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Machine Guns are Useless In This Game
One of many problems I've encountered while playing as a machine gunner is that you can only set up your machine gun on top of a trench for like, 2 minutes before being sniped or outflanked.
Therefore, I must use machine guns in hallways (like in Douamont), or in the trenches itself (like in Champagne), but even then that's for only 4 minutes before you
A: Eventually have to reload and get shot doing it, or get melee killed while reloading.
B: Enemy throws grenade and you either stay and get killed by the grenade, or you undeploy and walk away (because you can't sprint) and get shot in the back.
One way to answer the overall problem is to give more health to machine gunners.
Last edited by Frederick 5; Jul 24 @ 11:50am
Originally posted by Cpl. Burden R 3294:
Originally posted by Frederick 5:
Historically, after artillery, machine guns killed the most people in WW1. But in Verdun I'd probably say 90% of all deaths are cause by bolt actions, not machine guns. The point I'm trying to make is that machine guns don't play that much of an important role in Verdun as they did in WW1 proper.

Disease killed more than both. Also, the machine guns that did the killing were Heavy Machine Guns, like the MG.08 or the Vickers. Light Machine Guns were useful support weapons but nowhere near as deadly.
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Showing 1-15 of 26 comments
IMHO Machine Guns should be like in Tannenberg, stationary.
IamGroot (Banned) Jul 24 @ 11:28am 
thanks for sharing
Temujin Jul 24 @ 11:47am 
why should they get more health? machine gunners are not supposed to be invincible. if you stick on the same location for too logn you get killed regardless of what weapon you have.
Historically, after artillery, machine guns killed the most people in WW1. But in Verdun I'd probably say 90% of all deaths are cause by bolt actions, not machine guns. The point I'm trying to make is that machine guns don't play that much of an important role in Verdun as they did in WW1 proper.
Last edited by Frederick 5; Jul 24 @ 12:01pm
chanss Jul 24 @ 1:07pm 
play tannenberg. it works better there
Bishop Jul 24 @ 1:32pm 
They are light machine guns, intended to fire and move. Not sit and camp for long periods of time. you try that yes people will know where you are and quickly counter it.
The author of this thread has indicated that this post answers the original topic.
Originally posted by Frederick 5:
Historically, after artillery, machine guns killed the most people in WW1. But in Verdun I'd probably say 90% of all deaths are cause by bolt actions, not machine guns. The point I'm trying to make is that machine guns don't play that much of an important role in Verdun as they did in WW1 proper.

Disease killed more than both. Also, the machine guns that did the killing were Heavy Machine Guns, like the MG.08 or the Vickers. Light Machine Guns were useful support weapons but nowhere near as deadly.
So why didn't you add heavy machine guns?
Bishop Jul 24 @ 2:39pm 
Originally posted by Frederick 5:
So why didn't you add heavy machine guns?
Was trialled and you've already complained about the issues, it's a static position that everyone knows and the counters are known very quickly.
So why are heavy machine guns in Tannenberg?
Bishop Jul 24 @ 2:56pm 
Originally posted by Frederick 5:
So why are heavy machine guns in Tannenberg?
Different gameplay and lack of LMGs. I am thinking of adding a question on them in my next community poll.
Can you give me a link to the community poll?
Bishop Jul 24 @ 3:30pm 
When I make it I'll post it. Might be a while though.
Post it where?
Temujin Jul 25 @ 4:56am 
well MGs for some reason have nerfed damage. they should 1HK like rifles, firing the same cartridge. if MGs were balanced for realism (more damage, less ammo + ammo supply system), it would improve MG gameplay and also hopefully encourage a more co-operative playstyle.

also yes, heavy MGs.
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