg is released?
    We are adding a new UI to Tannenberg which will also be implemented in Verdun. We have also worked hard to make the two games share a similar codebase, which will allow us to make improvements to both game simultaneously in the future. For instance, we will also transfer some sound and graphics improvements from Tannenberg to Verdun during the Tannenberg open beta period.

  • Can I make videos and monetize on YouTube?
    We love user made content and encourage you making machina/let's plays and other 1914-1918 WW1 Game Series related videos. If you would like to monetize a 1914-1918 WW1 Game Series video that is no problem with us. If your videos however contain cheating software or any offensive/inappropriate content it is not allowed and we will remove it.

  • When do we get full controller support for the PC version?
    There are plans in place for full controller support. 

  • Why is there no cross-play between PC and consoles?
    Cross-play isn’t supported yet. This is due to the fact that console players often have an advantage when facing PC players.

  • Is the Horrors of War DLC included in the console version?
    Yes, though not the gore mode. This is to insure the performance doesn’t suffer. We hope to add this feature in a future patch.

  • Why is there a price difference?
    There are a number of reasons behind the price difference on PC and console. One of the main reasons is the price tiers setup of consoles, which sets fixed prices per tier. Also, the PC version is always the latest version of the game. The discount on the console versions is to promote a higher player availability, as the game gets more and more fun with larger groups of players playing it. 

  • What game gameplay does Verdun strife to have?
    We are trying to combine authentic elements with accessibility for lots of people in addition to providing plenty of historical content. Verdun is not aiming to be a combat simulator in the lines of ARMA, nor does it strive to mimic the arcade battles in Modern Warfare. 
    We have tried to reach a balance in keeping the game immersive enough for people who enjoy historical games (primary focus on squads, sector capture mode, slight touch of advanced weapon handling such as the breathing system) while at the same time offering the familiar and accessible controls of the FPS genre (somewhat rapid movement, simple ammunition handling). 
    We also aim to provide a myriad of historical content. This means a variety of battles from across the different sectors of the Western Front. Having visited the battle sites ourselves, we want to give a realistic impression of those environments. The squad upgrades and loadout options highlight the changes in warfare and uniforms that took place during the 4 years of WW1.

  • Does the game feature gas warfare?
    Yes! During the course of the war there were several types of gas used. Assault Troops (Canadians & Stoßtruppen) can call in a gas attack via artillery. This starts out as Chlorine and via squad level will become Mustard gas. Every squad can equip their gas mask if they need to go through a cloud, press 4!

    here's some screenshots:
    gas mask:

  • Will the game feature other factions ?
    New factions will be added through new standalone releases, like the recently announced Tannenberg. In the standalone game Verdun there are squad types. They function like RTS units, with 4 unique roles per squad and a set of abilities. Currently we have 7 Entente squads; 2 French squads (Poilu rifle, Chasseur recon), 2 Commonwealth squads (British Tommies, Canadian shocktroops), 2 American squads(Marines and Dougboys) and 1 Belgian squad. For the Central Powers we have 5 German squads(Landser rifle, Jaeger recon, Stoßtruppen, Pioniere and Schützen). These squads can be played on any level, in any combination, much how one would fight an RTS battle. The squads are either part of the Entente alliance (France, British + Dominions + USA + Italy + Russia etc.) or Central Powers (Germany, Austro-Hungary, Turkey etc.).

    We hope to make many additions which will add to a big variety of gameplay and weapons.
    And overview of the current squad and their roles can be found here:

  • Will the game feature tanks and planes?
    Verdun is an infantry based game, as most of the combat during world war I were infantry and artillery battles these two elements play the biggest role. Planes are in the game as they can be called in by the recon squad officers to spot enemy movement. Tanks can be found scattered around the map, as during most of the fighting they were taken out, bogged down in the mud or suffered from mechanical failures. At this point there are no plans to integrate driveable vehicles as we want to keep the game focussed on intense infantry trench warfare.

  • What are Trench Rats?
    Trench Rats are players that know the game/trenches very well. They help the developers support the game by answering your questions, clarifying topics and buzzing around news. Keep in mind the Trench Rats are volunteers that support the game. Game decisions are made by the development team, so don't keep grudges to the players that support us!

  • How many per sector (match)?
    As we are in the beta stages and have major optimizations ahead, we are continuously exploring to expand the number of players. We currently match 4 squads of 4 players against 4 squads, making 32 players in a match. Clever spawning and attack mechanics allow the game to be intensive for all contestants as fights take place in a narrow, but deep section of the western front.

  • Is this game similar to Battlefield 1?
    We applaud the brave step developer DICE took by bringing world war I to a wider audience. As big fans of the franchise and avid gamers ourselves we love how DICE’s interpretation of the conflict allowed them to bring the equipment and locations of the war into the battlefield universe. With it being a fast-paced sandbox vehicular combat game it is quite different from Verdun which has a big focus on infantry-based no-man’s-land tactics.

  • Is this game similar to Red Orchestra 2?
    With Verdun our goals were to make the game based entirely around (4 man) infantry squads and their no-man’s-land tactics and has the attack/the attack and counter-attack trench warfare woven into its gore. In terms of gameplay we are trying to combine realistic elements with accessibility for lots of people in addition to providing plenty of historical content. Verdun is not aiming to be a combat simulator in the lines of Arma, nor does it strife to mimic the cartoony battles in Modern Warfare series. We try to reach a balance in keeping the game immerse enough for people who enjoy realistic games such as a primary focus on squad and teamwork, territory based sector capture mode and a slight touch of advanced weapon handing. At the same time it offers the familiar and accessible controls of the fps genre with somewhat rapid movement and simplified munition handling mechanics.

    How can I report bugs?
    If you encounter bugs, please report them on our bug tracking website[] so we can keep track of everything.
Viimeisin muokkaaja on VerdunGame; 10.5. kello 5.20
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