Verdun > General Discussions > Topic Details
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WW1GameSeries  [developer] Sep 12, 2014 @ 3:18am
Verdun F.A.Q.
Frequently asked questions
Here we will maintain a list of Frequently Asked Questions and their answers.

What does the 1914-1918 WWI Game Series encompass?
The series is a platform for our passion to create authentic World War 1 games and novel First Person Shooter experiences. Currently the 1914-1918 WW1 Game Series includes Verdun and Tannenberg. These historical WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.

What is Tannenberg?
Tannenberg is the second entry in the 1914-1918 WW1 Game Series, covering the Eastern Front. Russian troops battle Austro-Hungarian and German squads. It features new squads, weapons and maps, as well as the 64 player Maneuver game mode. Tannenberg is a standalone expansion, meaning you do not need to own Verdun to play. Read more on the Tannenberg store page!

When are the most players active in the game?
If you’re looking for people to play Verdun and Tannenberg with, the best time to be online is between 17:00 - 23:00 CEST. That’s 15:00-21:00 UTC, 11:00-17:00 EDT, or 8:00-14:00 PDT.

What updates can we expect for Verdun now Tannenberg is released?
The new UI for Tannenberg will also be implemented in Verdun. We have worked hard to make the two games share a similar codebase, which will allow us to make improvements to both game simultaneously in the future. For instance, we have also brought several sound and graphics improvements from Tannenberg to Verdun during the Tannenberg Early Access period.

Why is there no cross-play between PC and consoles?
Cross-play isn’t supported yet. This is due to the fact that console players often have an advantage when facing PC players.

What type of gameplay does Verdun aim for?
We are trying to combine authentic elements with accessibility for lots of people in addition to providing plenty of historical content. Verdun is not aiming to be a combat simulator in the lines of ARMA, nor does it strive to mimic the arcade battles in Modern Warfare or the eSports balance of Counter-Strike.
We have tried to find a balance in keeping the game immersive enough for people who enjoy historical games (primary focus on squads, sector capture mode, slight touch of advanced weapon handling such as the breath control system) while at the same time offering the familiar and accessible controls of the FPS genre (somewhat rapid movement, simple ammunition handling).
We also aim to provide a myriad of historical content. This means a variety of battles from across the different sectors of the Western Front. Having visited the battle sites ourselves, we want to give a realistic impression of those environments. The squad upgrades and loadout options highlight the changes in warfare and uniforms that took place during the 4 years of WW1.

Does the game feature gas warfare?
Yes! During the course of the war there were several types of gas used. Assault Troops (Canadians & Stoßtruppen) can call in a gas attack via artillery. This starts out as Chlorine and via squad level will become Mustard gas. Every squad can equip their gas mask if they need to go through a cloud, press 4!

Here are some screenshots:
Gas mask:

Will the game feature other fronts?
New fronts will be added through new standalone releases, like Tannenberg. In Verdun itself there are several squad types. They function like RTS units, with 4 unique roles per squad and a set of abilities. Currently we have 8 Entente squads: 2 French squads (Poilu rifles, Chasseur recon), 3 Commonwealth squads (British Tommies, Canadian shock troops, and Anzacs), 2 American squads (Marines and Doughboys) and 1 Belgian squad. For the Central Powers we have 5 German squads (Landser rifles, Jaeger recon, Stoßtruppen, Pioniere and Schützen). These squads can be played on any level, in any combination.

We hope to make many additions which will add to a big variety of gameplay and weapons.
An overview of the current squads and their roles can be found here:

Will the game feature tanks and planes?
Verdun is an infantry based game, and because most of the fighting during World War I involved infantry and artillery battles these two elements play the biggest role. Planes are in the game as they can be called in by recon squad officers to spot enemy movements. Damaged or otherwise inoperable tanks can be found scattered around the map, as during most of the fighting they were taken out, bogged down in the mud or suffered from mechanical failures. At this point there are no plans to integrate driveable vehicles as we want to keep the game focused on intense infantry trench warfare.

What are Trench Rats?
Trench Rats are players that know the game/trenches very well. They help the developers support the game by answering your questions, clarifying topics and buzzing around news. Keep in mind the Trench Rats are volunteers that support the game, while development decisions are made by the development team.

Can I make videos and monetize them on YouTube?
We love user made content and encourage you making machina/let's plays and other WW1 Game Series related videos. If you would like to monetize a WW1 Game Series video that is no problem with us. We’ll only remove your videos if they contain cheating software or any offensive/inappropriate content.

Is this game similar to Red Orchestra 2?
With Verdun our goals were to build the game entirely around (4 man) infantry squads and their no-man’s-land tactics and has the attack / counter-attack trench warfare woven into its core. In terms of gameplay we are trying to combine realistic elements with accessibility for lots of people in addition to providing plenty of historical content.

Is this game similar to Battlefield 1?
We applaud the brave step developer DICE took by bringing World War I to a wider audience. As big fans of the franchise and avid gamers ourselves we love how DICE’s interpretation of the conflict allowed them to bring the equipment and locations of the war into the battlefield universe. With it being a fast-paced sandbox vehicular combat game it is quite different from Verdun which has a big focus on historical infantry based no-man’s-land tactics.
Last edited by WW1GameSeries; Nov 12 @ 6:21am
Verdun > General Discussions > Topic Details